diff options
-rw-r--r-- | projects/openttd_vs80.vcproj | 4 | ||||
-rw-r--r-- | projects/openttd_vs90.vcproj | 4 | ||||
-rw-r--r-- | source.list | 1 | ||||
-rw-r--r-- | src/economy.cpp | 96 | ||||
-rw-r--r-- | src/economy_type.h | 17 | ||||
-rw-r--r-- | src/table/pricebase.h | 55 |
6 files changed, 107 insertions, 70 deletions
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index 26826403a..bf10c3c04 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -2268,6 +2268,10 @@ > </File> <File + RelativePath=".\..\src\table\pricebase.h" + > + </File> + <File RelativePath=".\..\src\table\railtypes.h" > </File> diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index 903bd692b..0e07feca7 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -2265,6 +2265,10 @@ > </File> <File + RelativePath=".\..\src\table\pricebase.h" + > + </File> + <File RelativePath=".\..\src\table\railtypes.h" > </File> diff --git a/source.list b/source.list index 4cbe1eb57..4318e4dc4 100644 --- a/source.list +++ b/source.list @@ -515,6 +515,7 @@ table/landscape_sprite.h table/namegen.h table/palette_convert.h table/palettes.h +table/pricebase.h table/railtypes.h table/road_land.h table/roadveh_movement.h diff --git a/src/economy.cpp b/src/economy.cpp index 6052c524e..a9cb34aea 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -42,6 +42,7 @@ #include "table/strings.h" #include "table/sprites.h" +#include "table/pricebase.h" /* Initialize the cargo payment-pool */ @@ -683,67 +684,6 @@ static void HandleEconomyFluctuations() } } -static byte _price_category[NUM_PRICES] = { - 0, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 1, 1, 1, 1, 1, 1, - 2, -}; - -static const Money _price_base[NUM_PRICES] = { - 100, ///< station_value - 100, ///< build_rail - 95, ///< build_road - 65, ///< build_signals - 275, ///< build_bridge - 600, ///< build_train_depot - 500, ///< build_road_depot - 700, ///< build_ship_depot - 450, ///< build_tunnel - 200, ///< train_station_track - 180, ///< train_station_length - 600, ///< build_airport - 200, ///< build_bus_station - 200, ///< build_truck_station - 350, ///< build_dock - 400000, ///< build_railvehicle - 2000, ///< build_railwagon - 700000, ///< aircraft_base - 14000, ///< roadveh_base - 65000, ///< ship_base - 20, ///< build_trees - 250, ///< terraform - 20, ///< clear_grass - 40, ///< clear_roughland - 200, ///< clear_rocks - 500, ///< clear_fields - 20, ///< remove_trees - -70, ///< remove_rail - 10, ///< remove_signals - 50, ///< clear_bridge - 80, ///< remove_train_depot - 80, ///< remove_road_depot - 90, ///< remove_ship_depot - 30, ///< clear_tunnel - 10000, ///< clear_water - 50, ///< remove_rail_station - 30, ///< remove_airport - 50, ///< remove_bus_station - 50, ///< remove_truck_station - 55, ///< remove_dock - 1600, ///< remove_house - 40, ///< remove_road - 5600, ///< running_rail[0] steam - 5200, ///< running_rail[1] diesel - 4800, ///< running_rail[2] electric - 9600, ///< aircraft_running - 1600, ///< roadveh_running - 5600, ///< ship_running - 1000000, ///< build_industry -}; static byte price_base_multiplier[NUM_PRICES]; @@ -799,21 +739,37 @@ void StartupEconomy() assert(sizeof(_price) == NUM_PRICES * sizeof(Money)); - for (i = 0; i != NUM_PRICES; i++) { - Money price = _price_base[i]; - if (_price_category[i] != 0) { - uint mod = _price_category[i] == 1 ? _settings_game.difficulty.vehicle_costs : _settings_game.difficulty.construction_cost; - if (mod < 1) { - price = price * 3 >> 2; - } else if (mod > 1) { - price = price * 9 >> 3; - } + /* Setup price bases */ + for (i = 0; i < NUM_PRICES; i++) { + Money price = _price_base_specs[i].start_price; + + /* Apply difficulty settings */ + uint mod = 1; + switch (_price_base_specs[i].category) { + case PC_RUNNING: + mod = _settings_game.difficulty.vehicle_costs; + break; + + case