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-rw-r--r--src/town_cmd.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 61657f3f9..ce6de7fcf 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -647,7 +647,7 @@ static RoadBits GetTownRoadMask(TileIndex tile)
* @return true if one of the neighboring tiles at the
* given distance is a road tile else
*/
-static bool NeighborIsRoadTile(TileIndex tile, int dir, RoadBlockTitleDistance dist_multi)
+static bool IsNeighborRoadTile(TileIndex tile, int dir, RoadBlockTitleDistance dist_multi)
{
return (HASBIT(GetTownRoadMask(TILE_ADD(tile, dist_multi * ToTileIndexDiff(_roadblock_tileadd[dir + 1]))), dir ^ 2) ||
HASBIT(GetTownRoadMask(TILE_ADD(tile, dist_multi * ToTileIndexDiff(_roadblock_tileadd[dir + 3]))), dir ^ 2) ||
@@ -685,11 +685,11 @@ no_slope:
default: NOT_REACHED();
case TL_ORIGINAL: /* Disallow the road if any neighboring tile has a road (distance: 1) */
- return !NeighborIsRoadTile(tile, dir, RB_TILE_DIST1);
+ return !IsNeighborRoadTile(tile, dir, RB_TILE_DIST1);
case TL_BETTER_ROADS: /* Disallow the road if any neighboring tile has a road (distance: 1 and 2). */
- return !(NeighborIsRoadTile(tile, dir, RB_TILE_DIST1) ||
- NeighborIsRoadTile(tile, dir, RB_TILE_DIST2));
+ return !(IsNeighborRoadTile(tile, dir, RB_TILE_DIST1) ||
+ IsNeighborRoadTile(tile, dir, RB_TILE_DIST2));
}
}
@@ -830,7 +830,7 @@ static RoadBits GetTownRoadGridElement(Town* t, TileIndex tile)
* @return true if there are more than 2 house tiles next
* to the current one
*/
-static bool NeighborsAreHouseTiles(TileIndex tile)
+static bool AreNeighborsHouseTiles(TileIndex tile)
{
uint counter = 0; ///< counts the house neighbor tiles
@@ -1000,7 +1000,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
case TL_3X3_GRID: /* Use 2x2 grid afterwards! */
/* Fill gap if house has enougth neighbors */
tmptile2 = TILE_ADD(tmptile, ToTileIndexDiff(_roadblock_tileadd[i]));
- if (NeighborsAreHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) {
+ if (AreNeighborsHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) {
_grow_town_result = -1;
}
@@ -1012,7 +1012,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
case TL_BETTER_ROADS: /* Use original afterwards! */
/* Fill gap if house has enougth neighbors */
tmptile2 = TILE_ADD(tmptile, ToTileIndexDiff(_roadblock_tileadd[i]));
- if (NeighborsAreHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) {
+ if (AreNeighborsHouseTiles(tmptile2) && BuildTownHouse(t1, tmptile2)) {
_grow_town_result = -1;
}