diff options
-rw-r--r-- | lang/english.txt | 5 | ||||
-rw-r--r-- | main_gui.c | 33 | ||||
-rw-r--r-- | misc_cmd.c | 20 |
3 files changed, 32 insertions, 26 deletions
diff --git a/lang/english.txt b/lang/english.txt index b2c6c8e13..f38a343c8 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1806,8 +1806,8 @@ STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{TOWN} {STRING} production down by 50% STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {TOWN} {STRING}!{}Production down by 50% STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map -STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} goes up by {COMMA16}%! -STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} goes down by {COMMA16}%! +STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} increases {COMMA16}%! +STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} decreases {COMMA16}%! ##id 0x5000 STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel @@ -2034,6 +2034,7 @@ STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't bo STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay STR_702E_REQUIRED :{WHITE}...{CURRENCY} required STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... +STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for manager STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the manager's name diff --git a/main_gui.c b/main_gui.c index 39efb8f35..25a050246 100644 --- a/main_gui.c +++ b/main_gui.c @@ -59,43 +59,41 @@ void HandleOnEditTextCancel(void) } } -void HandleOnEditText(WindowEvent *e) { +void HandleOnEditText(WindowEvent *e) +{ const char *b = e->edittext.str; int id; memcpy(_decode_parameters, b, 32); id = _rename_id; - switch(_rename_what) { - case 0: - // for empty string send "remove sign" parameter + switch (_rename_what) { + case 0: /* Rename a s sign, if string is empty, delete sign */ DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)); break; - case 1: - if(*b == 0) - return; + case 1: /* Rename a waypoint */ + if (*b == 0) return; DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); break; #ifdef ENABLE_NETWORK - case 2: - // Speak to.. + case 2: /* Speak to.. */ if (!_network_server) SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + (id & 0xFF), id & 0xFF, (id >> 8) & 0xFF, e->edittext.str); else NetworkServer_HandleChat(NETWORK_ACTION_CHAT + (id & 0xFF), id & 0xFF, (id >> 8) & 0xFF, e->edittext.str, NETWORK_SERVER_INDEX); break; - case 3: { - // Give money - int32 money = atoi(e->edittext.str) / GetCurrentCurrencyRate(); - char msg[100]; + case 3: { /* Give money, you can only give money in excess of loan */ + const Player *p = DEREF_PLAYER(_current_player); + int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / GetCurrentCurrencyRate()); + char msg[20]; - money = clamp(money, 0, 0xFFFFFF); // Clamp between 16 million and 0 + money = clamp(money, 0, 20000000); // Clamp between 20 million and 0 // Give 'id' the money, and substract it from ourself - if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY)) break; + if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break; // Inform the player of this action - snprintf(msg, 100, "%d", money); + snprintf(msg, sizeof(msg), "%d", money); if (!_network_server) SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg); @@ -103,10 +101,9 @@ void HandleOnEditText(WindowEvent *e) { NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg, NETWORK_SERVER_INDEX); break; } - case 4: {// Game-Password and Company-Password + case 4: /* Game-Password and Company-Password */ SEND_COMMAND(PACKET_CLIENT_PASSWORD)(id, e->edittext.str); break; - } #endif /* ENABLE_NETWORK */ } } diff --git a/misc_cmd.c b/misc_cmd.c index 469f9d862..576e2e8bf 100644 --- a/misc_cmd.c +++ b/misc_cmd.c @@ -208,26 +208,34 @@ int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2) } /** Transfer funds (money) from one player to another. + * To prevent abuse in multiplayer games you can only send money to other + * players if you have paid off your loan (either explicitely, or implicitely + * given the fact that you have more money than loan). * @param x,y unused - * @param p1 the amount of money to transfer; max 16.000.000 + * @param p1 the amount of money to transfer; max 20.000.000 * @param p2 the player to transfer the money to */ int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2) { + const Player *p = DEREF_PLAYER(_current_player); + int32 amount = min((int32)p1, 20000000); + SET_EXPENSES_TYPE(EXPENSES_OTHER); - if (!_networking || (int32)p1 <= 0 || p2 >= MAX_PLAYERS) return CMD_ERROR; + /* You can only transfer funds that is in excess of your loan */ + if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR; + if (!_networking || p2 >= MAX_PLAYERS) return CMD_ERROR; if (flags & DC_EXEC) { - /* Add money to player (cast to signed to prevent 'stealing' money) */ + /* Add money to player */ PlayerID old_cp = _current_player; _current_player = p2; - SubtractMoneyFromPlayer(-(int32)p1); + SubtractMoneyFromPlayer(-amount); _current_player = old_cp; } - /* Subtract money from local-player (cast to signed to prevent 'stealing' money) */ - return (int32)p1; + /* Subtract money from local-player */ + return amount; } /** Change difficulty level/settings (server-only). |