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-rw-r--r--landscape.c2
-rw-r--r--tunnelbridge_cmd.c22
2 files changed, 16 insertions, 8 deletions
diff --git a/landscape.c b/landscape.c
index 918203537..753e24d48 100644
--- a/landscape.c
+++ b/landscape.c
@@ -241,7 +241,7 @@ void DrawFoundation(TileInfo *ti, uint f)
AddSortableSpriteToDraw(
HASBIT(M(SLOPE_W) | M(SLOPE_S) | M(SLOPE_E) | M(SLOPE_N), ti->tileh) ?
sprite_base + (f - 15) : SPR_FOUNDATION_BASE + ti->tileh,
- ti->x, ti->y, 1, 1, 1, ti->z
+ ti->x, ti->y, 16, 16, 1, ti->z
);
#undef M
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 99032dac0..8380b0467 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -858,10 +858,10 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int
const byte *p;
static const byte _tileh_bits[4][8] = {
- {2,1,8,4, 16,11,0,9},
- {1,8,4,2, 11,16,9,0},
- {4,8,1,2, 16,11,0,9},
- {2,4,8,1, 11,16,9,0},
+ { 2, 1, 8, 4, 16, 2, 0, 9 },
+ { 1, 8, 4, 2, 2, 16, 9, 0 },
+ { 4, 8, 1, 2, 16, 2, 0, 9 },
+ { 2, 4, 8, 1, 2, 16, 9, 0 }
};
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
@@ -876,12 +876,15 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int
}
for (; z >= front_height || z >= back_height; z -= TILE_HEIGHT) {
+ /* HACK set height of the BB of pillars to 1, because the origin of the
+ * sprites is at the top
+ */
if (z >= front_height) { // front facing pillar
- AddSortableSpriteToDraw(image, x, y, p[4], p[5], 0x28, z);
+ AddSortableSpriteToDraw(image, x, y, p[4], p[5], 1, z);
}
if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
- AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 0x28, z);
+ AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 1, z);
}
}
}
@@ -987,7 +990,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw ramp
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
+ /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
+ * it doesn't disappear behind it
+ */
+ AddSortableSpriteToDraw(
+ image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
+ );
} else {
// bridge middle part.
Axis axis = GetBridgeAxis(ti->tile);