diff options
-rw-r--r-- | ai/ai.c | 4 | ||||
-rw-r--r-- | airport_gui.c | 2 | ||||
-rw-r--r-- | command.c | 4 | ||||
-rw-r--r-- | dock_gui.c | 2 | ||||
-rw-r--r-- | economy.c | 32 | ||||
-rw-r--r-- | engine.c | 6 | ||||
-rw-r--r-- | genworld.c | 2 | ||||
-rw-r--r-- | industry_gui.c | 2 | ||||
-rw-r--r-- | main_gui.c | 14 | ||||
-rw-r--r-- | map.h | 2 | ||||
-rw-r--r-- | network.c | 4 | ||||
-rw-r--r-- | network_client.c | 14 | ||||
-rw-r--r-- | network_gui.c | 2 | ||||
-rw-r--r-- | network_server.c | 2 | ||||
-rw-r--r-- | openttd.c | 6 | ||||
-rw-r--r-- | player.h | 8 | ||||
-rw-r--r-- | player_gui.c | 10 | ||||
-rw-r--r-- | players.c | 22 | ||||
-rw-r--r-- | rail_cmd.c | 2 | ||||
-rw-r--r-- | rail_gui.c | 2 | ||||
-rw-r--r-- | road_cmd.c | 4 | ||||
-rw-r--r-- | road_gui.c | 2 | ||||
-rw-r--r-- | screenshot.c | 2 | ||||
-rw-r--r-- | station_cmd.c | 4 | ||||
-rw-r--r-- | terraform_gui.c | 2 | ||||
-rw-r--r-- | town_gui.c | 2 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 2 | ||||
-rw-r--r-- | unmovable_cmd.c | 2 | ||||
-rw-r--r-- | video/dedicated_v.c | 4 | ||||
-rw-r--r-- | water_cmd.c | 2 |
30 files changed, 86 insertions, 82 deletions
@@ -225,7 +225,7 @@ void AI_StartNewAI(PlayerID player) void AI_PlayerDied(PlayerID player) { if (_ai.network_client && _ai.network_playas == player) { - _ai.network_playas = OWNER_SPECTATOR; + _ai.network_playas = PLAYER_SPECTATOR; } /* Called if this AI died */ @@ -246,7 +246,7 @@ void AI_Initialize(void) memset(&_ai_player, 0, sizeof(_ai_player)); _ai.network_client = ai_network_client; - _ai.network_playas = OWNER_SPECTATOR; + _ai.network_playas = PLAYER_SPECTATOR; _ai.enabled = true; } diff --git a/airport_gui.c b/airport_gui.c index 9b2c01763..22094abd0 100644 --- a/airport_gui.c +++ b/airport_gui.c @@ -133,7 +133,7 @@ static const WindowDesc _air_toolbar_desc = { void ShowBuildAirToolbar(void) { - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; DeleteWindowById(WC_BUILD_TOOLBAR, 0); AllocateWindowDescFront(&_air_toolbar_desc, 0); if (_patches.link_terraform_toolbar) ShowTerraformToolbar(); @@ -426,7 +426,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, /** Spectator has no rights except for the dedicated server which * is a spectator but is the server, so can do anything */ - if (_current_player == OWNER_SPECTATOR && !_network_dedicated) { + if (_current_player == PLAYER_SPECTATOR && !_network_dedicated) { ShowErrorMessage(_error_message, error_part1, x, y); _cmd_text = NULL; return false; @@ -500,7 +500,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, if (_networking && !(cmd & CMD_NETWORK_COMMAND)) { if (_network_dedicated) _local_player = 0; NetworkSend_Command(tile, p1, p2, cmd, callback); - if (_network_dedicated) _local_player = OWNER_SPECTATOR; + if (_network_dedicated) _local_player = PLAYER_SPECTATOR; _docommand_recursive = 0; _cmd_text = NULL; return true; diff --git a/dock_gui.c b/dock_gui.c index 6c8288955..60325bfce 100644 --- a/dock_gui.c +++ b/dock_gui.c @@ -214,7 +214,7 @@ static const WindowDesc _build_docks_toolbar_desc = { void ShowBuildDocksToolbar(void) { - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; DeleteWindowById(WC_BUILD_TOOLBAR, 0); AllocateWindowDesc(&_build_docks_toolbar_desc); if (_patches.link_terraform_toolbar) ShowTerraformToolbar(); @@ -240,7 +240,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update) return score; } -// use OWNER_SPECTATOR as new_player to delete the player. +// use PLAYER_SPECTATOR as new_player to delete the player. void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) { PlayerID old = _current_player; @@ -249,12 +249,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) /* Temporarily increase the player's money, to be sure that * removing his/her property doesn't fail because of lack of money. * Not too drastically though, because it could overflow */ - if (new_player == OWNER_SPECTATOR) { + if (new_player == PLAYER_SPECTATOR) { GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p UpdatePlayerMoney32(GetPlayer(old_player)); } - if (new_player == OWNER_SPECTATOR) { + if (new_player == PLAYER_SPECTATOR) { Subsidy *s; for (s = _subsidies; s != endof(_subsidies); s++) { @@ -265,7 +265,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) } /* Take care of rating in towns */ - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { