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-rw-r--r--src/tunnelbridge_cmd.cpp4
-rw-r--r--src/vehicle.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index f26bd7c58..ada5f3625 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -1268,9 +1268,9 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
/* When clearing the bridge/tunnel failed there are still vehicles on/in
* the bridge/tunnel. As all *our* vehicles are already removed, they
- * must be of another owner. Therefor this must be a road bridge/tunnel.
+ * must be of another owner. Therefore this can't be rail tunnel/bridge.
* In that case we can safely reassign the ownership to OWNER_NONE. */
- assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
+ assert(GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL);
SetTileOwner(tile, OWNER_NONE);
}
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 5d57e0dba..bda5efefd 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -206,7 +206,7 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c
/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
{
- if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return NULL;
+ if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
return v;