diff options
-rw-r--r-- | src/saveload/afterload.cpp | 18 | ||||
-rw-r--r-- | src/saveload/order_sl.cpp | 6 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 4 | ||||
-rw-r--r-- | src/saveload/saveload.h | 2 | ||||
-rw-r--r-- | src/saveload/signs_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 4 |
6 files changed, 18 insertions, 18 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 1b5b437aa..b3e446eb4 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -485,19 +485,19 @@ bool AfterLoadGame() } /* in version 2.1 of the savegame, town owner was unified. */ - if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner(); + if (IsSavegameVersionBefore(2, 1)) ConvertTownOwner(); /* from version 4.1 of the savegame, exclusive rights are stored at towns */ - if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights(); + if (IsSavegameVersionBefore(4, 1)) UpdateExclusiveRights(); /* from version 4.2 of the savegame, currencies are in a different order */ - if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies(); + if (IsSavegameVersionBefore(4, 2)) UpdateCurrencies(); /* In old version there seems to be a problem that water is owned by * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current * (4.3) version, so I just check when versions are older, and then * walk through the whole map.. */ - if (CheckSavegameVersionOldStyle(4, 3)) { + if (IsSavegameVersionBefore(4, 3)) { for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) { SetTileOwner(t, OWNER_WATER); @@ -576,7 +576,7 @@ bool AfterLoadGame() } /* The value of _date_fract got divided, so make sure that old games are converted correctly. */ - if (CheckSavegameVersionOldStyle(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885; + if (IsSavegameVersionBefore(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885; /* Update current year * must be done before loading sprites as some newgrfs check it */ @@ -594,7 +594,7 @@ bool AfterLoadGame() /* Connect front and rear engines of multiheaded trains and converts * subtype to the new format */ - if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew(); + if (IsSavegameVersionBefore(17, 1)) ConvertOldMultiheadToNew(); /* Connect front and rear engines of multiheaded trains */ ConnectMultiheadedTrains(); @@ -773,12 +773,12 @@ bool AfterLoadGame() /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset. * This has to be called after the oilrig airport_type update above ^^^ ! */ - if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft(); + if (IsSavegameVersionBefore(2, 2)) UpdateOldAircraft(); /* In version 6.1 we put the town index in the map-array. To do this, we need * to use m2 (16bit big), so we need to clean m2, and that is where this is * all about ;) */ - if (CheckSavegameVersionOldStyle(6, 1)) { + if (IsSavegameVersionBefore(6, 1)) { for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_HOUSE: @@ -1101,7 +1101,7 @@ bool AfterLoadGame() /* In version 16.1 of the savegame a company can decide if trains, which get * replaced, shall keep their old length. In all prior versions, just default * to false */ - if (CheckSavegameVersionOldStyle(16, 1)) { + if (IsSavegameVersionBefore(16, 1)) { Company *c; FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false; } diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp index a8459a652..28be21b42 100644 --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -129,7 +129,7 @@ static void Save_ORDR() static void Load_ORDR() { - if (CheckSavegameVersionOldStyle(5, 2)) { + if (IsSavegameVersionBefore(5, 2)) { /* Version older than 5.2 did not have a ->next pointer. Convert them * (in the old days, the orderlist was 5000 items big) */ size_t len = SlGetFieldLength(); @@ -148,7 +148,7 @@ static void Load_ORDR() } free(orders); - } else if (CheckSavegameVersionOldStyle(5, 2)) { + } else if (IsSavegameVersionBefore(5, 2)) { len /= sizeof(uint32); uint32 *orders = MallocT<uint32>(len + 1); @@ -187,7 +187,7 @@ static void Load_ORDR() static void Ptrs_ORDR() { /* Orders from old savegames have pointers corrected in Load_ORDR */ - if (CheckSavegameVersionOldStyle(5, 2)) return; + if (IsSavegameVersionBefore(5, 2)) return; Order *o; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index cf2ddb2b5..b57537fec 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1141,7 +1141,7 @@ static void *IntToReference(size_t index, SLRefType rt) /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, * and should be loaded like that */ - if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) { + if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(4, 4)) { rt = REF_VEHICLE; } @@ -1160,7 +1160,7 @@ static void *IntToReference(size_t index, SLRefType rt) case REF_ORDER: if (Order::IsValidID(index)) return Order::Get(index); /* in old versions, invalid order was used to mark end of order list */ - if (CheckSavegameVersionOldStyle(5, 2)) return NULL; + if (IsSavegameVersionBefore(5, 2)) return NULL; SlErrorCorrupt("Referencing invalid Order"); case REF_VEHICLE_OLD: diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 7bb84e81f..a56a03ba3 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -453,7 +453,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param minor Minor number of the version to check against. * @return Savegame version is less than the \a major version, or has equal \a major version and a smaller \a minor version. */ -static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor) +static inline bool IsSavegameVersionBefore(uint16 major, byte minor) { extern uint16 _sl_version; extern byte _sl_minor_version; diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp index ae1633cfb..f2a4bebbc 100644 --- a/src/saveload/signs_sl.cpp +++ b/src/saveload/signs_sl.cpp @@ -50,7 +50,7 @@ static void Load_SIGN() * - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame() * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER). * - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */ - if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) { + if (IsSavegameVersionBefore(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) { si->owner = OWNER_NONE; } } diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 5aea72a9f..6962a4f85 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -275,7 +275,7 @@ void AfterLoadVehicles(bool part_of_load) } else { v->orders.list = mapping[v->orders.old]; /* For old games (case a) we must create the shared vehicle chain */ - if (CheckSavegameVersionOldStyle(5, 2)) { + if (IsSavegameVersionBefore(5, 2)) { v->AddToShared(v->orders.list->GetFirstSharedVehicle()); } } @@ -357,7 +357,7 @@ void AfterLoadVehicles(bool part_of_load) } /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD) * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */ - if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || CheckSavegameVersionOldStyle(2, 1))) { + if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(2, 1))) { v->cur_speed = 0; } } |