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-rw-r--r--vehicle_gui.c252
-rw-r--r--vehicle_gui.h6
2 files changed, 122 insertions, 136 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index a82f816b7..b0c051a99 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -39,10 +39,9 @@ static Sorting _sorting;
typedef struct vehiclelist_d {
const Vehicle** sort_list; // list of vehicles (sorted)
- uint16 list_length;
- byte sort_type;
- SortListFlags flags;
- uint16 resort_timer;
+ Listing *_sorting; // pointer to the appropiate subcategory of _sorting
+ byte vehicle_type; // the vehicle type that is sorted
+ list_d l; // general list struct
} vehiclelist_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
@@ -110,7 +109,7 @@ void RebuildVehicleLists(void)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
- WP(w, vehiclelist_d).flags |= VL_REBUILD;
+ WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
@@ -125,20 +124,20 @@ void ResortVehicleLists(void)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
- WP(w, vehiclelist_d).flags |= VL_RESORT;
+ WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
}
}
-static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
+static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 window_type)
{
const Vehicle** sort_list;
uint n = 0;
uint i;
- if (!(vl->flags & VL_REBUILD)) return;
+ if (!(vl->l.flags & VL_REBUILD)) return;
sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));
if (sort_list == NULL) {
@@ -148,34 +147,34 @@ static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, Statio
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
owner, station);
- n = GenerateVehicleSortList(sort_list, type, owner, station, order, window_type);
+ n = GenerateVehicleSortList(sort_list, vl->vehicle_type, owner, station, order, window_type);
free((void*)vl->sort_list);
vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
if (n != 0 && vl->sort_list == NULL) {
error("Could not allocate memory for the vehicle-sorting-list");
}
- vl->list_length = n;
+ vl->l.list_length = n;
for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
free((void*)sort_list);
- vl->flags &= ~VL_REBUILD;
- vl->flags |= VL_RESORT;
+ vl->l.flags &= ~VL_REBUILD;
+ vl->l.flags |= VL_RESORT;
}
static void SortVehicleList(vehiclelist_d *vl)
{
- if (!(vl->flags & VL_RESORT)) return;
+ if (!(vl->l.flags & VL_RESORT)) return;
- _internal_sort_order = vl->flags & VL_DESC;
+ _internal_sort_order = vl->l.flags & VL_DESC;
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle = NULL; // used for "cache" in namesorting
- qsort((void*)vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
- _vehicle_sorter[vl->sort_type]);
+ qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
+ _vehicle_sorter[vl->l.sort_type]);
- vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- vl->flags &= ~VL_RESORT;
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ vl->l.flags &= ~VL_RESORT;
}
@@ -1163,6 +1162,12 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
}
}
+enum {
+ PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
+ PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
+ PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
+};
+
/*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
@@ -1173,92 +1178,127 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
void PlayerVehWndProc(Window *w, WindowEvent *e)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
- const byte vehicle_type = GB(w->window_number, 11, 5);
switch (e->event) {
+ case WE_CREATE: {
+ uint16 window_type = w->window_number & VLW_FLAGS;
+ vl->vehicle_type = GB(w->window_number, 11, 5);
+ w->caption_color = GB(w->window_number, 0, 8); // PlayerID
+
+ /* Set up the window widgets */
+ switch (window_type) {
+ case VLW_SHARED_ORDERS:
+ w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
+ break;
+ case VLW_STANDARD: /* Company Name - standard widget setup */
+ break;
+ case VLW_STATION_LIST: /* Station Name */
+ switch (vl->vehicle_type) {
+ case VEH_Train: w->widget[1].unkA = STR_SCHEDULED_TRAINS; break;
+ case VEH_Road: w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; break;
+ case VEH_Ship: w->widget[1].unkA = STR_SCHEDULED_SHIPS; break;
+ case VEH_Aircraft: w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+ default: NOT_REACHED(); break;
+ }
+
+ switch (vl->vehicle_type) {
+ case VEH_Train:
+ w->hscroll.cap = 10 * 29;
+ w->resize.step_width = 1;
+ /* Fallthrough */
+ case VEH_Road:
+ w->vscroll.cap = 7;
+ w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
+ w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
+ break;
+ case VEH_Ship:
+ case VEH_Aircraft:
+ w->vscroll.cap = 4;