Town *t; FOR_ALL_TOWNS(t) { /* If a player takes over, give the ratings to that player. */ @@ -306,7 +306,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) FOR_ALL_VEHICLES(v) { if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) { - if (new_player == OWNER_SPECTATOR) { + if (new_player == PLAYER_SPECTATOR) { DeleteWindowById(WC_VEHICLE_VIEW, v->index); DeleteWindowById(WC_VEHICLE_DETAILS, v->index); DeleteWindowById(WC_VEHICLE_ORDERS, v->index); @@ -334,7 +334,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) } // Change color of existing windows - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { Window *w; for (w = _windows; w != _last_window; w++) { if (w->caption_color == old_player) w->caption_color = new_player; @@ -350,14 +350,14 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) for (i = 0; i < 4; i++) { /* 'Sell' the share if this player has any */ if (p->share_owners[i] == _current_player) { - p->share_owners[i] = OWNER_SPECTATOR; + p->share_owners[i] = PLAYER_SPECTATOR; } } } p = GetPlayer(_current_player); /* Sell all the shares that people have on this company */ for (i = 0; i < 4; i++) - p->share_owners[i] = OWNER_SPECTATOR; + p->share_owners[i] = PLAYER_SPECTATOR; } _current_player = old; @@ -429,7 +429,7 @@ static void PlayersCheckBankrupt(Player *p) FOR_ALL_CLIENTS(cs) { ci = DEREF_CLIENT_INFO(cs); if ((ci->client_playas-1) == owner) { - ci->client_playas = OWNER_SPECTATOR; + ci->client_playas = PLAYER_SPECTATOR; // Send the new info to all the clients NetworkUpdateClientInfo(_network_own_client_index); } @@ -438,12 +438,12 @@ static void PlayersCheckBankrupt(Player *p) // Make sure the player no longer controls the company if (IsHumanPlayer(owner) && owner == _local_player) { // Switch the player to spectator.. - _local_player = OWNER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; } #endif /* ENABLE_NETWORK */ /* Remove the player */ - ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR); + ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR); // Register the player as not-active p->is_active = false; @@ -1516,7 +1516,7 @@ static void DoAcquireCompany(Player *p) value = CalculateCompanyValue(p) >> 2; for (i = 0; i != 4; i++) { - if (p->share_owners[i] != OWNER_SPECTATOR) { + if (p->share_owners[i] != PLAYER_SPECTATOR) { owner = GetPlayer(p->share_owners[i]); owner->money64 += value; owner->yearly_expenses[0][EXPENSES_OTHER] += value; @@ -1552,17 +1552,17 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED); /* Those lines are here for network-protection (clients can be slow) */ - if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0) return 0; + if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return 0; /* We can not buy out a real player (temporarily). TODO: well, enable it obviously */ - if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) return 0; + if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return 0; cost = CalculateCompanyValue(p) >> 2; if (flags & DC_EXEC) { PlayerID* b = p->share_owners; int i; - while (*b != OWNER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one OWNER_SPECTATOR */ + while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */ *b = _current_player; for (i = 0; p->share_owners[i] == _current_player;) { @@ -1603,7 +1603,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { PlayerID* b = p->share_owners; while (*b != _current_player) b++; /* share owners is guaranteed to contain player */ - *b = OWNER_SPECTATOR; + *b = PLAYER_SPECTATOR; InvalidateWindow(WC_COMPANY, p1); } return cost; @@ -227,7 +227,7 @@ static PlayerID GetBestPlayer(PlayerID pp) do { best_hist = -1; - best_player = OWNER_SPECTATOR; + best_player = PLAYER_SPECTATOR; FOR_ALL_PLAYERS(p) { if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) && p->old_economy[0].performance_history > best_hist) { @@ -236,7 +236,7 @@ static PlayerID GetBestPlayer(PlayerID pp) } } - if (best_player == OWNER_SPECTATOR) return OWNER_SPECTATOR; + if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR; SETBIT(mask, best_player); } while (--pp != 0); @@ -263,7 +263,7 @@ void EnginesDailyLoop(void) } else if (e->preview_player != 0xFF) { PlayerID best_player = GetBestPlayer(e->preview_player); - if (best_player == OWNER_SPECTATOR) { + if (best_player == PLAYER_SPECTATOR) { e->preview_player = 0xFF; continue; } diff --git a/genworld.c b/genworld.c index e95ef4ab7..ae29cddde 100644 --- a/genworld.c +++ b/genworld.c @@ -235,7 +235,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y) _gw.threaded = true; /* This disables some commands and stuff */ - _local_player = OWNER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; /* Make sure everything is done via OWNER_NONE */ _current_player = OWNER_NONE; diff --git a/industry_gui.c b/industry_gui.c index a0a51174c..d0be15e9a 100644 --- a/industry_gui.c +++ b/industry_gui.c @@ -265,7 +265,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = { void ShowBuildIndustryWindow(void) { - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0); } diff --git a/main_gui.c b/main_gui.c index 2d5a5b535..cfec20260 100644 --- a/main_gui.c +++ b/main_gui.c @@ -736,9 +736,9 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int g w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w,menu_d).item_count = 0; - WP(w,menu_d).sel_index = (_local_player != OWNER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); + WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); if (_networking && main_button == 9) { - if (_local_player != OWNER_SPECTATOR) { + if (_local_player != PLAYER_SPECTATOR) { WP(w,menu_d).sel_index++; } else { /* Select client list by default for spectators */ @@ -802,7 +802,7 @@ static void ToolbarLeagueClick(Window *w) static void ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ - PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == OWNER_SPECTATOR) ? (1 << 1) : 0); + PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); } static void ToolbarTrainClick(Window *w) @@ -1807,7 +1807,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ - SetWindowWidgetsDisabledState(w, _current_player == OWNER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); + SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); @@ -1820,7 +1820,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) } break; case WE_KEYPRESS: { - PlayerID local = (_local_player != OWNER_SPECTATOR) ? _local_player : 0; + PlayerID local = (_local_player != PLAYER_SPECTATOR) ? _local_player : 0; switch (e->we.keypress.keycode) { case WKC_F1: case WKC_PAUSE: @@ -2140,7 +2140,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { - const Player *p = (_local_player == OWNER_SPECTATOR) ? NULL : GetPlayer(_local_player); + const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); DrawWindowWidgets(w); SetDParam(0, _date); @@ -2185,7 +2185,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { case 1: ShowLastNewsMessage(); break; - case 2: if (_local_player != OWNER_SPECTATOR) ShowPlayerFinances(_local_player); break; + case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; default: ResetObjectToPlace(); } break; @@ -72,8 +72,6 @@ typedef enum Owner { OWNER_NONE = 0x10, // nobody owns the tile OWNER_WATER = 0x11, // "water" owns the tile OWNER_END = 0x12, - - OWNER_SPECTATOR = 0xFF, // spectator in MP or in scenario editor } Owner; enum { @@ -108,7 +108,7 @@ byte NetworkSpectatorCount(void) byte count = 0; FOR_ALL_CLIENTS(cs) { - if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR) count++; + if (DEREF_CLIENT_INFO(cs)->client_playas == PLAYER_SPECTATOR) count++; } return count; @@ -1035,7 +1035,7 @@ static void NetworkInitGameInfo(void) ci->client_index = NETWORK_SERVER_INDEX; if (_network_dedicated) { - ci->client_playas = OWNER_SPECTATOR; + ci->client_playas = PLAYER_SPECTATOR; } else { ci->client_playas = _local_player + 1; } diff --git a/network_client.c b/network_client.c index 66532d28b..95e66a4d2 100644 --- a/network_client.c +++ b/network_client.c @@ -342,7 +342,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) /* Are we a ai-network-client? Are we not joining as a SPECTATOR (playas == 0, means SPECTATOR) */ if (_ai.network_client && playas != 0) { - if (_ai.network_playas == OWNER_SPECTATOR) + if (_ai.network_playas == PLAYER_SPECTATOR) AI_StartNewAI(playas - 1); _ai.network_playas = playas - 1; @@ -521,16 +521,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) if (_network_playas == 0 || _network_playas > MAX_PLAYERS || !GetPlayer(_network_playas - 1)->is_active) { - if (_network_playas == OWNER_SPECTATOR) { + if (_network_playas == PLAYER_SPECTATOR) { // The client wants to be a spectator.. - _local_player = OWNER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); } else { /* We have arrived and ready to start playing; send a command to make a new player; * the server will give us a client-id and let us in */ _local_player = 0; NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL); - _local_player = OWNER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; } } else { // take control over an existing company @@ -544,9 +544,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) /* Check if we are an ai-network-client, and if so, disable GUI */ if (_ai.network_client) { _ai.network_playas = _local_player; - _local_player = OWNER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; - if (_ai.network_playas != OWNER_SPECTATOR) { + if (_ai.network_playas != PLAYER_SPECTATOR) { /* If we didn't join the game as a spectator, activate the AI */ AI_StartNewAI(_ai.network_playas); } @@ -745,7 +745,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME) { // To trottle the reconnects a bit, every clients waits // his _local_player value before reconnecting - // OWNER_SPECTATOR is currently 255, so to avoid long wait periods + // PLAYER_SPECTATOR is currently 255, so to avoid long wait periods // set the max to 10. _network_reconnect = min(_local_player + 1, 10); _switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT; diff --git a/network_gui.c b/network_gui.c index ed78584a0..c841eae42 100644 --- a/network_gui.c +++ b/network_gui.c @@ -933,7 +933,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e) NetworkClientConnectGame(_network_last_host, _network_last_port); break; case 9: /* Spectate game */ - _network_playas = OWNER_SPECTATOR; + _network_playas = PLAYER_SPECTATOR; NetworkClientConnectGame(_network_last_host, _network_last_port); break; case 10: /* Refresh */ diff --git a/network_server.c b/network_server.c index eb13b0cdc..2e7adc021 100644 --- a/network_server.c +++ b/network_server.c @@ -602,7 +602,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) return; } break; - case OWNER_SPECTATOR: /* Spectator */ + case PLAYER_SPECTATOR: /* Spectator */ if (NetworkSpectatorCount() >= _network_game_info.spectators_max) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); return; @@ -586,7 +586,7 @@ static void MakeNewGameDone(void) { /* In a dedicated server, the server does not play */ if (_network_dedicated) { - _local_player = OWNER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; return; } @@ -794,7 +794,7 @@ void SwitchMode(int new_mode) /* Delete all players */ FOR_ALL_PLAYERS(p) { if (p->is_active) { - ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR); + ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); p->is_active = false; } } @@ -874,7 +874,7 @@ static void DoAutosave(void) { char buf[200]; - if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) { + if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { const Player *p = GetPlayer(_local_player); char *s; sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP); @@ -211,7 +211,13 @@ void UpdatePlayerMoney32(Player *p); VARDEF PlayerID _local_player; VARDEF PlayerID _current_player; -#define MAX_PLAYERS 8 +/* Player identifiers All players below MAX_PLAYERS are playable + * players, above, they are special, computer controlled players */ +enum { + PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor + MAX_PLAYERS = 8, +}; + VARDEF Player _players[MAX_PLAYERS]; // NOSAVE: can be determined from player structs VARDEF byte _player_colors[MAX_PLAYERS]; diff --git a/player_gui.c b/player_gui.c index 133ef5148..868b7e769 100644 --- a/player_gui.c +++ b/player_gui.c @@ -693,16 +693,16 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) if (!local) { if (_patches.allow_shares) { // Shares are allowed /* If all shares are owned by someone (none by nobody), disable buy button */ - SetWindowWidgetDisabledState(w, PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0 || + SetWindowWidgetDisabledState(w, PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ - (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) || + (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) || /* Spectators cannot do anything of course */ - _local_player == OWNER_SPECTATOR); + _local_player == PLAYER_SPECTATOR); /* If the player doesn't own any shares, disable sell button */ SetWindowWidgetDisabledState(w, PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) || /* Spectators cannot do anything of course */ - _local_player == OWNER_SPECTATOR); + _local_player == PLAYER_SPECTATOR); } else { // Shares are not allowed, disable buy/sell buttons DisableWindowWidget(w, PCW_WIDGET_BUY_SHARE); DisableWindowWidget(w, PCW_WIDGET_SELL_SHARE); @@ -1105,7 +1105,7 @@ void ShowEndGameChart(void) WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN; - if (_local_player != OWNER_SPECTATOR) { + if (_local_player != PLAYER_SPECTATOR) { const Player *p = GetPlayer(_local_player); if (p->old_economy[0].performance_history == SCORE_MAX) WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN; @@ -33,7 +33,7 @@ uint16 GetDrawStringPlayerColor(PlayerID player) /* Get the color for DrawString-subroutines which matches the color of the * player */ - if (player == OWNER_SPECTATOR || player == OWNER_SPECTATOR - 1) return 1; + if (player == PLAYER_SPECTATOR || player == PLAYER_SPECTATOR - 1) return 1; return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR; } @@ -498,7 +498,7 @@ Player *DoStartupNewPlayer(bool is_ai) p->is_ai = is_ai; p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */ - p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = OWNER_SPECTATOR; + p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; p->avail_railtypes = GetPlayerRailtypes(p->index); p->inaugurated_year = _cur_year; @@ -606,7 +606,7 @@ void PlayersYearlyLoop(void) } } - if (_patches.show_finances && _local_player != OWNER_SPECTATOR) { + if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) { ShowPlayerFinances(_local_player); p = GetPlayer(_local_player); if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { @@ -829,25 +829,25 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) p = DoStartupNewPlayer(false); #ifdef ENABLE_NETWORK - if (_networking && !_network_server && _local_player == OWNER_SPECTATOR) { + if (_networking && !_network_server && _local_player == PLAYER_SPECTATOR) { /* In case we are a client joining a server... */ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); } #endif /* ENABLE_NETWORK */ if (p != NULL) { - if (_local_player == OWNER_SPECTATOR && - (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) { + if (_local_player == PLAYER_SPECTATOR && + (!_ai.network_client || _ai.network_playas == PLAYER_SPECTATOR)) { /* Check if we do not want to be a spectator in network */ if (!_networking || (_network_server && !_network_dedicated) || - _network_playas != OWNER_SPECTATOR || + _network_playas != PLAYER_SPECTATOR || _ai.network_client) { if (_ai.network_client) { /* As ai-network-client, we have our own rulez (disable GUI and stuff) */ _ai.network_playas = p->index; - _local_player = OWNER_SPECTATOR; - if (_ai.network_playas != OWNER_SPECTATOR) { + _local_player = PLAYER_SPECTATOR; + if (_ai.network_playas != PLAYER_SPECTATOR) { /* If we didn't join the game as a spectator, activate the AI */ AI_StartNewAI(_ai.network_playas); } @@ -895,7 +895,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * server-side in network_server.c:838, function * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ NetworkClientInfo *ci = &_network_client_info[pid]; - ci->client_playas = OWNER_SPECTATOR; + ci->client_playas = PLAYER_SPECTATOR; NetworkUpdateClientInfo(ci->client_index); #endif /* ENABLE_NETWORK */ } @@ -927,7 +927,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0); /* Remove the company */ - ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR); + ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); p->is_active = false; } RemoveAllEngineReplacementForPlayer(p); diff --git a/rail_cmd.c b/rail_cmd.c index ac1c0ec49..f605eb8bf 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1952,7 +1952,7 @@ static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID { if (!IsTileOwner(tile, old_player)) return; - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); diff --git a/rail_gui.c b/rail_gui.c index 2f6136c01..2361ddeb7 100644 --- a/rail_gui.c +++ b/rail_gui.c @@ -589,7 +589,7 @@ void ShowBuildRailToolbar(RailType railtype, int button) { Window *w; - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; if (!ValParamRailtype(railtype)) return; // don't recreate the window if we're clicking on a button and the window