diff options
-rw-r--r-- | src/town_cmd.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 53d2a5474..f99b1a081 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1773,12 +1773,12 @@ static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, no */ bool GenerateTowns(TownLayout layout) { - uint num = 0; + uint current_number = 0; uint difficulty = _settings_game.difficulty.number_towns; - uint n = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7)); + uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7)); uint32 townnameparts; - SetGeneratingWorldProgress(GWP_TOWN, n); + SetGeneratingWorldProgress(GWP_TOWN, total); /* First attempt will be made at creating the suggested number of towns. * Note that this is really a suggested value, not a required one. @@ -1789,12 +1789,12 @@ bool GenerateTowns(TownLayout layout) /* Get a unique name for the town. */ if (!GenerateTownName(&townnameparts)) continue; /* try 20 times to create a random-sized town for the first loop. */ - if (CreateRandomTown(20, townnameparts, TSZ_RANDOM, city, layout) != NULL) num++; // If creation was successful, raise a flag. - } while (--n); + if (CreateRandomTown(20, townnameparts, TSZ_RANDOM, city, layout) != NULL) current_number++; // If creation was successful, raise a flag. + } while (--total); - if (num != 0) return true; + if (current_number != 0) return true; - /* If num is still zero at this point, it means that not a single town has been created. + /* If current_number is still zero at this point, it means that not a single town has been created. * So give it a last try, but now more aggressive */ if (GenerateTownName(&townnameparts) && CreateRandomTown(10000, townnameparts, TSZ_RANDOM, _settings_game.economy.larger_towns != 0, layout) != NULL) { |