diff options
-rw-r--r-- | src/newgrf_house.cpp | 18 | ||||
-rw-r--r-- | src/saveload/town_sl.cpp | 2 | ||||
-rw-r--r-- | src/town.h | 10 | ||||
-rw-r--r-- | src/town_cmd.cpp | 22 |
4 files changed, 26 insertions, 26 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 214734af1..8dddbfae6 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -369,7 +369,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou const HouseSpec *hs = GetHouseSpecs(house_id); SpriteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START; if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile); if (callback != CALLBACK_FAILED) { /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */ palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback; @@ -421,7 +421,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id) if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); - NewHouseResolver(&object, house_id, ti->tile, GetTownByTile(ti->tile)); + NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile)); group = SpriteGroup::Resolve(hs->spritegroup, &object); if (group == NULL || group->type != SGT_TILELAYOUT) { @@ -443,7 +443,7 @@ void AnimateNewHouseTile(TileIndex tile) bool frame_set_by_callback = false; if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) { - uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16); } @@ -458,7 +458,7 @@ void AnimateNewHouseTile(TileIndex tile) if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) { uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0; - uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) { frame_set_by_callback = true; @@ -525,7 +525,7 @@ bool CanDeleteHouse(TileIndex tile) } if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { - uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); return (callback_res == CALLBACK_FAILED || callback_res == 0); } else { return !(hs->extra_flags & BUILDING_IS_PROTECTED); @@ -538,7 +538,7 @@ static void AnimationControl(TileIndex tile, uint16 random_bits) if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random(); - uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res); } @@ -575,9 +575,9 @@ bool NewHouseTileLoop(TileIndex tile) /* Check callback 21, which determines if a house should be destroyed. */ if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) { - uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED && GB(callback_res, 0, 8) > 0) { - ClearTownHouse(GetTownByTile(tile), tile); + ClearTownHouse(Town::GetByTile(tile), tile); return false; } } @@ -598,7 +598,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando if (hs->spritegroup == NULL) return; - NewHouseResolver(&object, hid, tile, GetTownByTile(tile)); + NewHouseResolver(&object, hid, tile, Town::GetByTile(tile)); object.callback = CBID_RANDOM_TRIGGER; object.trigger = trigger; diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 2667997f0..98264382a 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -42,7 +42,7 @@ void UpdateHousesAndTowns() SetHouseType(t, house_id); } - town = GetTownByTile(t); + town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->population += GetHouseSpecs(house_id)->population; diff --git a/src/town.h b/src/town.h index a55d45e3d..f4cdf3e37 100644 --- a/src/town.h +++ b/src/town.h @@ -135,12 +135,12 @@ struct Town : TownPool::PoolItem<&_town_pool> { return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3); } -}; -static inline Town *GetTownByTile(TileIndex tile) -{ - return Town::Get(GetTownIndex(tile)); -} + static FORCEINLINE Town *GetByTile(TileIndex tile) + { + return Town::Get(GetTownIndex(tile)); + } +}; uint32 GetWorldPopulation(); diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index a14c1330d..aa125ecf6 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -80,7 +80,7 @@ Town::~Town() for (TileIndex tile = 0; tile < MapSize(); ++tile) { switch (GetTileType(tile)) { case MP_HOUSE: - if (GetTownByTile(tile) == this) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + if (Town::GetByTile(tile) == this) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); break; case MP_ROAD: @@ -380,14 +380,14 @@ static void MakeSingleHouseBigger(TileIndex tile) /* Check and/or */ if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) { - uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res); } if (IsHouseCompleted(tile)) { /* Now that construction is complete, we can add the population of the * building to the town. */ - ChangePopulation(GetTownByTile(tile), hs->population); + ChangePopulation(Town::GetByTile(tile), hs->population); ResetHouseAge(tile); } MarkTileDirtyByTile(tile); @@ -435,7 +435,7 @@ static void TileLoop_Town(TileIndex tile) AddAnimatedTile(tile); } - Town *t = GetTownByTile(tile); + Town *t = Town::GetByTile(tile); uint32 r = Random(); if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) { @@ -516,7 +516,7 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags) int rating = hs->remove_rating_decrease; _cleared_town_rating += rating; - Town *t = _cleared_town = GetTownByTile(tile); + Town *t = _cleared_town = Town::GetByTile(tile); if (Company::IsValidID(_current_company)) { if (rating > t->ratings[_current_company] && !(flags & DC_NO_TEST_TOWN_RATING) && !_cheats.magic_bulldozer.value) { @@ -537,7 +537,7 @@ static void GetProducedCargo_Town(TileIndex tile, CargoID *b) { HouseID house_id = GetHouseType(tile); const HouseSpec *hs = GetHouseSpecs(house_id); - Town *t = GetTownByTile(tile); + Town *t = Town::GetByTile(tile); if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) { for (uint i = 0; i < 256; i++) { @@ -572,7 +572,7 @@ static void AddAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac) /* Check for custom accepted cargo types */ if (HasBit(hs->callback_mask, CBM_HOUSE_ACCEPT_CARGO)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback != CALLBACK_FAILED) { /* Replace accepted cargo types with translated values from callback */ accepts[0] = GetCargoTranslation(GB(callback, 0, 5), hs->grffile); @@ -583,7 +583,7 @@ static void AddAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac) /* Check for custom cargo acceptance */ if (HasBit(hs->callback_mask, CBM_HOUSE_CARGO_ACCEPTANCE)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback != CALLBACK_FAILED) { if (accepts[0] != CT_INVALID) ac[accepts[0]] += GB(callback, 0, 4); if (accepts[1] != CT_INVALID) ac[accepts[1]] += GB(callback, 4, 4); @@ -611,7 +611,7 @@ static void GetTileDesc_Town(TileIndex tile, TileDesc *td) td->str = hs->building_name; - uint16 callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, house_completed ? 1 : 0, 0, house, GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, house_completed ? 1 : 0, 0, house, Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) { StringID new_name = GetGRFStringID(hs->grffile->grfid, 0xD000 + callback_res); if (new_name != STR_NULL && new_name != STR_UNDEFINED) { @@ -1214,7 +1214,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) { /* Don't allow building over roads of other cities */ - if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && GetTownByTile(tile) != t) { + if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) { _grow_town_result = GROWTH_SUCCEED; } else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an @@ -2715,7 +2715,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold) /* FALL THROUGH */ case MP_HOUSE: - return GetTownByTile(tile); + return Town::GetByTile(tile); default: return CalcClosestTownFromTile(tile, threshold); |