diff options
-rw-r--r-- | src/gfx_type.h | 1 | ||||
-rw-r--r-- | src/spritecache.cpp | 127 |
2 files changed, 82 insertions, 46 deletions
diff --git a/src/gfx_type.h b/src/gfx_type.h index 558519fb0..20b5019a0 100644 --- a/src/gfx_type.h +++ b/src/gfx_type.h @@ -240,6 +240,7 @@ enum SpriteType { ST_MAPGEN = 1, ///< Special sprite for the map generator ST_FONT = 2, ///< A sprite used for fonts ST_RECOLOUR = 3, ///< Recolour sprite + ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally }; #endif /* GFX_TYPE_H */ diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 963f7704b..2e70e2e44 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -16,6 +16,7 @@ #include "spriteloader/png.hpp" #endif /* WITH_PNG */ #include "blitter/factory.hpp" +#include "core/math_func.hpp" #include "table/sprites.h" @@ -42,6 +43,10 @@ static inline SpriteCache *GetSpriteCache(uint index) return &_spritecache[index]; } +static inline bool IsMapgenSpriteID(SpriteID sprite) +{ + return IsInsideMM(sprite, 4845, 4882); +} static SpriteCache *AllocateSpriteCache(uint index) { @@ -100,27 +105,26 @@ void SkipSpriteData(byte type, uint16 num) /** * Read the sprite header data and then skip the real payload. - * @return true if the sprite is a pseudo sprite. + * @return type of sprite; ST_INVALID if the sprite is a pseudo- or unusable sprite */ -static bool ReadSpriteHeaderSkipData() +static SpriteType ReadSpriteHeaderSkipData() { uint16 num = FioReadWord(); - byte type; - if (num == 0) return false; + if (num == 0) return ST_INVALID; - type = FioReadByte(); + byte type = FioReadByte(); if (type == 0xFF) { FioSkipBytes(num); /* Some NewGRF files have "empty" pseudo-sprites which are 1 * byte long. Catch these so the sprites won't be displayed. */ - return num != 1; + return (num == 1) ? ST_INVALID : ST_RECOLOUR; } FioSkipBytes(7); SkipSpriteData(type, num - 8); - return true; + return ST_NORMAL; } /* Check if the given Sprite ID exists */ @@ -139,16 +143,10 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) uint8 file_slot = sc->file_slot; size_t file_pos = sc->file_pos; - DEBUG(sprite, 9, "Load sprite %d", id); - - if (!SpriteExists(id)) { - DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", id); + assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN)); + assert(sc->type == sprite_type); - /* SPR_IMG_QUERY is a BIG FAT RED ? */ - id = SPR_IMG_QUERY; - file_slot = GetSpriteCache(SPR_IMG_QUERY)->file_slot; - file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos; - } + DEBUG(sprite, 9, "Load sprite %d", id); if (sprite_type == ST_NORMAL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) { #ifdef WITH_PNG @@ -160,8 +158,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); free(sprite.data); - sc->type = sprite_type; - return sc->ptr; } /* If the PNG couldn't be loaded, fall back to 8bpp grfs */ @@ -179,16 +175,10 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) /* Read the size and type */ int num = FioReadWord(); byte type = FioReadByte(); + /* Type 0xFF indicates either a colormap or some other non-sprite info */ + assert((type == 0xFF) == (sprite_type == ST_RECOLOUR)); if (type == 0xFF) { - if (sprite_type != ST_RECOLOUR) { - static byte warning_level = 0; - DEBUG(sprite, warning_level, "Tried to load recolour sprite #%d as a real sprite. Probable cause: NewGRF interference", id); - warning_level = 6; - if (id == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a recolour-sprite?"); - return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL); - } - /* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small * number of recolour sprites that are 17 bytes that only exist in DOS * GRFs which are the same as 257 byte recolour sprites, but with the last @@ -197,7 +187,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num)); sc->ptr = dest; - sc->type = sprite_type; if (_palette_remap_grf[sc->file_slot]) { byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num)); @@ -216,6 +205,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) return sc->ptr; } + /* Ugly hack to work around the problem that the old landscape * generator assumes that those sprites are stored uncompressed in * the memory, and they are only read directly