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-rw-r--r--src/gfx_type.h1
-rw-r--r--src/spritecache.cpp127
2 files changed, 82 insertions, 46 deletions
diff --git a/src/gfx_type.h b/src/gfx_type.h
index 558519fb0..20b5019a0 100644
--- a/src/gfx_type.h
+++ b/src/gfx_type.h
@@ -240,6 +240,7 @@ enum SpriteType {
ST_MAPGEN = 1, ///< Special sprite for the map generator
ST_FONT = 2, ///< A sprite used for fonts
ST_RECOLOUR = 3, ///< Recolour sprite
+ ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
};
#endif /* GFX_TYPE_H */
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 963f7704b..2e70e2e44 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -16,6 +16,7 @@
#include "spriteloader/png.hpp"
#endif /* WITH_PNG */
#include "blitter/factory.hpp"
+#include "core/math_func.hpp"
#include "table/sprites.h"
@@ -42,6 +43,10 @@ static inline SpriteCache *GetSpriteCache(uint index)
return &_spritecache[index];
}
+static inline bool IsMapgenSpriteID(SpriteID sprite)
+{
+ return IsInsideMM(sprite, 4845, 4882);
+}
static SpriteCache *AllocateSpriteCache(uint index)
{
@@ -100,27 +105,26 @@ void SkipSpriteData(byte type, uint16 num)
/**
* Read the sprite header data and then skip the real payload.
- * @return true if the sprite is a pseudo sprite.
+ * @return type of sprite; ST_INVALID if the sprite is a pseudo- or unusable sprite
*/
-static bool ReadSpriteHeaderSkipData()
+static SpriteType ReadSpriteHeaderSkipData()
{
uint16 num = FioReadWord();
- byte type;
- if (num == 0) return false;
+ if (num == 0) return ST_INVALID;
- type = FioReadByte();
+ byte type = FioReadByte();
if (type == 0xFF) {
FioSkipBytes(num);
/* Some NewGRF files have "empty" pseudo-sprites which are 1
* byte long. Catch these so the sprites won't be displayed. */
- return num != 1;
+ return (num == 1) ? ST_INVALID : ST_RECOLOUR;
}
FioSkipBytes(7);
SkipSpriteData(type, num - 8);
- return true;
+ return ST_NORMAL;
}
/* Check if the given Sprite ID exists */
@@ -139,16 +143,10 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
uint8 file_slot = sc->file_slot;
size_t file_pos = sc->file_pos;
- DEBUG(sprite, 9, "Load sprite %d", id);
-
- if (!SpriteExists(id)) {
- DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", id);
+ assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN));
+ assert(sc->type == sprite_type);
- /* SPR_IMG_QUERY is a BIG FAT RED ? */
- id = SPR_IMG_QUERY;
- file_slot = GetSpriteCache(SPR_IMG_QUERY)->file_slot;
- file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
- }
+ DEBUG(sprite, 9, "Load sprite %d", id);
if (sprite_type == ST_NORMAL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
#ifdef WITH_PNG
@@ -160,8 +158,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
- sc->type = sprite_type;
-
return sc->ptr;
}
/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
@@ -179,16 +175,10 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
/* Read the size and type */
int num = FioReadWord();
byte type = FioReadByte();
+
/* Type 0xFF indicates either a colormap or some other non-sprite info */
+ assert((type == 0xFF) == (sprite_type == ST_RECOLOUR));
if (type == 0xFF) {
- if (sprite_type != ST_RECOLOUR) {
- static byte warning_level = 0;
- DEBUG(sprite, warning_level, "Tried to load recolour sprite #%d as a real sprite. Probable cause: NewGRF interference", id);
- warning_level = 6;
- if (id == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a recolour-sprite?");
- return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
- }
-
/* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
* number of recolour sprites that are 17 bytes that only exist in DOS
* GRFs which are the same as 257 byte recolour sprites, but with the last
@@ -197,7 +187,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
sc->ptr = dest;
- sc->type = sprite_type;
if (_palette_remap_grf[sc->file_slot]) {
byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
@@ -216,6 +205,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
return sc->ptr;
}
+
/* Ugly hack to work around the problem that the old landscape
* generator assumes that those sprites are stored uncompressed in
