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-rw-r--r--src/town_cmd.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 0a4d2e14b..6c3d6a33f 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2128,8 +2128,16 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
uint maxz = GetTileMaxZ(tile);
+ TileIndex baseTile = tile;
while (probability_max > 0) {
+ /* Building a multitile building can change the location of tile.
+ * The building would still be built partially on that tile, but
+ * its nothern tile would be elsewere. However, if the callback
+ * fails we would be basing further work from the changed tile.
+ * So a next 1x1 tile building could be built on the wrong tile. */
+ tile = baseTile;
+
uint r = RandomRange(probability_max);
uint i;
for (i = 0; i < num; i++) {