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-rw-r--r--src/aircraft_cmd.cpp2
-rw-r--r--src/disaster_vehicle.cpp2
-rw-r--r--src/effectvehicle.cpp9
-rw-r--r--src/engine_type.h1
-rw-r--r--src/newgrf_engine.cpp41
-rw-r--r--src/saveload/oldloader_sl.cpp6
-rw-r--r--src/saveload/vehicle_sl.cpp6
-rw-r--r--src/vehicle.cpp37
-rw-r--r--src/vehicle_base.h30
-rw-r--r--src/vehicle_gui.cpp16
10 files changed, 106 insertions, 44 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 28680ad92..c9cddbf97 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -525,7 +525,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopePixelZ(safe_x, safe_y);
- u->sprite_seq.sprite = v->sprite_seq.sprite;
+ u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured
u->UpdatePositionAndViewport();
diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp
index 65a9187e3..98978ddfb 100644
--- a/src/disaster_vehicle.cpp
+++ b/src/disaster_vehicle.cpp
@@ -499,7 +499,7 @@ static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v)
v->tick_counter++;
if (HasBit(v->tick_counter, 0)) return true;
- SpriteID &cur_image = v->sprite_seq.sprite;
+ SpriteID &cur_image = v->sprite_seq.seq[0].sprite;
if (++cur_image > SPR_ROTOR_MOVING_3) cur_image = SPR_ROTOR_MOVING_1;
v->UpdatePositionAndViewport();
diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp
index 266a8e096..5921cd190 100644
--- a/src/effectvehicle.cpp
+++ b/src/effectvehicle.cpp
@@ -30,8 +30,8 @@
*/
static bool IncrementSprite(EffectVehicle *v, SpriteID last)
{
- if (v->sprite_seq.sprite != last) {
- v->sprite_seq.sprite++;
+ if (v->sprite_seq.seq[0].sprite != last) {
+ v->sprite_seq.seq[0].sprite++;
return true;
} else {
return false;
@@ -476,9 +476,8 @@ static bool BubbleTick(EffectVehicle *v)
if ((v->progress & 3) != 0) return true;
if (v->spritenum == 0) {
- SpriteID &cur_image = v->sprite_seq.sprite;
- cur_image++;
- if (cur_image < SPR_BUBBLE_GENERATE_3) {
+ v->sprite_seq.seq[0].sprite++;
+ if (v->sprite_seq.seq[0].sprite < SPR_BUBBLE_GENERATE_3) {
v->UpdatePositionAndViewport();
return true;
}
diff --git a/src/engine_type.h b/src/engine_type.h
index aeebcb352..8356fda8f 100644
--- a/src/engine_type.h
+++ b/src/engine_type.h
@@ -158,6 +158,7 @@ enum EngineMiscFlags {
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
+ EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites.
};
/**
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index ba8367c7d..8dd8d545a 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -1025,13 +1025,23 @@ VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle
void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type, VehicleSpriteSeq *result)
{
- VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK, image_type);
+ VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK);
result->Clear();
- const SpriteGroup *group = object.Resolve();
- if (group == NULL || group->GetNumResults() == 0) return;
-
- result->Set(group->GetResult() + (direction % group->GetNumResults()));
+ bool sprite_stack = HasBit(EngInfo(engine)->misc_flags, EF_SPRITE_STACK);
+ uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
+ for (uint stack = 0; stack < max_stack; ++stack) {
+ object.ResetState();
+ object.callback_param1 = image_type | (stack << 8);
+ const SpriteGroup *group = object.Resolve();
+ uint32 reg100 = sprite_stack ? GetRegister(0x100) : 0;
+ if (group != NULL && group->GetNumResults() != 0) {
+ result->seq[result->count].sprite = group->GetResult() + (direction % group->GetNumResults());
+ result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
+ result->count++;
+ }
+ if (!HasBit(reg100, 31)) break;
+ }
}
@@ -1043,15 +1053,24 @@ void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info
assert(e->type == VEH_AIRCRAFT);
assert(!(e->u.air.subtype & AIR_CTOL));
- VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK, image_type);
+ VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK);
