summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/aircraft_cmd.cpp58
-rw-r--r--src/roadveh_cmd.cpp53
-rw-r--r--src/ship_cmd.cpp52
-rw-r--r--src/train_cmd.cpp50
-rw-r--r--src/vehicle.cpp65
-rw-r--r--src/vehicle_base.h8
-rw-r--r--src/vehicle_func.h8
-rw-r--r--src/vehicle_type.h10
8 files changed, 95 insertions, 209 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 0fc9b3a3a..29da2d603 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -80,7 +80,7 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
static void CrashAirplane(Vehicle *v);
-static void AircraftNextAirportPos_and_Order(Vehicle *v);
+void AircraftNextAirportPos_and_Order(Vehicle *v);
static byte GetAircraftFlyingAltitude(const Vehicle *v);
static const SpriteID _aircraft_sprite[] = {
@@ -586,59 +586,9 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
Vehicle *v = GetVehicle(p1);
- if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || v->IsInDepot()) return CMD_ERROR;
-
- if (v->current_order.IsType(OT_GOTO_DEPOT) && !(p2 & DEPOT_LOCATE_HANGAR)) {
- bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
- if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
- /* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same hangar.
- * Note: the if is (true for requesting service == true for ordered to stop in hangar) */
- if (flags & DC_EXEC) {
- v->current_order.SetDepotOrderType(ODTF_MANUAL);
- v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
-
- if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders
- if (flags & DC_EXEC) {
- /* If the orders to 'goto depot' are in the orders list (forced servicing),
- * then skip to the next order; effectively cancelling this forced service */
- if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
-
- v->current_order.MakeDummy();
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- } else {
- bool next_airport_has_hangar = true;
- StationID next_airport_index = v->u.air.targetairport;
- const Station *st = GetStation(next_airport_index);
- /* If the station is not a valid airport or if it has no hangars */
- if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
- /* the aircraft has to search for a hangar on its own */
- StationID station = FindNearestHangar(v);
-
- next_airport_has_hangar = false;
- if (station == INVALID_STATION) return CMD_ERROR;
- next_airport_index = station;
- }
+ if (v->type != VEH_AIRCRAFT) return CMD_ERROR;
- if (flags & DC_EXEC) {
- if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
-
- v->current_order.MakeGoToDepot(next_airport_index, ODTF_MANUAL);
- if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- if (v->u.air.state == FLYING && !next_airport_has_hangar) {
- /* The aircraft is now heading for a different hangar than the next in the orders */
- AircraftNextAirportPos_and_Order(v);
- }
- }
- }
-
- return CommandCost();
+ return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
@@ -1520,7 +1470,7 @@ static void AircraftLandAirplane(Vehicle *v)
/** set the right pos when heading to other airports after takeoff */
-static void AircraftNextAirportPos_and_Order(Vehicle *v)
+void AircraftNextAirportPos_and_Order(Vehicle *v)
{
if (v->current_order.IsType(OT_GOTO_STATION) ||
v->current_order.IsType(OT_GOTO_DEPOT))
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 3c90018be..2946753cd 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -468,9 +468,6 @@ bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destinati
*/
CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- Vehicle *v;
- const Depot *dep;
-
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
@@ -479,55 +476,11 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
if (!IsValidVehicleID(p1)) return CMD_ERROR;
- v = GetVehicle(p1);
+ Vehicle *v = GetVehicle(p1);
- if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
+ if (v->type != VEH_ROAD) return CMD_ERROR;
- if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
-
- if (v->IsInDepot()) return CMD_ERROR;
-
- /* If the current orders are already goto-depot */
- if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
- if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
- /* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same depot.
- * Note: the if is (true for requesting service == true for ordered to stop in depot) */
- if (flags & DC_EXEC) {
- v->current_order.SetDepotOrderType(ODTF_MANUAL);
- v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
-
- if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
- if (flags & DC_EXEC) {
- /* If the orders to 'goto depot' are in the orders list (forced servicing),
- * then skip to the next order; effectively cancelling this forced service */
- if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
-
- v->current_order.MakeDummy();
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
-
- dep = FindClosestRoadDepot(v);
- if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
-
- if (flags & DC_EXEC) {
- if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
-
- ClearSlot(v);
- v->current_order.MakeGoToDepot(dep->index, ODTF_MANUAL);
- if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
- v->dest_tile = dep->xy;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
-
- return CommandCost();
+ return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
/** Turn a roadvehicle around.
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index bcd04025f..6d55a3658 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -934,9 +934,6 @@ bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, boo
*/
CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- Vehicle *v;
- const Depot *dep;
-
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
@@ -945,54 +942,11 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (!IsValidVehicleID(p1)) return CMD_ERROR;
- v = GetVehicle(p1);
-
- if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
-
- if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
+ Vehicle *v = GetVehicle(p1);
- if (v->IsInDepot()) return CMD_ERROR;
+ if (v->type != VEH_SHIP) return CMD_ERROR;
- /* If the current orders are already goto-depot */
- if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
- if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
- /* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same depot.
