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-rw-r--r-- | ai/ai_event.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/ai/ai_event.h b/ai/ai_event.h index 0be131653..d1daf7804 100644 --- a/ai/ai_event.h +++ b/ai/ai_event.h @@ -7,12 +7,20 @@ # include "ai.h" /* This is how we call events (with safety-check) to GPMI */ +/* XXX -- This macro works only for some compilers (all GCCs for example). + * Some compilers on the other hand (MSCV!!) doesn't support variadic macros + * causing this to fail. There is no known solution. If you know any, please + * tell us ASAP! */ # define ai_event(player, event, ...) \ if ((player) < MAX_PLAYERS && _ai_player[(player)].module != NULL) \ gpmi_event(_ai_player[(player)].module, (event), ##__VA_ARGS__) #else /* GPMI */ +/* XXX -- Some compilers (like MSVC :() doesn't support variadic macros, + * which means we have to go to a lot of trouble to get the ai_event() ignored + * in case GPMI is disabled... KILL KILL KILL! + */ # ifdef DEF_EVENTS void CDECL empty_function(PlayerID player, int event, ...) {} # else |