diff options
-rw-r--r-- | src/saveload.cpp | 2 | ||||
-rw-r--r-- | src/settings.cpp | 4 | ||||
-rw-r--r-- | src/settings_type.h | 4 | ||||
-rw-r--r-- | src/train.h | 2 | ||||
-rw-r--r-- | src/train_cmd.cpp | 216 |
5 files changed, 200 insertions, 28 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 640ebcc7f..a05302a1c 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -36,7 +36,7 @@ #include "table/strings.h" -extern const uint16 SAVEGAME_VERSION = 99; +extern const uint16 SAVEGAME_VERSION = 100; SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/settings.cpp b/src/settings.cpp index dd2451802..359c6ed25 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1690,6 +1690,10 @@ const SettingDesc _patch_settings[] = { SDT_VAR(GameSettings, pf.wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3, SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000", STR_NULL, NULL, CheckNoiseToleranceLevel), + SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 30, 2, 255, 0, STR_NULL, NULL), + SDT_CONDBOOL(GameSettings, pf.reserve_paths, 100, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, pf.path_backoff_interval, SLE_UINT8,100, SL_MAX_VERSION, 0, 0, 20, 1, 255, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, pf.opf.pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), SDT_VAR(GameSettings, pf.opf.pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), diff --git a/src/settings_type.h b/src/settings_type.h index 493e60118..c7341cd5a 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -244,6 +244,10 @@ struct PathfinderSettings { byte wait_oneway_signal; ///< waitingtime in days before a oneway signal byte wait_twoway_signal; ///< waitingtime in days before a twoway signal + bool reserve_paths; ///< always reserve paths regardless of signal type. + byte wait_for_pbs_path; ///< how long to wait for a path reservation. + byte path_backoff_interval; ///< ticks between checks for a free path. + OPFSettings opf; ///< pathfinder settings for the old pathfinder NPFSettings npf; ///< pathfinder settings for the new pathfinder YAPFSettings yapf; ///< pathfinder settings for the yet another pathfinder diff --git a/src/train.h b/src/train.h index 7f7cb6166..81b512c1b 100644 --- a/src/train.h +++ b/src/train.h @@ -273,6 +273,8 @@ int CheckTrainStoppedInDepot(const Vehicle *v); void UpdateTrainAcceleration(Vehicle* v); void CheckTrainsLengths(); +void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR); + /** * This class 'wraps' Vehicle; you do not actually instantiate this class. * You create a Vehicle using AllocateVehicle, so it is added to the pool diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index f29838dc1..3176b7fe1 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -33,6 +33,7 @@ #include "newgrf_text.h" #include "direction_func.h" #include "yapf/yapf.h" +#include "yapf/follow_track.hpp" #include "cargotype.h" #include "group.h" #include "table/sprites.h" @@ -58,6 +59,7 @@ #include "table/strings.h" #include "table/train_cmd.h" +static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck); static bool TrainCheckIfLineEnds(Vehicle *v); static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image); static TileIndex TrainApproachingCrossingTile(const Vehicle *v); @@ -2133,14 +2135,17 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) tfdd.best_length = UINT_MAX; tfdd.reverse = false; - TileIndex tile = v->tile; - if (IsRailDepotTile(tile)) { - tfdd.tile = tile; + PBSTileInfo origin = FollowTrainReservation(v); + if (IsRailDepotTile(origin.tile)) { + tfdd.tile = origin.tile; tfdd.best_length = 0; return tfdd; } - switch (_settings_game.pf.pathfinder_for_trains) { + uint8 pathfinder = _settings_game.pf.pathfinder_for_trains; + if ((_settings_game.pf.reserve_paths || HasReservedTracks(v->tile, v->u.rail.track)) && pathfinder == VPF_NTP) pathfinder = VPF_NPF; + + switch (pathfinder) { case VPF_YAPF: { /* YAPF */ bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND @@ -2169,12 +2174,12 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) case VPF_NTP: { /* NTP */ /* search in the forward direction first. */ DiagDirection i = TrainExitDir(v->direction, v->u.rail.track); - NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); + NewTrainPathfind(v->tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); if (tfdd.best_length == UINT_MAX){ tfdd.reverse = true; /* search in backwards direction */ i = TrainExitDir(ReverseDir(v->direction), v->u.rail.track); - NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); + NewTrainPathfind(v->tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); } } break; } @@ -2401,6 +2406,54 @@ static void ClearPathReservation(TileIndex tile, Trackdir track_dir) } } +/** Free the reserved path in front of a vehicle. */ +void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin, Trackdir orig_td) +{ + assert(IsFrontEngine(v)); + + TileIndex tile = origin != INVALID_TILE ? origin : v->tile; + Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : GetVehicleTrackdir(v); + bool free_tile = tile != v->tile || !(IsRailwayStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)); + + /* Don't free reservation if it's not ours. */ + if (TracksOverlap(GetReservedTrackbits(tile) | TrackToTrackBits(TrackdirToTrack(td)))) return; + + CFollowTrackRail ft(v, GetRailTypeInfo(v->u.rail.railtype)->compatible_railtypes); + while (ft.Follow(tile, td)) { + tile = ft.m_new_tile; + TrackdirBits bits = (TrackdirBits)(ft.m_new_td_bits & (GetReservedTrackbits(tile) * 0x101)); + td = RemoveFirstTrackdir(&bits); + assert(bits == TRACKDIR_BIT_NONE); + + if (!IsValidTrackdir(td)) break; + + if (IsTileType(tile, MP_RAILWAY)) { + if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) { + /* Conventional signal along trackdir: remove reservation and stop. */ + UnreserveRailTrack(tile, TrackdirToTrack(td)); + break; + } + if (HasPbsSignalOnTrackdir(tile, td)) { + if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED) { + /* Red PBS signal? Can't be our reservation, would be green then. */ + break; + } else { + /* Turn the signal back to red. */ + SetSignalStateByTrackdir(tile, td, SIGNAL_STATE_RED); + MarkTileDirtyByTile(tile); + } + } else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) { + break; + } + } + + /* Don't free first station/bridge/tunnel if we are on it. */ + if (free_tile || (!ft.m_is_station && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(tile, td); + + free_tile = true; + } +} + /** Check for station tiles */ struct TrainTrackFollowerData { TileIndex dest_coords; @@ -2466,25 +2519,34 @@ static const byte _search_directions[6][4] = { static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0}; -/* choose a track */ -static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) +/** + * Perform pathfinding for a train. + * + * @param v The train + * @param tile The tile the train is about to enter + * @param enterdir Diagonal direction the train is coming from + * @param tracks Usable tracks on the new tile + * @param path_not_found [out] Set to false if the pathfinder couldn't find a way to the destination + * @param do_track_reservation + * @param dest [out] + * @return The best track the train should follow + */ +static Track DoTrainPathfind(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest) { Track best_track; - /* pathfinders are able to tell that route was only 'guessed' */ - bool path_not_found = false; #ifdef PF_BENCHMARK TIC() #endif - assert((tracks & ~TRACK_BIT_MASK) == 0); + if (path_not_found) *path_not_found = false; - /* quick return in case only one possible track is available */ - if (KillFirstBit(tracks) == TRACK_BIT_NONE) return FindFirstTrack(tracks); + uint8 pathfinder = _settings_game.pf.pathfinder_for_trains; + if (do_track_reservation && pathfinder == VPF_NTP) pathfinder = VPF_NPF; - switch (_settings_game.pf.pathfinder_for_trains) { + switch (pathfinder) { case VPF_YAPF: { /* YAPF */ - Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, &path_not_found); + Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest); if (trackdir != INVALID_TRACKDIR) { best_track = TrackdirToTrack(trackdir); } else { @@ -2496,12 +2558,18 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir void *perf = NpfBeginInterval(); NPFFindStationOrTileData fstd; - NPFFillWithOrderData(&fstd, v); - /* The enterdir for the new tile, is the exitdir for the old tile */ - Trackdir trackdir = GetVehicleTrackdir(v); - assert(trackdir != INVALID_TRACKDIR); + NPFFillWithOrderData(&fstd, v, do_track_reservation); - NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes); + PBSTileInfo origin = FollowTrainReservation(v); + assert(IsValidTrackdir(origin.trackdir)); + + NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes); + + if (dest != NULL) { + dest->tile = ftd.node.tile; + dest->trackdir = (Trackdir)ftd.node.direction; + dest->okay = ftd.res_okay; + } if (ftd.best_trackdir == INVALID_TRACKDIR) { /* We are already at our target. Just do something @@ -2513,7 +2581,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir * the direction we need to take to get there, if ftd.best_bird_dist is not 0, * we did not find our target, but ftd.best_trackdir contains the direction leading * to the tile closest to our target. */ - if (ftd.best_bird_dist != 0) path_not_found = true; + if (ftd.best_bird_dist != 0 && path_not_found != NULL) *path_not_found = true; /* Discard enterdir information, making it a normal track */ best_track = TrackdirToTrack(ftd.best_trackdir); } @@ -2538,7 +2606,7 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd); /* check whether the path was found or only 'guessed' */ - if (fd.best_bird_dist != 0) path_not_found = true; + if (fd.best_bird_dist != 0 && path_not_found != NULL) *path_not_found = true; if (fd.best_track == INVALID_TRACKDIR) { /* blaha */ @@ -2552,6 +2620,71 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir } break; } +#ifdef PF_BENCHMARK + TOC("PF time = ", 1) +#endif + + return best_track; +} + +/** + * Try to reserve any path to a safe tile, ignoring the vehicle's destination. + * Safe tiles are tiles in front of a signal, depots and station tiles at end of line. + * + * @param v The vehicle. + * @param tile The tile the search should start from. + * @param td The trackdir the search should start from. + * @param override_tailtype Whether all physically compatible railtypes should be followed. + * @return True if a path to a safe stopping tile could be reserved. + */ +static bool TryReserveSafeTrack(const Vehicle* v, TileIndex tile, Trackdir td, bool override_tailtype) +{ + if (_settings_game.pf.pathfinder_for_trains == VPF_YAPF) { + return YapfRailFindNearestSafeTile(v, tile, td, override_tailtype); + } else { + return NPFRouteToSafeTile(v, tile, td, override_tailtype).res_okay; + } +} + +/* choose a track */ +static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck) +{ + Track best_track = INVALID_TRACK; + /* pathfinders are able to tell that route was only 'guessed' */ + bool path_not_found = false; + bool do_track_reservation = _settings_game.pf.reserve_paths || force_res; + bool changed_signal = false; + + assert((tracks & ~TRACK_BIT_MASK) == 0); + + if (got_reservation != NULL) *got_reservation = false; + + /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */ + TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir)); + /* Do we have a suitable reserved track? */ + if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks); + + /* Quick return in case only one possible track is available */ + if (KillFirstBit(tracks) == TRACK_BIT_NONE) { + Track track = FindFirstTrack(tracks); + /* We need to check for signals only here, as a junction tile can't have signals. */ + if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) { + do_track_reservation = true; + changed_signal = true; + SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir), SIGNAL_STATE_GREEN); + } else if (!do_track_reservation) { + return track; + } + best_track = track; + } + + if (do_track_reservation) { + if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL)) ProcessOrders(v); + } + + PBSTileInfo res_dest; + best_track = DoTrainPathfind(v, tile, enterdir, tracks, &path_not_found, do_track_reservation, &res_dest); + /* handle "path not found" state */ if (path_not_found) { /* PF didn't find the route */ @@ -2577,9 +2710,38 @@ static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir } } -#ifdef PF_BENCHMARK - TOC("PF time = ", 1) -#endif + /* No track reservation requested -> finished. */ + if (!do_track_reservation) return best_track; + + /* A path was found, but could not be reserved. */ + if (res_dest.tile != INVALID_TILE && !res_dest.okay) { + if (mark_stuck) MarkTrainAsStuck(v); + FreeTrainTrackReservation(v); + return best_track; + } + + /* No possible reservation target found, we are probably lost. */ + if (res_dest.tile == INVALID_TILE) { + /* Try to find any safe destination. */ + PBSTileInfo origin = FollowTrainReservation(v); + if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) { + TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir); + best_track = FindFirstTrack(res); + TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v))); + if (got_reservation != NULL) *got_reservation = true; + if (changed_signal) MarkTileDirtyByTile(tile); + } else { + FreeTrainTrackReservation(v); + if (mark_stuck) MarkTrainAsStuck(v); + } + return best_track; + } + + if (got_reservation != NULL) *got_reservation = true; + + TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v))); + + if (changed_signal) MarkTileDirtyByTile(tile); return best_track; } @@ -3104,8 +3266,8 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image) if (prev == NULL) { /* Currently the locomotive is active. Determine which one of the * available tracks to choose */ - chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits)); - assert(chosen_track & bits); + chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, NULL, true)); + assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile))); /* Check if it's a red signal and that force proceed is not clicked. */ if (red_signals & chosen_track && v->u.rail.force_proceed == 0) { |