+ w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
+ break;
+ default: NOT_REACHED();
+ }
+
+ w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
+
+ /* Set up sorting. Make the window-specific _sorting variable
+ * point to the correct global _sorting struct so we are freed
+ * from having conditionals during window operation */
+ switch (vl->vehicle_type) {
+ case VEH_Train: vl->_sorting = &_sorting.train; break;
+ case VEH_Road: vl->_sorting = &_sorting.roadveh; break;
+ case VEH_Ship: vl->_sorting = &_sorting.ship; break;
+ case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break;
+ default: NOT_REACHED(); break;
+ }
+
+ vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
+ vl->l.sort_type = vl->_sorting->criteria;
+ vl->sort_list = NULL;
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
+ } break;
+
case WE_PAINT: {
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
- const PlayerID owner = GB(w->window_number, 0, 8);
+ const PlayerID owner = (PlayerID)w->caption_color;
const Player *p = GetPlayer(owner);
const uint16 window_type = w->window_number & VLW_FLAGS;
const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
- BuildVehicleList(vl, vehicle_type, owner, station, order, window_type);
+ BuildVehicleList(vl, owner, station, order, window_type);
SortVehicleList(vl);
- SetVScrollCount(w, vl->list_length);
+ SetVScrollCount(w, vl->l.list_length);
/* draw the widgets */
switch (window_type) {
- case VLW_SHARED_ORDERS:
- /* Shared Orders */
- if (vl->list_length == 0) {
+ case VLW_SHARED_ORDERS: /* Shared Orders */
+ if (vl->l.list_length == 0) {
/* The list is empty, so the last vehicle is sold or crashed */
/* Delete the window because the order is now not in use anymore */
DeleteWindow(w);
return;
}
SetDParam(0, w->vscroll.count);
- w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
-
- if (owner != _local_player) break; // only set up buttons for local player
- w->widget[10].unkA = STR_EMPTY;
- SETBIT(w->disabled_state, 10);
break;
- case VLW_STANDARD:
- /* Company Name */
+ case VLW_STANDARD: /* Company Name */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
-
- switch (vehicle_type) {
- case VEH_Train: w->widget[1].unkA = STR_881B_TRAINS; break;
- case VEH_Road: w->widget[1].unkA = STR_9001_ROAD_VEHICLES; break;
- case VEH_Ship: w->widget[1].unkA = STR_9805_SHIPS; break;
- case VEH_Aircraft: w->widget[1].unkA = STR_A009_AIRCRAFT; break;
- default: NOT_REACHED(); break;
- }
-
- if (owner != _local_player) break; // only set up buttons for local player
- if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
break;
- case VLW_STATION_LIST:
- /* Station Name */
+ case VLW_STATION_LIST: /* Station Name */
SetDParam(0, station);
SetDParam(1, w->vscroll.count);
- switch (vehicle_type) {
- case VEH_Train: w->widget[1].unkA = STR_SCHEDULED_TRAINS; break;
- case VEH_Road: w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES; break;
- case VEH_Ship: w->widget[1].unkA = STR_SCHEDULED_SHIPS; break;
- case VEH_Aircraft: w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT; break;
- default: NOT_REACHED(); break;
- }
- if (owner != _local_player) break; // only set up buttons for local player
- if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
break;
-
default: NOT_REACHED(); break;
}
+
DrawWindowWidgets(w);
+ if (owner == _local_player && vl->l.list_length == 0) SETBIT(w->disabled_state, 9);
+
/* draw sorting criteria string */
- DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
+ DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
- DoDrawString(vl->flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
+ DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
- max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
+ max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length);
for (i = w->vscroll.pos; i < max; ++i) {
const Vehicle *v = vl->sort_list[i];
StringID str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
- switch (vehicle_type) {
+
+ switch (vl->vehicle_type) {
case VEH_Train:
DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
@@ -1317,20 +1357,14 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch (e->click.widget) {
case 3: /* Flip sorting method ascending/descending */
- vl->flags ^= VL_DESC;
- vl->flags |= VL_RESORT;
-
- switch (vehicle_type) {
- case VEH_Train: _sorting.train.order = !!(vl->flags & VL_DESC); break;
- case VEH_Road: _sorting.roadveh.order = !!(vl->flags & VL_DESC); break;
- case VEH_Ship: _sorting.ship.order = !!(vl->flags & VL_DESC); break;
- case VEH_Aircraft: _sorting.aircraft.order = !!(vl->flags & VL_DESC); break;
- default: NOT_REACHED(); break;
- }
+ vl->l.flags ^= VL_DESC;
+ vl->l.flags |= VL_RESORT;
+
