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-rw-r--r--src/transparency_gui.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp
index a797e1487..01fc4ab13 100644
--- a/src/transparency_gui.cpp
+++ b/src/transparency_gui.cpp
@@ -23,6 +23,7 @@ enum TransparencyToolbarWidgets{
TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
+ TTW_WIDGET_END, ///< End of toggle buttons
};
/** Toggle the bits of the transparencies variable
@@ -41,7 +42,7 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
/* must be sure that the widgets show the transparency variable changes
* also when we use shortcuts */
- for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_STRUCTURES; i++) {
+ for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS));
}
DrawWindowWidgets(w);