- * Note: the if is (true for requesting service == true for ordered to stop in depot) */
- if (flags & DC_EXEC) {
- v->current_order.SetDepotOrderType(ODTF_MANUAL);
- v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
-
- if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
- if (flags & DC_EXEC) {
- /* If the orders to 'goto depot' are in the orders list (forced servicing),
- * then skip to the next order; effectively cancelling this forced service */
- if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
-
- v->current_order.MakeDummy();
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
-
- dep = FindClosestShipDepot(v);
- if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
-
- if (flags & DC_EXEC) {
- if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
-
- v->dest_tile = dep->xy;
- v->current_order.MakeGoToDepot(dep->index, ODTF_MANUAL);
- if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
-
- return CommandCost();
+ return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 3813178d5..39236c261 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2116,55 +2116,9 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
Vehicle *v = GetVehicle(p1);
- if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
-
- if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
-
- if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
- if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
- /* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same depot.
- * Note: the if is (true for requesting service == true for ordered to stop in depot) */
- if (flags & DC_EXEC) {
- v->current_order.SetDepotOrderType(ODTF_MANUAL);
- v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
+ if (v->type != VEH_TRAIN) return CMD_ERROR;
- if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
- if (flags & DC_EXEC) {
- /* If the orders to 'goto depot' are in the orders list (forced servicing),
- * then skip to the next order; effectively cancelling this forced service */
- if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
-
- v->current_order.MakeDummy();
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- }
- return CommandCost();
- }
-
- /* check if at a standstill (not stopped only) in a depot
- * the check is down here to make it possible to alter stop/service for trains entering the depot */
- if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && v->cur_speed == 0) return CMD_ERROR;
-
- TrainFindDepotData tfdd = FindClosestTrainDepot(v, 0);
- if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
-
- if (flags & DC_EXEC) {
- if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
-
- v->dest_tile = tfdd.tile;
- v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, ODTF_MANUAL);
- if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
- /* If there is no depot in front, reverse automatically */
- if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
- }
-
- return CommandCost();
+ return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 89cfe1b5b..c6cf4de77 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -3209,6 +3209,71 @@ void Vehicle::HandleLoading(bool mode)
InvalidateVehicleOrder(this);
}
+CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
+{
+ if (!CheckOwnership(this->owner)) return CMD_ERROR;
+ if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
+ if (this->IsInDepot()) return CMD_ERROR;
+
+ if (this->current_order.IsType(OT_GOTO_DEPOT)) {
+ bool halt_in_depot = this->current_order.GetDepotActionType() & ODATFB_HALT;
+ if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
+ /* We called with a different DEPOT_SERVICE setting.
+ * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+ * Note: the if is (true for requesting service == true for ordered to stop in depot) */
+ if (flags & DC_EXEC) {
+ this->current_order.SetDepotOrderType(ODTF_MANUAL);
+ this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+ }
+ return CommandCost();
+ }
+
+ if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
+ if (flags & DC_EXEC) {
+ /* If the orders to 'goto depot' are in the orders list (forced servicing),
+ * then skip to the next order; effectively cancelling this forced service */
+ if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->cur_order_index++;
+
+ this->current_order.MakeDummy();
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+ }
+ return CommandCost();
+ }
+
+ /* check if at a standstill (not stopped only) in a depot
+ * the check is down here to make it possible to alter stop/service for trains entering the depot */
+ if (this->type == VEH_TRAIN && IsTileDepotType(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR;
+
+ TileIndex location;
+ DestinationID destination;
+ bool reverse;
+ static const StringID no_depot[] = {STR_883A_UNABLE_TO_FIND_ROUTE_TO, STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT, STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO};
+ if (!this->FindClosestDepot (&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
+
+ if (flags & DC_EXEC) {
+ if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
+
+ this->dest_tile = location;
+ this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
+ if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+
+ /* If there is no depot in front, reverse automatically (trains only) */
+ if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
+
+ if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) {
+ /* The aircraft is now heading for a different hangar than the next in the orders */
+ extern void AircraftNextAirportPos_and_Order(Vehicle *v);
+ AircraftNextAirportPos_and_Order(this);
+ }
+
+ }
+
+ return CommandCost();
+
+}
+
void Vehicle::SetNext(Vehicle *next)
{
if (this->next != NULL) {
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index ac415fa64..55966821f 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -522,6 +522,14 @@ public:
* @return true if a depot could be found.
*/
virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { return false; }
+
+ /**
+ * Send this vehicle to the depot using the given command(s).
+ * @param flags the command flags (like execute and such).
+ * @param command the command to execute.
+ * @return the cost of the depot action.
+ */
+ CommandCost SendToDepot(uint32 flags, DepotCommand command);
};
/**
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index 460f30f5e..a884e8fd9 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -76,14 +76,6 @@ bool CanBuildVehicleInfrastructure(VehicleType type);
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
-/* Flags to add to p2 for goto depot commands */
-/* Note: bits 8-10 are used for VLW flags */
-enum {
- DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
- DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
- DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any
- DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
-};
struct GetNewVehiclePosResult {
int x, y;
diff --git a/src/vehicle_type.h b/src/vehicle_type.h
index 629c7bb3e..1fbd3da04 100644
--- a/src/vehicle_type.h
+++ b/src/vehicle_type.h
@@ -60,4 +60,14 @@ enum {
VPF_YAPF = 2, ///< Yet Another PathFinder
};
+/* Flags to add to p2 for goto depot commands */
+/* Note: bits 8-10 are used for VLW flags */
+enum DepotCommand {
+ DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
+ DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
+ DEPOT_DONT_CANCEL = (1 << 2), ///< Don't cancel current goto depot command if any
+ DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
+ DEPOT_COMMAND_MASK = 0xF,
+};
+
#endif /* VEHICLE_TYPE_H */