+ vl->_sorting->order = !!(vl->l.flags & VL_DESC);
SetWindowDirty(w);
break;
case 4: case 5:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
+ ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, 5, 0, 0);
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
@@ -1340,11 +1374,11 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
- if (id_v >= vl->list_length) return; // click out of list bound
+ if (id_v >= vl->l.list_length) return; // click out of list bound
v = vl->sort_list[id_v];
- switch (vehicle_type) {
+ switch (vl->vehicle_type) {
case VEH_Train: ShowTrainViewWindow(v); break;
case VEH_Road: ShowRoadVehViewWindow(v); break;
case VEH_Ship: ShowShipViewWindow(v); break;
@@ -1354,89 +1388,47 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
} break;
case 9: // Left button
- if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
- assert(vl->list_length != 0);
+ if ((PlayerID)w->caption_color != _local_player) break;
+
+ assert(vl->l.list_length != 0);
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
- (w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vehicle_type));
+ (w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
break;
case 10: // Right button
- ShowReplaceVehicleWindow(vehicle_type);
+ ShowReplaceVehicleWindow(vl->vehicle_type);
break;
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- if (vl->sort_type != e->dropdown.index) {
+ if (vl->l.sort_type != e->dropdown.index) {
// value has changed -> resort
- vl->flags |= VL_RESORT;
- vl->sort_type = e->dropdown.index;
- switch (vehicle_type) {
- case VEH_Train: _sorting.train.criteria = vl->sort_type; break;
- case VEH_Road: _sorting.roadveh.criteria = vl->sort_type; break;
- case VEH_Ship: _sorting.ship.criteria = vl->sort_type; break;
- case VEH_Aircraft: _sorting.aircraft.criteria = vl->sort_type; break;
- default: NOT_REACHED(); break;
- }
+ vl->l.flags |= VL_RESORT;
+ vl->l.sort_type = e->dropdown.index;
+ vl->_sorting->criteria = vl->l.sort_type;
}
SetWindowDirty(w);
break;
- case WE_CREATE:
- w->caption_color = GB(w->window_number, 0, 8); // OwnerID is stored in the last 8 bits of the window number
- switch (vehicle_type) {
- case VEH_Train:
- w->hscroll.cap = 10 * 29;
- w->resize.step_width = 1;
- vl->flags = VL_REBUILD | (_sorting.train.order << (VL_DESC - 1));
- vl->sort_type = _sorting.train.criteria;
- break;
- case VEH_Road:
- vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1));
- vl->sort_type = _sorting.roadveh.criteria;
- break;
- case VEH_Ship:
- vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1));
- vl->sort_type = _sorting.ship.criteria;
- break;
- case VEH_Aircraft:
- vl->flags = VL_REBUILD | (_sorting.aircraft.order << (VL_DESC - 1));
- vl->sort_type = _sorting.aircraft.criteria;
- break;
- default: NOT_REACHED(); break;
- }
-
- if (vehicle_type == VEH_Ship || vehicle_type == VEH_Aircraft) {
- w->vscroll.cap = 4;
- w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
- } else {
- w->vscroll.cap = 7;
- w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
- w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
- }
-
- w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
- vl->sort_list = NULL;
- vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
- break;
-
case WE_DESTROY:
free((void*)vl->sort_list);
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
- if (--vl->resort_timer == 0) {
+ if (--vl->l.resort_timer == 0) {
StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
- PlayerID owner = GB(w->window_number, 0, 8);
- DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vehicle_type, owner, station);
- vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- vl->flags |= VL_RESORT;
+ PlayerID owner = (PlayerID)w->caption_color;
+
+ DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
+ vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ vl->l.flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
case WE_RESIZE: /* Update the scroll + matrix */
- if (vehicle_type == VEH_Train) w->hscroll.cap += e->sizing.diff.x;
+ if (vl->vehicle_type == VEH_Train) w->hscroll.cap += e->sizing.diff.x;
w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height;
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
break;
diff --git a/vehicle_gui.h b/vehicle_gui.h
index ed9efeb0b..040d7cc0f 100644
--- a/vehicle_gui.h
+++ b/vehicle_gui.h
@@ -15,12 +15,6 @@ void ResortVehicleLists(void);
#define PERIODIC_RESORT_DAYS 10
-enum {
- PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
- PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
- PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
-};
-
/* Vehicle List Window type flags */
enum {
VLW_FLAGS = (1 << 8)|(1 << 9)|(1 << 10),