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-rw-r--r--src/saveload/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 4e656c013..bcbbcb71d 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1095,7 +1095,7 @@ void SlArray(void *array, size_t length, VarType conv)
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a NULL item has value 0, and all
- * indeces have +1, so vehicle 0 is saved as index 1.
+ * indices have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
@@ -1124,7 +1124,7 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* pointer from the already loaded base.
- * Remember that an index of 0 is a NULL pointer so all indeces
+ * Remember that an index of 0 is a NULL pointer so all indices
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt SLRefType type of the object the pointer is sought of