* the memory, and they are only read directly by the code, never
@@ -225,7 +215,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
* Ugly: yes. Other solution: no. Blame the original author or
* something ;) The image should really have been a data-stream
* (so type = 0xFF basicly). */
- assert((id >= 4845 && id <= 4881) == (sprite_type == ST_MAPGEN));
if (sprite_type == ST_MAPGEN) {
uint height = FioReadByte();
uint width = FioReadWord();
@@ -259,18 +248,11 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
return sc->ptr;
}
- if (sprite_type == ST_RECOLOUR) {
- static byte warning_level = 0;
- DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a recolour sprite. Probable cause: NewGRF interference", id);
- warning_level = 6;
- return (void*)GetRawSprite(id, ST_NORMAL);
- }
+ assert(sprite_type == ST_NORMAL);
SpriteLoaderGrf sprite_loader;
SpriteLoader::Sprite sprite;
- sc->type = sprite_type;
-
if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
@@ -284,22 +266,30 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id)
{
- SpriteCache *sc;
size_t file_pos = FioGetPos();
- if (!ReadSpriteHeaderSkipData()) return false;
+ SpriteType type = ReadSpriteHeaderSkipData();
+
+ if (type == ST_INVALID) return false;
if (load_index >= MAX_SPRITES) {
usererror("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
}
- sc = AllocateSpriteCache(load_index);
+ bool is_mapgen = IsMapgenSpriteID(load_index);
+
+ if (is_mapgen) {
+ if (type != ST_NORMAL) usererror("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
+ type = ST_MAPGEN;
+ }
+
+ SpriteCache *sc = AllocateSpriteCache(load_index);
sc->file_slot = file_slot;
sc->file_pos = file_pos;
sc->ptr = NULL;
sc->lru = 0;
sc->id = file_sprite_id;
- sc->type = ST_NORMAL;
+ sc->type = type;
return true;
}
@@ -483,23 +473,68 @@ void *AllocSprite(size_t mem_req)
}
}
+/** Handles the case when a sprite of different type is requested than is present in the SpriteCache.
+ * For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.
+ * @param sprite ID of loaded sprite
+ * @param requested requested sprite type
+ * @param available available sprite type
+ * @return fallback sprite
+ * @note this function will do usererror() in the case the fallback sprite isn't available */
+static const void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteType available)
+{
+ static const char *sprite_types[] = {
+ "normal", // ST_NORMAL
+ "map generator", // ST_MAPGEN
+ "character", // ST_FONT
+ "recolour", // ST_RECOLOUR
+ };
+
+ if (requested == ST_FONT && available == ST_NORMAL) return GetRawSprite(sprite, ST_NORMAL);
+
+ static byte warning_level = 0;
+ DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]);
+ warning_level = 6;
+
+ switch (requested) {
+ case ST_NORMAL:
+ if (sprite == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
+ /* FALLTHROUGH */
+ case ST_FONT:
+ return GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
+ case ST_RECOLOUR:
+ if (sprite == PALETTE_TO_DARK_BLUE) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
+ return GetRawSprite(PALETTE_TO_DARK_BLUE, ST_RECOLOUR);
+ case ST_MAPGEN:
+ /* this shouldn't happen, overriding of ST_MAPGEN sprites is checked in LoadNextSprite()
+ * (the only case the check fails is when these sprites weren't even loaded...) */
+ default:
+ NOT_REACHED();
+ }
+}
const void *GetRawSprite(SpriteID sprite, SpriteType type)
{
- SpriteCache *sc;
- void *p;
+ assert(IsMapgenSpriteID(sprite) == (type == ST_MAPGEN));
+ assert(type < ST_INVALID);
+
+ if (!SpriteExists(sprite)) {
+ DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite);
+
+ /* SPR_IMG_QUERY is a BIG FAT RED ? */
+ sprite = SPR_IMG_QUERY;
+ }
- assert(sprite < _spritecache_items);
+ SpriteCache *sc = GetSpriteCache(sprite);
- sc = GetSpriteCache(sprite);
+ if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc->type);
/* Update LRU */
sc->lru = ++_sprite_lru_counter;
- p = sc->ptr;
+ void *p = sc->ptr;
/* Load the sprite, if it is not loaded, yet */
- if (p == NULL || sc->type != type) p = ReadSprite(sc, sprite, type);
+ if (p == NULL) p = ReadSprite(sc, sprite, type);
return p;
}