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-rw-r--r--src/main_gui.cpp4
-rw-r--r--src/saveload/afterload.cpp17
-rw-r--r--src/settings_gui.cpp3
-rw-r--r--src/viewport_func.h2
4 files changed, 17 insertions, 9 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 2f7682cd3..5ba32dfac 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -188,8 +188,6 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
}
}
-extern void UpdateAllStationVirtCoords();
-
/** Widgets of the main window. */
enum MainWindowWidgets {
MW_VIEWPORT, ///< Main window viewport.
@@ -293,7 +291,7 @@ struct MainWindow : Window
break;
case '2' | WKC_ALT: // Update the coordinates of all station signs
- UpdateAllStationVirtCoords();
+ UpdateAllVirtCoords();
break;
#endif
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 05c759846..39dcfde85 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -210,6 +210,16 @@ static inline RailType UpdateRailType(RailType rt, RailType min)
}
/**
+ * Update the viewport coordinates of all signs.
+ */
+void UpdateAllVirtCoords()
+{
+ UpdateAllStationVirtCoords();
+ UpdateAllSignVirtCoords();
+ UpdateAllTownVirtCoords();
+}
+
+/**
* Initialization of the windows and several kinds of caches.
* This is not done directly in AfterLoadGame because these
* functions require that all saveload conversions have been
@@ -224,12 +234,9 @@ static void InitializeWindowsAndCaches()
ResetWindowSystem();
SetupColoursAndInitialWindow();
- ResetViewportAfterLoadGame();
-
/* Update coordinates of the signs. */
- UpdateAllStationVirtCoords();
- UpdateAllSignVirtCoords();
- UpdateAllTownVirtCoords();
+ UpdateAllVirtCoords();
+ ResetViewportAfterLoadGame();
Company *c;
FOR_ALL_COMPANIES(c) {
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index bf5614322..6d892f4e3 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -32,6 +32,7 @@
#include "base_media_base.h"
#include "company_base.h"
#include "company_func.h"
+#include "viewport_func.h"
#include <map>
#include "table/sprites.h"
@@ -380,7 +381,7 @@ struct GameOptionsWindow : Window {
case GOW_LANG_DROPDOWN: // Change interface language
ReadLanguagePack(index);
CheckForMissingGlyphsInLoadedLanguagePack();
- UpdateAllStationVirtCoords();
+ UpdateAllVirtCoords();
ReInitAllWindows();
break;
diff --git a/src/viewport_func.h b/src/viewport_func.h
index b8eb706d2..2f631a55f 100644
--- a/src/viewport_func.h
+++ b/src/viewport_func.h
@@ -70,6 +70,8 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant = false);
bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
bool ScrollMainWindowTo(int x, int y, int z = -1, bool instant = false);
+void UpdateAllVirtCoords();
+
extern Point _tile_fract_coords;
#endif /* VIEWPORT_FUNC_H */