exists. diff --git a/road_cmd.c b/road_cmd.c index 999c24bf7..f1009300b 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -1069,12 +1069,12 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) { if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) { - SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player); + SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player); } if (!IsTileOwner(tile, old_player)) return; - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { switch (GetRoadTileType(tile)) { diff --git a/road_gui.c b/road_gui.c index ce2546ba5..6fe582bce 100644 --- a/road_gui.c +++ b/road_gui.c @@ -318,7 +318,7 @@ static const WindowDesc _build_road_desc = { void ShowBuildRoadToolbar(void) { - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; DeleteWindowById(WC_BUILD_TOOLBAR, 0); AllocateWindowDesc(&_build_road_desc); if (_patches.link_terraform_toolbar) ShowTerraformToolbar(); diff --git a/screenshot.c b/screenshot.c index 3c134cdcc..8d5bc718d 100644 --- a/screenshot.c +++ b/screenshot.c @@ -497,7 +497,7 @@ static char *MakeScreenshotName(const char *ext) char *base; int serial; - if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == OWNER_SPECTATOR) { + if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) { sprintf(_screenshot_name, "screenshot"); } else { const Player* p = GetPlayer(_local_player); diff --git a/station_cmd.c b/station_cmd.c index 81261d333..681d7cf67 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -444,7 +444,7 @@ static Station* GetClosestStationFromTile(TileIndex tile, uint threshold, Player Station* st; FOR_ALL_STATIONS(st) { - if ((owner == OWNER_SPECTATOR || st->owner == owner)) { + if ((owner == PLAYER_SPECTATOR || st->owner == owner)) { uint cur_dist = DistanceManhattan(tile, st->xy); if (cur_dist < threshold) { @@ -2814,7 +2814,7 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI { if (!IsTileOwner(tile, old_player)) return; - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { Station* st = GetStationByTile(tile); SetTileOwner(tile, new_player); diff --git a/terraform_gui.c b/terraform_gui.c index 36049dfde..a0a50f03d 100644 --- a/terraform_gui.c +++ b/terraform_gui.c @@ -274,6 +274,6 @@ static const WindowDesc _terraform_desc = { void ShowTerraformToolbar(void) { - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; AllocateWindowDescFront(&_terraform_desc, 0); } diff --git a/town_gui.c b/town_gui.c index a523b2b06..e89b7da5f 100644 --- a/town_gui.c +++ b/town_gui.c @@ -44,7 +44,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled. uint buttons = 0; - if (pid != OWNER_SPECTATOR) { + if (pid != PLAYER_SPECTATOR) { uint i; // bribe option enabled? diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index c7c56a37f..70fbd7a17 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1314,7 +1314,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl { if (!IsTileOwner(tile, old_player)) return; - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) { diff --git a/unmovable_cmd.c b/unmovable_cmd.c index a38a34981..84f4dffb2 100644 --- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -388,7 +388,7 @@ static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, Playe { if (!IsTileOwner(tile, old_player)) return; - if (IsOwnedLand(tile) && new_player != OWNER_SPECTATOR) { + if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { DoClearSquare(tile); diff --git a/video/dedicated_v.c b/video/dedicated_v.c index 4ec281f64..17fc33d57 100644 --- a/video/dedicated_v.c +++ b/video/dedicated_v.c @@ -238,8 +238,8 @@ static void DedicatedVideoMainLoop(void) // Load the dedicated server stuff _is_network_server = true; _network_dedicated = true; - _network_playas = OWNER_SPECTATOR; - _local_player = OWNER_SPECTATOR; + _network_playas = PLAYER_SPECTATOR; + _local_player = PLAYER_SPECTATOR; /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ if (_switch_mode != SM_LOAD) { diff --git a/water_cmd.c b/water_cmd.c index 3b30a027f..5603d6787 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -729,7 +729,7 @@ static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID { if (!IsTileOwner(tile, old_player)) return; - if (new_player != OWNER_SPECTATOR) { + if (new_player != PLAYER_SPECTATOR) { SetTileOwner(tile, new_player); } else { DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); |