diff options
-rw-r--r-- | src/engine.cpp | 28 | ||||
-rw-r--r-- | src/engine.h | 2 | ||||
-rw-r--r-- | src/misc.cpp | 2 | ||||
-rw-r--r-- | src/newgrf.cpp | 9 | ||||
-rw-r--r-- | src/oldloader.cpp | 2 |
5 files changed, 20 insertions, 23 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 856c2c25c..102b64316 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -38,6 +38,24 @@ enum { }; +void SetupEngines() +{ + /* Copy original static engine data */ + memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info)); + memcpy(&_rail_vehicle_info, &orig_rail_vehicle_info, sizeof(orig_rail_vehicle_info)); + memcpy(&_ship_vehicle_info, &orig_ship_vehicle_info, sizeof(orig_ship_vehicle_info)); + memcpy(&_aircraft_vehicle_info, &orig_aircraft_vehicle_info, sizeof(orig_aircraft_vehicle_info)); + memcpy(&_road_vehicle_info, &orig_road_vehicle_info, sizeof(orig_road_vehicle_info)); + + /* Add type to engines */ + Engine* e = _engines; + do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]); + do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]); + do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); + do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]); +} + + void ShowEnginePreviewWindow(EngineID engine); void DeleteCustomEngineNames() @@ -108,16 +126,6 @@ static void CalcEngineReliability(Engine *e) InvalidateWindowClasses(WC_REPLACE_VEHICLE); } -void AddTypeToEngines() -{ - Engine* e = _engines; - - do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]); - do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]); - do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); - do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]); -} - void StartupEngines() { Engine *e; diff --git a/src/engine.h b/src/engine.h index ef9d608fc..58f90289a 100644 --- a/src/engine.h +++ b/src/engine.h @@ -153,7 +153,7 @@ enum { static const EngineID INVALID_ENGINE = 0xFFFF; -void AddTypeToEngines(); +void SetupEngines(); void StartupEngines(); diff --git a/src/misc.cpp b/src/misc.cpp index 56347723f..6d52a47c1 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -56,8 +56,6 @@ void InitializeGame(int mode, uint size_x, uint size_y) { AllocateMap(size_x, size_y); - AddTypeToEngines(); // make sure all engines have a type - SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0); _pause_game = 0; diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 2b24efff6..c47a74452 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -5063,11 +5063,7 @@ static void ResetNewGRFData() CleanUpGRFTownNames(); /* Copy/reset original engine info data */ - memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info)); - memcpy(&_rail_vehicle_info, &orig_rail_vehicle_info, sizeof(orig_rail_vehicle_info)); - memcpy(&_ship_vehicle_info, &orig_ship_vehicle_info, sizeof(orig_ship_vehicle_info)); - memcpy(&_aircraft_vehicle_info, &orig_aircraft_vehicle_info, sizeof(orig_aircraft_vehicle_info)); - memcpy(&_road_vehicle_info, &orig_road_vehicle_info, sizeof(orig_road_vehicle_info)); + SetupEngines(); /* Copy/reset original bridge info data * First, free sprite table data */ @@ -5124,9 +5120,6 @@ static void ResetNewGRFData() /* Reset NewGRF errors. */ ResetNewGRFErrors(); - /* Add engine type to engine data. This is needed for the refit precalculation. */ - AddTypeToEngines(); - /* Set up the default cargo types */ SetupCargoForClimate(_opt.landscape); diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 68c5dfb9c..3d5b5872a 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1631,8 +1631,6 @@ static bool LoadOldMain(LoadgameState *ls) FixOldStations(); FixOldVehicles(); - AddTypeToEngines(); - /* We have a new difficulty setting */ _opt.diff.town_council_tolerance = Clamp(_opt.diff_level, 0, 2); |