result->Clear();
uint rotor_pos = v == NULL || info_view ? 0 : v->Next()->Next()->state;
- const SpriteGroup *group = object.Resolve();
-
- if (group == NULL || group->GetNumResults() == 0) return;
-
- result->Set(group->GetResult() + (rotor_pos % group->GetNumResults()));
+ bool sprite_stack = HasBit(e->info.misc_flags, EF_SPRITE_STACK);
+ uint max_stack = sprite_stack ? lengthof(result->seq) : 1;
+ for (uint stack = 0; stack < max_stack; ++stack) {
+ object.ResetState();
+ object.callback_param1 = image_type | (stack << 8);
+ const SpriteGroup *group = object.Resolve();
+ uint32 reg100 = sprite_stack ? GetRegister(0x100) : 0;
+ if (group != NULL && group->GetNumResults() != 0) {
+ result->seq[result->count].sprite = group->GetResult() + (rotor_pos % group->GetNumResults());
+ result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
+ result->count++;
+ }
+ if (!HasBit(reg100, 31)) break;
+ }
}
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 561df3361..0c5716681 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1165,7 +1165,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
- OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.sprite ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ),
OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
@@ -1258,7 +1258,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
if (v == NULL) continue;
v->refit_cap = v->cargo_cap;
- SpriteID sprite = v->sprite_seq.sprite;
+ SpriteID sprite = v->sprite_seq.seq[0].sprite;
/* no need to override other sprites */
if (IsInsideMM(sprite, 1460, 1465)) {
sprite += 580; // aircraft smoke puff
@@ -1269,7 +1269,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
} else if (IsInsideMM(sprite, 2516, 2539)) {
sprite += 1385; // rotor or disaster-related vehicles
}
- v->sprite_seq.sprite = sprite;
+ v->sprite_seq.seq[0].sprite = sprite;
switch (v->type) {
case VEH_TRAIN: {
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 4c40f52b2..86ca590e4 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -445,7 +445,7 @@ void AfterLoadVehicles(bool part_of_load)
/* The plane's shadow will have the same image as the plane, but no colour */
Vehicle *shadow = v->Next();
- shadow->sprite_seq.sprite = v->sprite_seq.sprite;
+ shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq);
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
@@ -796,7 +796,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
- SLE_VAR(Vehicle, sprite_seq.sprite, SLE_FILE_U16 | SLE_VAR_U32),
+ SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDNULL(5, 0, 57),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
@@ -836,7 +836,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION),
- SLE_VAR(Vehicle, sprite_seq.sprite, SLE_FILE_U16 | SLE_VAR_U32),
+ SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION),
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 54a2bfa28..b68646131 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -75,11 +75,23 @@ INSTANTIATE_POOL_METHODS(Vehicle)
*/
void VehicleSpriteSeq::GetBounds(Rect *bounds) const
{
- const Sprite *spr = GetSprite(this->sprite, ST_NORMAL);
- bounds->left = spr->x_offs;
- bounds->top = spr->y_offs;
- bounds->right = spr->width + spr->x_offs - 1;
- bounds->bottom = spr->height + spr->y_offs - 1;
+ bounds->left = bounds->top = bounds->right = bounds->bottom = 0;
+ for (uint i = 0; i < this->count; ++i) {
+ const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL);
+ if (i == 0) {
+ bounds->left = spr->x_offs;
+ bounds->top = spr->y_offs;
+ bounds->right = spr->width + spr->x_offs - 1;
+ bounds->bottom = spr->height + spr->y_offs - 1;
+ } else {
+ if (spr->x_offs < bounds->left) bounds->left = spr->x_offs;
+ if (spr->y_offs < bounds->top) bounds->top = spr->y_offs;
+ int right = spr->width + spr->x_offs - 1;
+ int bottom = spr->height + spr->y_offs - 1;
+ if (right > bounds->right) bounds->right = right;
