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-rw-r--r--src/industry_gui.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 61ad01213..a881237fc 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -256,6 +256,12 @@ class BuildIndustryWindow : public Window {
this->vscroll.SetCount(this->count);
}
+ /** Update status of the fund and display-chain widgets. */
+ void SetButtons()
+ {
+ this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
+ }
+
public:
BuildIndustryWindow() : Window()
{
@@ -479,7 +485,7 @@ public:
ResetObjectToPlace();
}
- this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
+ this->SetButtons();
if (this->enabled[this->selected_index] && click_count > 1) this->OnClick(pt, DPIW_FUND_WIDGET, 1);
}
break;
@@ -569,7 +575,7 @@ public:
/* Only if result does match the previous state would it require a redraw. */
if (call_back_result != this->enabled[this->selected_index]) {
this->enabled[this->selected_index] = call_back_result;
- this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
+ this->SetButtons();
this->SetDirty();
}
}
@@ -592,7 +598,7 @@ public:
const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
- this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
+ this->SetButtons();
}
};