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-rw-r--r--src/unmovable_cmd.cpp69
1 files changed, 31 insertions, 38 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index 4e6341961..4d0c32eeb 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -80,35 +80,6 @@ void IncreaseAnimationStage(TileIndex northern)
/** We encode the company HQ size in the animation stage. */
#define IncreaseCompanyHQSize IncreaseAnimationStage
-/**
- * Destroy a HQ.
- * During normal gameplay you can only implicitely destroy a HQ when you are
- * rebuilding it. Otherwise, only water can destroy it.
- * @param cid Company requesting the destruction of his HQ
- * @param flags docommand flags of calling function
- * @return cost of the operation
- */
-static CommandCost DestroyCompanyHQ(CompanyID cid, DoCommandFlag flags)
-{
- Company *c = Company::Get(cid);
-
- if (flags & DC_EXEC) {
- TileIndex t = c->location_of_HQ;
-
- DoClearSquare(t);
- DoClearSquare(t + TileDiffXY(0, 1));
- DoClearSquare(t + TileDiffXY(1, 0));
- DoClearSquare(t + TileDiffXY(1, 1));
- c->location_of_HQ = INVALID_TILE; // reset HQ position
- SetWindowDirty(WC_COMPANY, cid);
-
- CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, cid);
- }
-
- /* cost of relocating company is 1% of company value */
- return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
-}
-
void UpdateCompanyHQ(TileIndex tile, uint score)
{
if (tile == INVALID_TILE) return;
@@ -126,6 +97,7 @@ void UpdateCompanyHQ(TileIndex tile, uint score)
}
extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags);
+static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags);
/**
* Build an unmovable object
@@ -180,8 +152,11 @@ CommandCost CmdBuildUnmovable(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
case UNMOVABLE_HQ: {
Company *c = Company::Get(_current_company);
- if (c->location_of_HQ != INVALID_TILE) { // Moving HQ
- cost.AddCost(DestroyCompanyHQ(_current_company, flags));
+ if (c->location_of_HQ != INVALID_TILE) {
+ /* We need to persuade a bit harder to remove the old HQ. */
+ _current_company = OWNER_WATER;
+ cost.AddCost(ClearTile_Unmovable(c->location_of_HQ, flags));
+ _current_company = c->index;
}
if (flags & DC_EXEC) {
@@ -278,9 +253,12 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
UnmovableType type = GetUnmovableType(tile);
const UnmovableSpec *spec = UnmovableSpec::Get(type);
+ /* Get to the northern most tile. */
+ tile -= GetUnmovableOffset(tile);
+
/* Water can remove everything! */
if (_current_company != OWNER_WATER) {
- if (type != UNMOVABLE_OWNED_LAND && flags & DC_AUTO) {
+ if ((spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0 && flags & DC_AUTO) {
/* No automatic removal by overbuilding stuff. */
return_cmd_error(type == UNMOVABLE_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
} else if (_game_mode == GM_EDITOR) {
@@ -291,15 +269,32 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
} else if (CheckTileOwnership(tile).Failed()) {
/* We don't own it!. */
return_cmd_error(STR_ERROR_OWNED_BY);
- } else if (type != UNMOVABLE_OWNED_LAND && !_cheats.magic_bulldozer.value) {
+ } else if ((spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0 && !_cheats.magic_bulldozer.value) {
/* In the game editor or with cheats we can remove, otherwise we can't. */
return CMD_ERROR;
}
}
+ int size_x = GB(spec->size, 0, 4);
+ int size_y = GB(spec->size, 4, 4);
+ TileArea ta(tile, size_x, size_y);
+
+ CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * size_x * size_y);
+ if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
+
switch (type) {
- case UNMOVABLE_HQ:
- return DestroyCompanyHQ(GetTileOwner(tile), flags);
+ case UNMOVABLE_HQ: {
+ Company *c = Company::Get(GetTileOwner(tile));
+ if (flags & DC_EXEC) {
+ c->location_of_HQ = INVALID_TILE; // reset HQ position
+ SetWindowDirty(WC_COMPANY, c->index);
+ CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
+ }
+
+ /* cost of relocating company is 1% of company value */
+ cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
+ break;
+ }
case UNMOVABLE_STATUE:
if (flags & DC_EXEC) {
@@ -314,11 +309,9 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
}
if (flags & DC_EXEC) {
- DoClearSquare(tile);
+ TILE_AREA_LOOP(tile_cur, ta) DoClearSquare(tile_cur);
}
- CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost());
- if (type == UNMOVABLE_OWNED_LAND) cost.MultiplyCost(-1); // They get an income!
return cost;
}