+ if (bottom > bounds->bottom) bounds->bottom = bottom;
+ }
+ }
}
/**
@@ -91,7 +103,10 @@ void VehicleSpriteSeq::GetBounds(Rect *bounds) const
*/
void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const
{
- DrawSprite(this->sprite, default_pal, x, y);
+ for (uint i = 0; i < this->count; ++i) {
+ PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal;
+ DrawSprite(this->seq[i].sprite, pal, x, y);
+ }
}
/**
@@ -1048,8 +1063,14 @@ static void DoDrawVehicle(const Vehicle *v)
if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
}
- AddSortableSpriteToDraw(v->sprite_seq.sprite, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
- v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
+ StartSpriteCombine();
+ for (uint i = 0; i < v->sprite_seq.count; ++i) {
+ PaletteID pal2 = v->sprite_seq.seq[i].pal;
+ if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
+ AddSortableSpriteToDraw(v->sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
+ v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
+ }
+ EndSpriteCombine();
}
/**
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 0b5f2e1de..f2a02072a 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -128,11 +128,12 @@ struct VehicleCache {
/** Sprite sequence for a vehicle part. */
struct VehicleSpriteSeq {
- SpriteID sprite;
+ PalSpriteID seq[4];
+ uint count;
bool operator==(const VehicleSpriteSeq &other) const
{
- return this->sprite == other.sprite;
+ return this->count == other.count && MemCmpT<PalSpriteID>(this->seq, other.seq, this->count) == 0;
}
bool operator!=(const VehicleSpriteSeq &other) const
@@ -145,7 +146,7 @@ struct VehicleSpriteSeq {
*/
bool IsValid() const
{
- return this->sprite != 0;
+ return this->count != 0;
}
/**
@@ -153,7 +154,7 @@ struct VehicleSpriteSeq {
*/
void Clear()
{
- this->sprite = 0;
+ this->count = 0;
}
/**
@@ -161,7 +162,21 @@ struct VehicleSpriteSeq {
*/
void Set(SpriteID sprite)
{
- this->sprite = sprite;
+ this->count = 1;
+ this->seq[0].sprite = sprite;
+ this->seq[0].pal = 0;
+ }
+
+ /**
+ * Copy data from another sprite sequence, while dropping all recolouring information.
+ */
+ void CopyWithoutPalette(const VehicleSpriteSeq &src)
+ {
+ this->count = src.count;
+ for (uint i = 0; i < src.count; ++i) {
+ this->seq[i].sprite = src.seq[i].sprite;
+ this->seq[i].pal = 0;
+ }
}
void GetBounds(Rect *bounds) const;
@@ -982,7 +997,10 @@ struct SpecializedVehicle : public Vehicle {
/**
* Set vehicle type correctly
*/
- inline SpecializedVehicle<T, Type>() : Vehicle(Type) { }
+ inline SpecializedVehicle<T, Type>() : Vehicle(Type)
+ {
+ this->sprite_seq.count = 1;
+ }
/**
* Get the first vehicle in the chain
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 29b3b30fa..acef86408 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -2880,20 +2880,24 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
_cursor.sprite_count = 0;
int total_width = 0;
for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
- if (_cursor.sprite_count == lengthof(_cursor.sprite_seq)) break;
if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
- _cursor.sprite_seq[_cursor.sprite_count].sprite = seq.sprite;
- _cursor.sprite_seq[_cursor.sprite_count].pal = pal;
- _cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
- _cursor.sprite_pos[_cursor.sprite_count].y = 0;
+ if (_cursor.sprite_count + seq.count > lengthof(_cursor.sprite_seq)) break;
+
+ for (uint i = 0; i < seq.count; ++i) {
+ PaletteID pal2 = (v->vehstatus & VS_CRASHED) || !seq.seq[i].pal ? pal : seq.seq[i].pal;
+ _cursor.sprite_seq[_cursor.sprite_count].sprite = seq.seq[i].sprite;
+ _cursor.sprite_seq[_cursor.sprite_count].pal = pal2;
+ _cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
+ _cursor.sprite_pos[_cursor.sprite_count].y = 0;
+ _cursor.sprite_count++;
+ }
total_width += GetSingleVehicleWidth(v, image_type);
- _cursor.sprite_count++;
}
int offs = ((int)VEHICLEINFO_FULL_VEHICLE_WIDTH - total_width) / 2;