diff options
-rw-r--r-- | src/depot_gui.cpp | 312 |
1 files changed, 142 insertions, 170 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 19d7cda7b..92d173488 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -60,77 +60,63 @@ enum DepotWindowWidgets { DEPOT_WIDGET_RESIZE, }; -/* Widget array for all depot windows. - * If a widget is needed in some windows only (like train specific), add it for all windows - * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be - * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */ - -/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[] - * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it - * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together. - * Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow() - */ - -/* - * Some of the widgets are placed outside the window (negative coordinates). - * The reason is that they are placed relatively to the matrix and the matrix is just one pixel (in 0, 14). - * The matrix and the rest of the window will be resized when the size of the boxes is set and then all the widgets will be inside the window. - */ -static const Widget _depot_widgets[] = { - { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX - { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 23, 0, 13, 0x0, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION - { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 24, 35, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // DEPOT_WIDGET_STICKY - - /* Widgets are set up run-time */ - { WWT_IMGBTN, RESIZE_LRB, COLOUR_GREY, 1, 23, 14, -32, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL - { WWT_IMGBTN, RESIZE_LRTB, COLOUR_GREY, 1, 23, -55, -32, SPR_SELL_CHAIN_TRAIN,STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only - { WWT_PUSHIMGBTN, RESIZE_LRTB, COLOUR_GREY, 1, 23, -31, -9, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL - { WWT_PUSHIMGBTN, RESIZE_LRTB, COLOUR_GREY, 1, 23, -8, 14, 0x0, STR_NULL}, // DEPOT_WIDGET_AUTOREPLACE - - { WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 0, 14, 14, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX - { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 24, 35, 14, 14, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL - - { WWT_HSCROLLBAR, RESIZE_RTB, COLOUR_GREY, 0, 0, 3, 14, 0x0, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only - - /* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size - * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */ - { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD - { WWT_TEXTBTN, RESIZE_TB, COLOUR_GREY, 0, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE - { WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_GREY, 0, -12, 15, 26, STR_BUTTON_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION - { WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_GREY, -11, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST - { WWT_PUSHIMGBTN, RESIZE_LRTB, COLOUR_GREY, 1, 11, 15, 26, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL - { WWT_PUSHIMGBTN, RESIZE_LRTB, COLOUR_GREY, 12, 23, 15, 26, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL - { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 24, 35, 15, 26, 0x0, STR_TOOLTIP_RESIZE}, // DEPOT_WIDGET_RESIZE - { WIDGETS_END}, +/** Nested widget definition for train depots. */ +static const NWidgetPart _nested_train_depot_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_GREY, DEPOT_WIDGET_CLOSEBOX), SetDataTip(STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW), + NWidget(WWT_CAPTION, COLOUR_GREY, DEPOT_WIDGET_CAPTION), SetDataTip(0x0, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_STICKYBOX, COLOUR_GREY, DEPOT_WIDGET_STICKY), SetDataTip(0x0, STR_TOOLTIP_STICKY), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL), + NWidget(WWT_MATRIX, COLOUR_GREY, DEPOT_WIDGET_MATRIX), SetDataTip(0x0, STR_NULL), SetFill(true, true), SetResize(1, 1), + NWidget(WWT_HSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_H_SCROLL), + EndContainer(), + NWidget(NWID_VERTICAL), + NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(false, true), + NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(false, true), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_ALL), SetDataTip(0x0, STR_NULL), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_AUTOREPLACE), SetDataTip(0x0, STR_NULL), + EndContainer(), + NWidget(WWT_SCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_V_SCROLL), + EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_BUILD), SetDataTip(0x0, STR_NULL), SetFill(true, false), SetResize(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREY, DEPOT_WIDGET_CLONE), SetDataTip(0x0, STR_NULL), SetFill(true, false), SetResize(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(true, false), SetResize(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), + NWidget(WWT_RESIZEBOX, COLOUR_GREY, DEPOT_WIDGET_RESIZE), + EndContainer(), }; - static const WindowDesc _train_depot_desc( WDP_AUTO, WDP_AUTO, 36, 27, 362, 123, WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _depot_widgets + NULL, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); static const WindowDesc _road_depot_desc( WDP_AUTO, WDP_AUTO, 36, 27, 316, 97, WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _depot_widgets + NULL, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); static const WindowDesc _ship_depot_desc( WDP_AUTO, WDP_AUTO, 36, 27, 306, 99, WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _depot_widgets + NULL, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); static const WindowDesc _aircraft_depot_desc( WDP_AUTO, WDP_AUTO, 36, 27, 332, 99, WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _depot_widgets + NULL, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); extern void DepotSortList(VehicleList *list); @@ -245,16 +231,16 @@ struct DepotWindow : Window { VehicleList vehicle_list; VehicleList wagon_list; - DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile) + DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window() { this->sel = INVALID_VEHICLE; this->generate_list = true; this->type = type; - this->owner = GetTileOwner(tile); - this->CreateDepotListWindow(type); + this->CreateNestedTree(desc); - this->FindWindowPlacementAndResize(desc); + this->window_number = tile; + this->SetupWidgetData(type); /* Setup disabled buttons. */ this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company), @@ -267,6 +253,10 @@ struct DepotWindow : Window { DEPOT_WIDGET_CLONE, DEPOT_WIDGET_AUTOREPLACE, WIDGET_LIST_END); + + this->FinishInitNested(desc, tile); + this->owner = GetTileOwner(tile); + this->CreateDepotListWindow(type); } ~DepotWindow() @@ -331,52 +321,23 @@ struct DepotWindow : Window { } } - void DrawDepotWindow() + void DrawWidget(const Rect &r, int widget) const { - /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ - uint16 rows_in_display = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_ROW_START, MAT_ROW_BITS); - uint16 boxes_in_each_row = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_COL_START, MAT_COL_BITS); - - /* determine amount of items for scroller */ - if (this->type == VEH_TRAIN) { - uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH; - for (uint num = 0; num < this->vehicle_list.Length(); num++) { - uint width = 0; - for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) { - width += v->GetDisplayImageWidth(); - } - max_width = max(max_width, width); - } - /* Always have 1 empty row, so people can change the setting of the train */ - this->vscroll.SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1); - this->hscroll.SetCount(max_width); - } else { - this->vscroll.SetCount((this->vehicle_list.Length() + this->hscroll.GetCapacity() - 1) / this->hscroll.GetCapacity()); - } - - /* locate the depot struct */ - TileIndex tile = this->window_number; - if (this->type == VEH_AIRCRAFT) { - SetDParam(0, GetStationIndex(tile)); // Airport name - } else { - Depot *depot = Depot::GetByTile(tile); - assert(depot != NULL); - - SetDParam(0, depot->town_index); - } + if (widget != DEPOT_WIDGET_MATRIX) return; - this->DrawWidgets(); + /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ + uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data; + uint16 rows_in_display = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS); + uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS); uint16 num = this->vscroll.GetPosition() * boxes_in_each_row; int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row)); int x, y; - for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows - byte i; - - for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) { + for (x = r.left + 2, y = r.top + 1; num < maxval; y += this->resize.step_height, x = r.left + 2) { // Draw the rows + for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) { /* Draw all vehicles in the current row */ const Vehicle *v = this->vehicle_list[num]; - this->DrawVehicleInDepot(v, x, y, this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right); + this->DrawVehicleInDepot(v, x, y, r.left, r.right); } } @@ -385,7 +346,23 @@ struct DepotWindow : Window { /* draw the train wagons, that do not have an engine in front */ for (; num < maxval; num++, y += 14) { const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()]; - this->DrawVehicleInDepot(v, x, y, this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right); + this->DrawVehicleInDepot(v, x, y, r.left, r.right); + } + } + + void SetStringParameters(int widget) const + { + if (widget != DEPOT_WIDGET_CAPTION) return; + + /* locate the depot struct */ + TileIndex tile = this->window_number; + if (this->type == VEH_AIRCRAFT) { + SetDParam(0, GetStationIndex(tile)); // Airport name + } else { + Depot *depot = Depot::GetByTile(tile); + assert(depot != NULL); + + SetDParam(0, depot->town_index); } } @@ -418,7 +395,7 @@ struct DepotWindow : Window { uint row = (y - 14) / this->resize.step_height; if (row >= this->vscroll.GetCapacity()) return MODE_ERROR; - uint16 boxes_in_each_row = GB(this->widget[DEPOT_WIDGET_MATRIX].data, MAT_COL_START, MAT_COL_BITS); + uint16 boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS); int pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt; if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) { @@ -572,76 +549,64 @@ struct DepotWindow : Window { ResetObjectToPlace(); } - void ResizeDepotButtons() - { - ResizeButtons(this, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION); - - if (this->type == VEH_TRAIN) { - /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size. - * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */ - this->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((this->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - this->widget[DEPOT_WIDGET_SELL].top) / 2) + this->widget[DEPOT_WIDGET_SELL].top; - this->widget[DEPOT_WIDGET_SELL].bottom = this->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1; - } - } - - /* Function to set up vehicle specific sprites and strings + /* Function to set up vehicle specific widgets (mainly sprites and strings). * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites - * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array + * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array */ - void SetupStringsForDepotWindow(VehicleType type) + void SetupWidgetData(VehicleType type) { - this->widget[DEPOT_WIDGET_CAPTION].data = STR_DEPOT_TRAIN_CAPTION + type; - this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type; - this->widget[DEPOT_WIDGET_START_ALL].tooltips = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type; - this->widget[DEPOT_WIDGET_SELL].tooltips = STR_DEPOT_TRAIN_SELL_TOOLTIP + type; - this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type; + if (type != VEH_TRAIN) this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_CHAIN)->fill_y = false; // Disable vertical filling of chain-sell widget for non-train windows. + + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CAPTION)->widget_data = STR_DEPOT_TRAIN_CAPTION + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type; - this->widget[DEPOT_WIDGET_BUILD].data = STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type; - this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type; - this->widget[DEPOT_WIDGET_CLONE].data = STR_DEPOT_CLONE_TRAIN + type; - this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type); + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type); - this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type; - this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type; - this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type; switch (type) { default: NOT_REACHED(); case VEH_TRAIN: - this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_TRAIN; /* Sprites */ - this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN; - this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN; - this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_TRAIN; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN; break; case VEH_ROAD: - this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_LORRY; /* Sprites */ - this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH; - this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH; - this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_ROADVEH; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH; break; case VEH_SHIP: - this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_SHIP; /* Sprites */ - this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP; - this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP; - this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_SHIP; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP; break; case VEH_AIRCRAFT: - this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_PLANE; /* Sprites */ - this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT; - this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT; - this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_AIRCRAFT; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT; + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT; break; } } @@ -652,46 +617,35 @@ struct DepotWindow : Window { assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type - /* Resize the window according to the vehicle type */ - /* Set the number of blocks in each direction */ this->hscroll.SetCapacity(_resize_cap[type].width); this->vscroll.SetCapacity(_resize_cap[type].height); - /* Set the block size */ - this->resize.step_width = _block_sizes[type].width; - this->resize.step_height = _block_sizes[type].height; - - /* Enlarge the window to fit with the selected number of blocks of the selected size */ - ResizeWindow(this, - _block_sizes[type].width * this->hscroll.GetCapacity(), - _block_sizes[type].height * this->vscroll.GetCapacity()); - - if (type == VEH_TRAIN) { - /* Make space for the horizontal scrollbar vertically, and the unit - * number, flag, and length counter horizontally. */ - ResizeWindow(this, 36, 12); - /* substract the newly added space from the matrix since it was meant for the scrollbar */ - this->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; - } - - /* Set the minimum window size to the current window size */ - this->resize.width = this->width; - this->resize.height = this->height; - - this->SetupStringsForDepotWindow(type); - - this->widget[DEPOT_WIDGET_MATRIX].data = + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) // number of rows to draw on the background + ((type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); // number of boxes in each row. Trains always have just one + } + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize) + { + switch (widget) { + case DEPOT_WIDGET_SELL_CHAIN: + case DEPOT_WIDGET_H_SCROLL: + /* Hide the 'sell chain' and the horizontal scrollbar when not a train depot. */ + if (this->type != VEH_TRAIN) { + size->height = 0; + resize->height = 0; + } + break; - this->SetWidgetsHiddenState(type != VEH_TRAIN, - DEPOT_WIDGET_H_SCROLL, - DEPOT_WIDGET_SELL_CHAIN, - WIDGET_LIST_END); - - this->ResizeDepotButtons(); + case DEPOT_WIDGET_MATRIX: + resize->width = _block_sizes[this->type].width; + resize->height = _block_sizes[this->type].height; + size->width = _block_sizes[this->type].width * ((this->type == VEH_TRAIN) ? 1 : _resize_cap[this->type].width); + size->height = _block_sizes[this->type].height * _resize_cap[this->type].height; + if (this->type == VEH_TRAIN) size->width += 36; // Make space for the horizontal scrollbar vertically, and the unit number, flag, and length counter horizontally. + break; + } } virtual void OnInvalidateData(int data) @@ -708,7 +662,25 @@ struct DepotWindow : Window { this->generate_list = false; DepotSortList(&this->vehicle_list); } - this->DrawDepotWindow(); + + /* determine amount of items for scroller */ + if (this->type == VEH_TRAIN) { + uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH; + for (uint num = 0; num < this->vehicle_list.Length(); num++) { + uint width = 0; + for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) { + width += v->GetDisplayImageWidth(); + } + max_width = max(max_width, width); + } + /* Always have 1 empty row, so people can change the setting of the train */ + this->vscroll.SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1); + this->hscroll.SetCount(max_width); + } else { + this->vscroll.SetCount((this->vehicle_list.Length() + this->hscroll.GetCapacity() - 1) / this->hscroll.GetCapacity()); + } + + this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) @@ -936,7 +908,7 @@ struct DepotWindow : Window { this->RaiseWidget(DEPOT_WIDGET_SELL); this->SetWidgetDirty(DEPOT_WIDGET_SELL); } - if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL_CHAIN)) { + if (this->nested_array[DEPOT_WIDGET_SELL] != NULL && !this->IsWidgetDisabled(DEPOT_WIDGET_SELL_CHAIN)) { this->RaiseWidget(DEPOT_WIDGET_SELL_CHAIN); this->SetWidgetDirty(DEPOT_WIDGET_SELL_CHAIN); } @@ -946,8 +918,8 @@ struct DepotWindow : Window { { this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height); this->hscroll.UpdateCapacity(delta.x / (int)this->resize.step_width); - this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); - this->ResizeDepotButtons(); + this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + + ((this->type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); } virtual EventState OnCTRLStateChange() |