diff options
-rw-r--r-- | ai.c | 2 | ||||
-rw-r--r-- | sdl.c | 21 | ||||
-rw-r--r-- | ttd.c | 1 |
3 files changed, 1 insertions, 23 deletions
@@ -3429,7 +3429,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) MarkTileDirtyByTile(aib->use_tile); } #endif -// redsq_debug(aib->use_tile); +// SetRedErrorSquare(aib->use_tile); if (rule == -1) { // cannot build, terraform after a while @@ -686,25 +686,4 @@ const HalSoundDriver _sdl_sound_driver = { SdlSoundStop, }; - -#if 0 /* XXX what the heck is that? */ -#include "viewport.h" -void redsq_debug(int tile) -{ - _thd.redsq = tile; - MarkWholeScreenDirty(); - _screen.dst_ptr = _sdl_screen->pixels; - UpdateWindows(); - - SdlVideoMakeDirty(0,0,_screen.width,_screen.height); - DrawSurfaceToScreen(); -} - -static void DbgRedraw() -{ - SdlVideoMakeDirty(0,0,_screen.width,_screen.height); - DrawSurfaceToScreen(); -} -#endif - #endif /* WITH_SDL */ @@ -52,7 +52,6 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt); extern void DoStartupNewPlayer(bool is_ai); extern void ShowOSErrorBox(const char *buf); -void redsq_debug(int tile); bool LoadSavegame(const char *filename); extern void HalGameLoop(void); |