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-rw-r--r--src/town_gui.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 470d9ab0b..665568369 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -540,7 +540,6 @@ private:
/* Runtime saved values */
static Listing last_sorting;
static const Town *last_town;
- int townline_height; ///< Height of a single town line in the town directory window.
/* Constants for sorting towns */
static GUITownList::SortFunction * const sorter_funcs[];
@@ -603,9 +602,8 @@ public:
this->towns.ForceRebuild();
this->BuildSortTownList();
- this->townline_height = FONT_HEIGHT_NORMAL;
this->InitNested(desc, 0);
- this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height;
+ this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / (int)this->resize.step_height;
}
~TownDirectoryWindow()
@@ -636,7 +634,7 @@ public:
case TDW_CENTERTOWN: {
int n = 0;
- int y = r.top + 2;
+ int y = r.top + WD_FRAMERECT_TOP;
for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) {
const Town *t = this->towns[i];
@@ -644,9 +642,9 @@ public:
SetDParam(0, t->index);
SetDParam(1, t->population);
- DrawString(r.left + 2, r.right - 2, y, STR_TOWN_DIRECTORY_TOWN);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
- y += this->townline_height;
+ y += this->resize.step_height;
if (++n == this->vscroll.cap) break; // max number of towns in 1 window
}
} break;
@@ -675,7 +673,7 @@ public:
SetDParam(1, 10000000); // 10^7
d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
}
- d.width += padding.width + 2 + 2; // Text is rendered with 2 pixel offset at both sides.
+ d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += padding.height;
*size = maxdim(*size, d);
resize->height = d.height;
@@ -716,7 +714,7 @@ public:
break;
case TDW_CENTERTOWN: { // Click on Town Matrix
- uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - 2) / this->townline_height;
+ uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
if (id_v >= this->vscroll.cap) return; // click out of bounds
@@ -744,7 +742,7 @@ public:
virtual void OnResize(Point delta)
{
- this->vscroll.cap += delta.y / this->townline_height;
+ this->vscroll.cap += delta.y / (int)this->resize.step_height;
}
virtual void OnInvalidateData(int data)