by the code, never @@ -225,7 +215,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) * Ugly: yes. Other solution: no. Blame the original author or * something ;) The image should really have been a data-stream * (so type = 0xFF basicly). */ - assert((id >= 4845 && id <= 4881) == (sprite_type == ST_MAPGEN)); if (sprite_type == ST_MAPGEN) { uint height = FioReadByte(); uint width = FioReadWord(); @@ -259,18 +248,11 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) return sc->ptr; } - if (sprite_type == ST_RECOLOUR) { - static byte warning_level = 0; - DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a recolour sprite. Probable cause: NewGRF interference", id); - warning_level = 6; - return (void*)GetRawSprite(id, ST_NORMAL); - } + assert(sprite_type == ST_NORMAL); SpriteLoaderGrf sprite_loader; SpriteLoader::Sprite sprite; - sc->type = sprite_type; - if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) { if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?"); return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL); @@ -284,22 +266,30 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id) { - SpriteCache *sc; size_t file_pos = FioGetPos(); - if (!ReadSpriteHeaderSkipData()) return false; + SpriteType type = ReadSpriteHeaderSkipData(); + + if (type == ST_INVALID) return false; if (load_index >= MAX_SPRITES) { usererror("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES); } - sc = AllocateSpriteCache(load_index); + bool is_mapgen = IsMapgenSpriteID(load_index); + + if (is_mapgen) { + if (type != ST_NORMAL) usererror("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?"); + type = ST_MAPGEN; + } + + SpriteCache *sc = AllocateSpriteCache(load_index); sc->file_slot = file_slot; sc->file_pos = file_pos; sc->ptr = NULL; sc->lru = 0; sc->id = file_sprite_id; - sc->type = ST_NORMAL; + sc->type = type; return true; } @@ -483,23 +473,68 @@ void *AllocSprite(size_t mem_req) } } +/** Handles the case when a sprite of different type is requested than is present in the SpriteCache. + * For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead. + * @param sprite ID of loaded sprite + * @param requested requested sprite type + * @param available available sprite type + * @return fallback sprite + * @note this function will do usererror() in the case the fallback sprite isn't available */ +static const void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteType available) +{ + static const char *sprite_types[] = { + "normal", // ST_NORMAL + "map generator", // ST_MAPGEN + "character", // ST_FONT + "recolour", // ST_RECOLOUR + }; + + if (requested == ST_FONT && available == ST_NORMAL) return GetRawSprite(sprite, ST_NORMAL); + + static byte warning_level = 0; + DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]); + warning_level = 6; + + switch (requested) { + case ST_NORMAL: + if (sprite == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?"); + /* FALLTHROUGH */ + case ST_FONT: + return GetRawSprite(SPR_IMG_QUERY, ST_NORMAL); + case ST_RECOLOUR: + if (sprite == PALETTE_TO_DARK_BLUE) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?"); + return GetRawSprite(PALETTE_TO_DARK_BLUE, ST_RECOLOUR); + case ST_MAPGEN: + /* this shouldn't happen, overriding of ST_MAPGEN sprites is checked in LoadNextSprite() + * (the only case the check fails is when these sprites weren't even loaded...) */ + default: + NOT_REACHED(); + } +} const void *GetRawSprite(SpriteID sprite, SpriteType type) { - SpriteCache *sc; - void *p; + assert(IsMapgenSpriteID(sprite) == (type == ST_MAPGEN)); + assert(type < ST_INVALID); + + if (!SpriteExists(sprite)) { + DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite); + + /* SPR_IMG_QUERY is a BIG FAT RED ? */ + sprite = SPR_IMG_QUERY; + } - assert(sprite < _spritecache_items); + SpriteCache *sc = GetSpriteCache(sprite); - sc = GetSpriteCache(sprite); + if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc->type); /* Update LRU */ sc->lru = ++_sprite_lru_counter; - p = sc->ptr; + void *p = sc->ptr; /* Load the sprite, if it is not loaded, yet */ - if (p == NULL || sc->type != type) p = ReadSprite(sc, sprite, type); + if (p == NULL) p = ReadSprite(sc, sprite, type); return p; } |