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-rw-r--r--ai/default/default.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 7d2fe5cab..5173b0ed2 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -197,11 +197,7 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
continue;
}
- if (flag & 1) {
- if (i<253) continue;
- } else {
- if (i>=253) continue;
- }
+ if ((AircraftVehInfo(i)->subtype & AIR_CTOL) != flag) continue;
ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);
if (!CmdFailed(ret) && ret <= money && ret >= best_veh_cost) {
@@ -246,7 +242,9 @@ static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v)
static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
- return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0);
+ return AiChooseAircraftToBuild(
+ avail_money, AircraftVehInfo(v->engine_type)->subtype & AIR_CTOL
+ );
}
static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v)
@@ -3453,7 +3451,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
- veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind!=0 ? 1 : 0);
+ veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind != 0 ? 0 : AIR_CTOL);
if (veh == INVALID_ENGINE) return;
/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type