PC_CONSTRUCTION: + mod = _settings_game.difficulty.construction_cost; + break; + + default: break; } + if (mod < 1) { + price = price * 3 >> 2; + } else if (mod > 1) { + price = price * 9 >> 3; + } + + /* Apply newgrf modifiers */ if (price_base_multiplier[i] > 8) { price <<= price_base_multiplier[i] - 8; } else { price >>= 8 - price_base_multiplier[i]; } + + /* Store start value */ ((Money*)&_price)[i] = price; _price_frac[i] = 0; } diff --git a/src/economy_type.h b/src/economy_type.h index c5ae9a0d9..48988bb46 100644 --- a/src/economy_type.h +++ b/src/economy_type.h @@ -122,6 +122,23 @@ enum ExpensesType { INVALID_EXPENSES = 0xFF, }; +/** + * Categories of a price bases. + */ +enum PriceCategory { + PC_NONE, ///< No category + PC_RUNNING, ///< Price is affected by "vehicle running cost" difficulty setting + PC_CONSTRUCTION, ///< Price is affected by "construction cost" difficulty setting +}; + +/** + * Describes properties of price bases. + */ +struct PriceBaseSpec { + Money start_price; ///< Default value at game start, before adding multipliers. + PriceCategory category; ///< Price is affected by certain difficulty settings. +}; + /** The "steps" in loan size, in British Pounds! */ static const int LOAN_INTERVAL = 10000; diff --git a/src/table/pricebase.h b/src/table/pricebase.h new file mode 100644 index 000000000..1703dd8c0 --- /dev/null +++ b/src/table/pricebase.h @@ -0,0 +1,55 @@ +/* $Id$ */ + +/** @file pricebase.h Price Bases */ + +static PriceBaseSpec _price_base_specs[NUM_PRICES] = { + { 100, PC_NONE }, ///< station_value + { 100, PC_CONSTRUCTION}, ///< build_rail + { 95, PC_CONSTRUCTION}, ///< build_road + { 65, PC_CONSTRUCTION}, ///< build_signals + { 275, PC_CONSTRUCTION}, ///< build_bridge + { 600, PC_CONSTRUCTION}, ///< build_train_depot + { 500, PC_CONSTRUCTION}, ///< build_road_depot + { 700, PC_CONSTRUCTION}, ///< build_ship_depot + { 450, PC_CONSTRUCTION}, ///< build_tunnel + { 200, PC_CONSTRUCTION}, ///< train_station_track + { 180, PC_CONSTRUCTION}, ///< train_station_length + { 600, PC_CONSTRUCTION}, ///< build_airport + { 200, PC_CONSTRUCTION}, ///< build_bus_station + { 200, PC_CONSTRUCTION}, ///< build_truck_station + { 350, PC_CONSTRUCTION}, ///< build_dock + { 400000, PC_CONSTRUCTION}, ///< build_railvehicle + { 2000, PC_CONSTRUCTION}, ///< build_railwagon + { 700000, PC_CONSTRUCTION}, ///< aircraft_base + { 14000, PC_CONSTRUCTION}, ///< roadveh_base + { 65000, PC_CONSTRUCTION}, ///< ship_base + { 20, PC_CONSTRUCTION}, ///< build_trees + { 250, PC_CONSTRUCTION}, ///< terraform + { 20, PC_CONSTRUCTION}, ///< clear_grass + { 40, PC_CONSTRUCTION}, ///< clear_roughland + { 200, PC_CONSTRUCTION}, ///< clear_rocks + { 500, PC_CONSTRUCTION}, ///< clear_fields + { 20, PC_CONSTRUCTION}, ///< remove_trees + { -70, PC_CONSTRUCTION}, ///< remove_rail + { 10, PC_CONSTRUCTION}, ///< remove_signals + { 50, PC_CONSTRUCTION}, ///< clear_bridge + { 80, PC_CONSTRUCTION}, ///< remove_train_depot + { 80, PC_CONSTRUCTION}, ///< remove_road_depot + { 90, PC_CONSTRUCTION}, ///< remove_ship_depot + { 30, PC_CONSTRUCTION}, ///< clear_tunnel + { 10000, PC_CONSTRUCTION}, ///< clear_water + { 50, PC_CONSTRUCTION}, ///< remove_rail_station + { 30, PC_CONSTRUCTION}, ///< remove_airport + { 50, PC_CONSTRUCTION}, ///< remove_bus_station + { 50, PC_CONSTRUCTION}, ///< remove_truck_station + { 55, PC_CONSTRUCTION}, ///< remove_dock + { 1600, PC_CONSTRUCTION}, ///< remove_house + { 40, PC_CONSTRUCTION}, ///< remove_road + { 5600, PC_RUNNING }, ///< running_rail[0] steam + { 5200, PC_RUNNING }, ///< running_rail[1] diesel + { 4800, PC_RUNNING }, ///< running_rail[2] electric + { 9600, PC_RUNNING }, ///< aircraft_running + { 1600, PC_RUNNING }, ///< roadveh_running + { 5600, PC_RUNNING }, ///< ship_running + {1000000, PC_CONSTRUCTION}, ///< build_industry +}; |