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-rw-r--r--src/window.cpp3
-rw-r--r--src/window_gui.h1
2 files changed, 0 insertions, 4 deletions
diff --git a/src/window.cpp b/src/window.cpp
index a1222f17c..b728fed28 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -804,13 +804,10 @@ static Window *ForceFindDeletableWindow()
* @param widget pointer of widget array to fill the window with
*
* @post \c w->widget points to allocated memory and contains the copied widget array except for the terminating widget,
- * \c w->original_widget points to the original widgets,
* \c w->widget_count contains number of widgets in the allocated memory.
*/
static void AssignWidgetToWindow(Window *w, const Widget *widget)
{
- w->original_widget = widget;
-
if (widget != NULL) {
uint index = 1;
diff --git a/src/window_gui.h b/src/window_gui.h
index 29fe579f6..70c6d0e86 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -299,7 +299,6 @@ public:
byte caption_color; ///< Background color of the window caption, contains PlayerID
ViewportData *viewport; ///< Pointer to viewport data, if present
- const Widget *original_widget; ///< Original widget layout, copied from WindowDesc
Widget *widget; ///< Widgets of the window
uint widget_count; ///< Number of widgets of the window
uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag