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-rw-r--r--gfx.c9
-rw-r--r--video/sdl_v.c2
2 files changed, 9 insertions, 2 deletions
diff --git a/gfx.c b/gfx.c
index 314de65d7..4fffd9407 100644
--- a/gfx.c
+++ b/gfx.c
@@ -15,6 +15,7 @@
#include "table/control_codes.h"
#include "fontcache.h"
#include "genworld.h"
+#include "debug.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
@@ -1998,7 +1999,13 @@ bool ChangeResInGame(int w, int h)
_video_driver->change_resolution(w, h);
}
-void ToggleFullScreen(bool fs) {_video_driver->toggle_fullscreen(fs);}
+void ToggleFullScreen(bool fs)
+{
+ _video_driver->toggle_fullscreen(fs);
+ if (_fullscreen != fs && _num_resolutions == 0) {
+ DEBUG(misc, 0) ("Could not find a suitable fullscreen resolution.");
+ }
+}
static int CDECL compare_res(const void *pa, const void *pb)
{
diff --git a/video/sdl_v.c b/video/sdl_v.c
index 8e997a857..b0a25a9d7 100644
--- a/video/sdl_v.c
+++ b/video/sdl_v.c
@@ -495,7 +495,7 @@ static void SdlVideoFullScreen(bool full_screen)
{
_fullscreen = full_screen;
GetVideoModes(); // get the list of available video modes
- if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
+ if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
// switching resolution failed, put back full_screen to original status
_fullscreen ^= true;
}