diff options
-rw-r--r-- | ai.c | 10 | ||||
-rw-r--r-- | ai_build.c | 2 | ||||
-rw-r--r-- | aircraft_cmd.c | 4 | ||||
-rw-r--r-- | aircraft_gui.c | 7 | ||||
-rw-r--r-- | engine.c | 6 | ||||
-rw-r--r-- | engine.h | 2 | ||||
-rw-r--r-- | engine_gui.c | 2 | ||||
-rw-r--r-- | oldloader.c | 4 | ||||
-rw-r--r-- | roadveh_cmd.c | 2 | ||||
-rw-r--r-- | roadveh_gui.c | 7 | ||||
-rw-r--r-- | ship_cmd.c | 2 | ||||
-rw-r--r-- | ship_gui.c | 7 | ||||
-rw-r--r-- | train_cmd.c | 12 | ||||
-rw-r--r-- | train_gui.c | 6 | ||||
-rw-r--r-- | vehicle.c | 12 | ||||
-rw-r--r-- | vehicle_gui.c | 28 |
16 files changed, 59 insertions, 54 deletions
@@ -104,7 +104,7 @@ static void AiStateVehLoop(Player *p) /* not reliable? */ if ((v->age != 0 && - _engines[v->engine_type].reliability < 35389) || + GetEngine(v->engine_type)->reliability < 35389) || v->age >= v->max_age) { p->ai.state = AIS_VEH_CHECK_REPLACE_VEHICLE; p->ai.cur_veh = v; @@ -126,7 +126,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex for (i = 0; i < NUM_TRAIN_ENGINES; i++) { const RailVehicleInfo *rvi = RailVehInfo(i); - Engine *e = DEREF_ENGINE(i); + const Engine* e = GetEngine(i); if (e->railtype != railtype || rvi->flags & RVI_WAGON || !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) @@ -151,7 +151,8 @@ static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile) int i = _cargoc.ai_roadveh_start[cargo]; int end = i + _cargoc.ai_roadveh_count[cargo]; - Engine *e = &_engines[i]; + const Engine* e = GetEngine(i); + do { if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) continue; @@ -174,7 +175,8 @@ static int AiChooseAircraftToBuild(int32 money, byte flag) int i = AIRCRAFT_ENGINES_INDEX; int end = i + NUM_AIRCRAFT_ENGINES; - Engine *e = &_engines[i]; + const Engine* e = GetEngine(i); + do { if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) continue; diff --git a/ai_build.c b/ai_build.c index 32d31331f..84cc80f22 100644 --- a/ai_build.c +++ b/ai_build.c @@ -221,7 +221,7 @@ int AiNew_PickVehicle(Player *p) { for (i=start+count-1;i>=start;i--) { // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY - if (!HASBIT(_engines[i].player_avail, _current_player) || _engines[i].reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; + if (!HASBIT(GetEngine(i)->player_avail, _current_player) || GetEngine(i)->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; // Can we build it? ret = DoCommandByTile(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH); if (!CmdFailed(ret)) break; diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 6ca106e3a..f17a36216 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -256,7 +256,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2) u->subtype = 4; - e = &_engines[p1]; + e = GetEngine(p1); v->reliability = e->reliability; v->reliability_spd_dec = e->reliability_spd_dec; v->max_age = e->lifelength * 366; @@ -1470,7 +1470,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *A // an exerpt of ServiceAircraft, without the invisibility stuff v->date_of_last_service = _date; v->breakdowns_since_last_service = 0; - v->reliability = _engines[v->engine_type].reliability; + v->reliability = GetEngine(v->engine_type)->reliability; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); } } diff --git a/aircraft_gui.c b/aircraft_gui.c index e22102482..3515d0c24 100644 --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -24,7 +24,7 @@ void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number) { const AircraftVehicleInfo *avi = AircraftVehInfo(engine_number); - Engine *e = &_engines[engine_number]; + const Engine* e = GetEngine(engine_number); YearMonthDay ymd; ConvertDayToYMD(&ymd, e->intro_date); @@ -97,7 +97,8 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e) { int count = 0; int num = NUM_AIRCRAFT_ENGINES; - Engine *e = &_engines[AIRCRAFT_ENGINES_INDEX]; + const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); + do { if (HASBIT(e->player_avail, _local_player)) count++; @@ -109,7 +110,7 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e) { int num = NUM_AIRCRAFT_ENGINES; - Engine *e = &_engines[AIRCRAFT_ENGINES_INDEX]; + const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); int x = 2; int y = 15; int sel = WP(w,buildtrain_d).sel_index; @@ -839,7 +839,7 @@ int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2) Engine *e; if (!IsEngineIndex(p1)) return CMD_ERROR; - e = DEREF_ENGINE(p1); + e = GetEngine(p1); if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR; if (flags & DC_EXEC) @@ -1028,7 +1028,7 @@ static void Load_ENGN(void) { int index; while ((index = SlIterateArray()) != -1) { - SlObject(&_engines[index], _engine_desc); + SlObject(GetEngine(index), _engine_desc); } } @@ -1057,7 +1057,7 @@ bool IsEngineBuildable(uint engine, byte type) // check if it's an engine that is in the engine array if (!IsEngineIndex(engine)) return false; - e = DEREF_ENGINE(engine); + e = GetEngine(engine); // check if it's an engine of specified type if (e->type != type) return false; @@ -222,7 +222,7 @@ enum { }; VARDEF Engine _engines[TOTAL_NUM_ENGINES]; #define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++) -#define DEREF_ENGINE(i) (GetEngine(i)) + static inline Engine* GetEngine(uint i) { assert(i < lengthof(_engines)); diff --git a/engine_gui.c b/engine_gui.c index 2961c8b98..791d0f046 100644 --- a/engine_gui.c +++ b/engine_gui.c @@ -13,7 +13,7 @@ static StringID GetEngineCategoryName(byte engine) { if (engine < NUM_TRAIN_ENGINES) { - switch (_engines[engine].railtype) { + switch (GetEngine(engine)->railtype) { case 0: return STR_8102_RAILROAD_LOCOMOTIVE; case 1: diff --git a/oldloader.c b/oldloader.c index 141e31e71..df3eb584a 100644 --- a/oldloader.c +++ b/oldloader.c @@ -1339,12 +1339,12 @@ static const OldChunks engine_chunk[] = { }; static bool LoadOldEngine(LoadgameState *ls, int num) { - if (!LoadChunk(ls, &_engines[num], engine_chunk)) + if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false; /* Make sure wagons are marked as do-not-age */ if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116)) - _engines[num].age = 0xFFFF; + GetEngine(num)->age = 0xFFFF; return true; } diff --git a/roadveh_cmd.c b/roadveh_cmd.c index ba3545e22..8aea4ee4d 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -183,7 +183,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) v->max_speed = rvi->max_speed; v->engine_type = (byte)p1; - e = DEREF_ENGINE(p1); + e = GetEngine(p1); v->reliability = e->reliability; v->reliability_spd_dec = e->reliability_spd_dec; v->max_age = e->lifelength * 366; diff --git a/roadveh_gui.c b/roadveh_gui.c index fbfa87967..019c87d67 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -23,7 +23,7 @@ void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number) { const RoadVehicleInfo *rvi = RoadVehInfo(engine_number); - Engine *e = &_engines[engine_number]; + const Engine* e = GetEngine(engine_number); YearMonthDay ymd; ConvertDayToYMD(&ymd, e->intro_date); @@ -370,7 +370,8 @@ static void DrawNewRoadVehWindow(Window *w) { int count = 0; int num = NUM_ROAD_ENGINES; - Engine *e = &_engines[ROAD_ENGINES_INDEX]; + const Engine* e = GetEngine(ROAD_ENGINES_INDEX); + do { if (HASBIT(e->player_avail, _local_player)) count++; @@ -382,7 +383,7 @@ static void DrawNewRoadVehWindow(Window *w) { int num = NUM_ROAD_ENGINES; - Engine *e = &_engines[ROAD_ENGINES_INDEX]; + const Engine* e = GetEngine(ROAD_ENGINES_INDEX); int x = 1; int y = 15; int sel = WP(w,buildtrain_d).sel_index; diff --git a/ship_cmd.c b/ship_cmd.c index 62ec43c38..a1c64a3af 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -912,7 +912,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2) v->max_speed = svi->max_speed; v->engine_type = (byte)p1; - e = &_engines[p1]; + e = GetEngine(p1); v->reliability = e->reliability; v->reliability_spd_dec = e->reliability_spd_dec; v->max_age = e->lifelength * 366; diff --git a/ship_gui.c b/ship_gui.c index 0f9cba79a..5100d3805 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -44,7 +44,7 @@ void DrawShipPurchaseInfo(int x, int y, EngineID engine_number) y += 10; /* Design date - Life length */ - e = &_engines[engine_number]; + e = GetEngine(engine_number); ConvertDayToYMD(&ymd, e->intro_date); SetDParam(0, ymd.year + 1920); SetDParam(1, e->lifelength); @@ -326,7 +326,8 @@ static void NewShipWndProc(Window *w, WindowEvent *e) { int count = 0; int num = NUM_SHIP_ENGINES; - Engine *e = &_engines[SHIP_ENGINES_INDEX]; + const Engine* e = GetEngine(SHIP_ENGINES_INDEX); + do { if (HASBIT(e->player_avail, _local_player)) count++; @@ -338,7 +339,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e) { int num = NUM_SHIP_ENGINES; - Engine *e = &_engines[SHIP_ENGINES_INDEX]; + const Engine* e = GetEngine(SHIP_ENGINES_INDEX); int x = 2; int y = 15; int sel = WP(w,buildtrain_d).sel_index; diff --git a/train_cmd.c b/train_cmd.c index b12b49de6..547aedf88 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -481,7 +481,7 @@ static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags) v->value = value; // v->day_counter = 0; - e = &_engines[engine]; + e = GetEngine(engine); v->u.rail.railtype = e->railtype; v->build_year = _cur_year; @@ -650,7 +650,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) v->dest_tile = 0; v->engine_type = (byte)p1; - e = DEREF_ENGINE(p1); + e = GetEngine(p1); v->reliability = e->reliability; v->reliability_spd_dec = e->reliability_spd_dec; @@ -1693,9 +1693,9 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v) int engtype = v->engine_type; // no smoke? - if (RailVehInfo(engtype)->flags & 2 - || _engines[engtype].railtype > 0 - || (v->vehstatus&VS_HIDDEN) || (v->u.rail.track & 0xC0) ) + if (RailVehInfo(engtype)->flags & 2 || + GetEngine(engtype)->railtype > 0 || + (v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0)) continue; switch (RailVehInfo(engtype)->engclass) { @@ -1738,7 +1738,7 @@ static void TrainPlayLeaveStationSound(Vehicle *v) int engtype = v->engine_type; - switch (_engines[engtype].railtype) { + switch (GetEngine(engtype)->railtype) { case 0: SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v); break; diff --git a/train_gui.c b/train_gui.c index b8007b007..63641a110 100644 --- a/train_gui.c +++ b/train_gui.c @@ -26,7 +26,7 @@ int _traininfo_vehicle_pitch = 0; void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number) { const RailVehicleInfo *rvi = RailVehInfo(engine_number); - Engine *e = &_engines[engine_number]; + const Engine* e = GetEngine(engine_number); int multihead = (rvi->flags&RVI_MULTIHEAD?1:0); YearMonthDay ymd; ConvertDayToYMD(&ymd, e->intro_date); @@ -157,7 +157,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel, int i; for (i = 0; i < NUM_TRAIN_ENGINES; i++) { - const Engine *e = DEREF_ENGINE(i); + const Engine *e = GetEngine(i); const RailVehicleInfo *rvi = RailVehInfo(i); if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine || @@ -191,7 +191,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e) int i; for (i = 0; i < NUM_TRAIN_ENGINES; i++) { - const Engine *e = DEREF_ENGINE(i); + const Engine *e = GetEngine(i); if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) count++; @@ -49,7 +49,7 @@ void VehicleServiceInDepot(Vehicle *v) { v->date_of_last_service = _date; v->breakdowns_since_last_service = 0; - v->reliability = _engines[v->engine_type].reliability; + v->reliability = GetEngine(v->engine_type)->reliability; } bool VehicleNeedsService(const Vehicle *v) @@ -61,7 +61,7 @@ bool VehicleNeedsService(const Vehicle *v) return false; /* Crashed vehicles don't need service anymore */ return _patches.servint_ispercent ? - (v->reliability < _engines[v->engine_type].reliability * (100 - v->service_interval) / 100) : + (v->reliability < GetEngine(v->engine_type)->reliability * (100 - v->service_interval) / 100) : (v->date_of_last_service + v->service_interval < _date); } @@ -1358,7 +1358,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!IsEngineIndex(new_engine_type)) return CMD_ERROR; // check that the new vehicle type is the same as the original one - if (v->type != DEREF_ENGINE(new_engine_type)->type) return CMD_ERROR; + if (v->type != GetEngine(new_engine_type)->type) return CMD_ERROR; // check that it's the vehicle's owner that requested the replace if (!CheckOwnership(v->owner)) return CMD_ERROR; @@ -1369,7 +1369,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) } // makes sure that the player can actually buy the new engine. Renewing is still allowed to outdated engines - if (!HASBIT(DEREF_ENGINE(new_engine_type)->player_avail, v->owner) && old_engine_type != new_engine_type) return CMD_ERROR; + if (!HASBIT(GetEngine(new_engine_type)->player_avail, v->owner) && old_engine_type != new_engine_type) return CMD_ERROR; switch (v->type) { case VEH_Train: build_cost = EstimateTrainCost(RailVehInfo(new_engine_type)); break; @@ -1438,7 +1438,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { /* We do not really buy a new vehicle, we upgrade the old one */ - Engine *e = DEREF_ENGINE(new_engine_type); + const Engine* e = GetEngine(new_engine_type); v->reliability = e->reliability; v->reliability_spd_dec = e->reliability_spd_dec; @@ -1620,7 +1620,7 @@ void MaybeReplaceVehicle(Vehicle *v) the last 8 bit is the engine. The 8 bits in front of the engine is free so it have room for 16 bit engine entries */ new_engine_and_autoreplace_money = ((_patches.autorenew_money / 100000) << 16) + _autoreplace_array[v->engine_type]; - assert(v->type == DEREF_ENGINE(_autoreplace_array[v->engine_type])->type); + assert(v->type == GetEngine(_autoreplace_array[v->engine_type])->type); if ( v->type != VEH_Train ) { DoCommandP(v->tile, v->index, new_engine_and_autoreplace_money, NULL, CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR); diff --git a/vehicle_gui.c b/vehicle_gui.c index cc7ed3ad6..9e44c59b7 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -391,7 +391,7 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *s byte colour; for (i = 0; i < NUM_TRAIN_ENGINES; i++) { - const Engine *e = DEREF_ENGINE(i); + const Engine *e = GetEngine(i); const RailVehicleInfo *rvi = RailVehInfo(i); const EngineInfo *info = &_engine_info[i]; @@ -448,7 +448,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing for (engine_id = 0; engine_id < NUM_TRAIN_ENGINES; engine_id++) { - const Engine *e = DEREF_ENGINE(engine_id); + const Engine *e = GetEngine(engine_id); const EngineInfo *info = &_engine_info[engine_id]; if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype ) { @@ -468,7 +468,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) } case VEH_Road: { int num = NUM_ROAD_ENGINES; - Engine *e = DEREF_ENGINE(ROAD_ENGINES_INDEX); + Engine *e = GetEngine(ROAD_ENGINES_INDEX); byte cargo; EngineInfo *info; engine_id = ROAD_ENGINES_INDEX; @@ -485,7 +485,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) if ( selected_id[0] != -1 ) { // only draw right array if we have anything in the left one num = NUM_ROAD_ENGINES; engine_id = ROAD_ENGINES_INDEX; - e = DEREF_ENGINE(ROAD_ENGINES_INDEX); + e = GetEngine(ROAD_ENGINES_INDEX); cargo = RoadVehInfo(selected_id[0])->cargo_type; do { @@ -501,7 +501,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) case VEH_Ship: { int num = NUM_SHIP_ENGINES; - Engine *e = DEREF_ENGINE(SHIP_ENGINES_INDEX); + Engine *e = GetEngine(SHIP_ENGINES_INDEX); byte cargo, refittable; EngineInfo *info; engine_id = SHIP_ENGINES_INDEX; @@ -517,7 +517,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) if ( selected_id[0] != -1 ) { num = NUM_SHIP_ENGINES; - e = DEREF_ENGINE(SHIP_ENGINES_INDEX); + e = GetEngine(SHIP_ENGINES_INDEX); engine_id = SHIP_ENGINES_INDEX; cargo = ShipVehInfo(selected_id[0])->cargo_type; refittable = ShipVehInfo(selected_id[0])->refittable; @@ -538,7 +538,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) case VEH_Aircraft:{ int num = NUM_AIRCRAFT_ENGINES; byte subtype; - Engine *e = DEREF_ENGINE(AIRCRAFT_ENGINES_INDEX); + Engine *e = GetEngine(AIRCRAFT_ENGINES_INDEX); EngineInfo *info; engine_id = AIRCRAFT_ENGINES_INDEX; @@ -553,7 +553,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w) if ( selected_id[0] != -1 ) { num = NUM_AIRCRAFT_ENGINES; - e = DEREF_ENGINE(AIRCRAFT_ENGINES_INDEX); + e = GetEngine(AIRCRAFT_ENGINES_INDEX); subtype = AircraftVehInfo(selected_id[0])->subtype; engine_id = AIRCRAFT_ENGINES_INDEX; do { @@ -612,7 +612,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int case VEH_Road: { int num = NUM_ROAD_ENGINES; - Engine *e = DEREF_ENGINE(ROAD_ENGINES_INDEX); + Engine *e = GetEngine(ROAD_ENGINES_INDEX); int engine_id = ROAD_ENGINES_INDEX; byte cargo; EngineInfo *info; @@ -648,7 +648,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int case VEH_Ship: { int num = NUM_SHIP_ENGINES; - Engine *e = DEREF_ENGINE(SHIP_ENGINES_INDEX); + Engine *e = GetEngine(SHIP_ENGINES_INDEX); int engine_id = SHIP_ENGINES_INDEX; byte cargo, refittable; EngineInfo *info; @@ -687,7 +687,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int case VEH_Aircraft: { if ( selected_id[0] != -1 ) { int num = NUM_AIRCRAFT_ENGINES; - Engine *e = DEREF_ENGINE(AIRCRAFT_ENGINES_INDEX); + Engine *e = GetEngine(AIRCRAFT_ENGINES_INDEX); int engine_id = AIRCRAFT_ENGINES_INDEX; byte subtype = AircraftVehInfo(selected_id[0])->subtype; EngineInfo *info; @@ -757,7 +757,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) // do not count the vehicles, that contains only 0 in all var if (vehicle->engine_type == 0 && vehicle->spritenum == 0 ) continue; - if (vehicle->type != DEREF_ENGINE(vehicle->engine_type)->type) continue; + if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue; _player_num_engines[vehicle->engine_type]++; } @@ -892,9 +892,9 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) // finds mask for available engines { int engine_avail = 0; - if ( !(HASBIT(DEREF_ENGINE(NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES)->player_avail, _local_player))) { + if (!HASBIT(GetEngine(NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES)->player_avail, _local_player)) { engine_avail = 4; - if ( !(HASBIT(DEREF_ENGINE(NUM_NORMAL_RAIL_ENGINES)->player_avail, _local_player))) + if (!HASBIT(GetEngine(NUM_NORMAL_RAIL_ENGINES)->player_avail, _local_player)) engine_avail = 6; } ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, engine_avail, 1); |