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-rw-r--r--changelog.txt91
-rw-r--r--docs/console.txt6
-rw-r--r--readme.txt53
3 files changed, 116 insertions, 34 deletions
diff --git a/changelog.txt b/changelog.txt
index 8b75d74fc..cca891068 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,9 +1,90 @@
-0.3.5 (unreleased)
+0.3.5 (2004-12-24)
------------------------------------------------------------------------
-- Change: (OSX build) Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
-- Fix (Big Endian computers, which are mac and MorphOS): made it able to load savegames made by TTD
-- Fix (OSX build) music is now on by default again
-- Fix (OSX build) made error opens the console (app in utilities dir, not ingame console). This should fix the problem where people did not get a valid error message
+- Feature: [Network] New network, very stable, a lot of new features
+- Feature: [Network] Ingame Serverlist (with online game-servers to join)
+- Feature: [Network] Webbased Serverlist: http://servers.openttd.org/
+- Feature: [Network] Added dedicated server support
+- Feature: [Network] Cheat protection in MultiPlayer
+- Feature: [Network] Patch settings are also synced with the server
+- Feature: [Network] Chat
+- Feature: Custom currency settings
+- Feature: Per-station vehicle lists
+- Feature: More realistically sized catchment areas
+- Feature: Sticky windows
+- Feature: Even better support for newgrf-files
+- Feature: Implement improved vehicle loading algorithm
+- Feature: Even more advanced console
+- Feature: Game compiles under BEOS_SERVER
+- Feature: Game compiles under OS/2 (no network-support)
+- Feature: OpenTTD runs with the grf files of the DOS version
+- Feature: [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
+- Feature: Many more new things...
+- Add: 'l' openes the landscaping toolbar globally
+- Add: Make the town sometimes build streets on slopes
+- Add: Manpage
+- Add: New checkpoint grahpics
+- Add: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
+- Add: Windows now shows revision, release information in title bar
+- Add: Windows snap at each other
+- Change: [OSX build] Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
+- Fix: [OSX build] Music is now on by default again
+- Fix: [OSX build] Made error opens the console
+- Fix: [SDL] Added a confirmation dialog when quitting the game
+- Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck
+- Fix: Crash when making png screenshot with odd resolution (Tron)
+- Fix: Directories in *nix are now sorted alphabetically in ascending order (Tron).
+- Fix: Do not consider a road station as street when growing the town
+- Fix: Engines from other climates do not appear any more when never_expire_vehicles is enabled
+- Fix: Game options (like drive side) are not taken from the scenario when using 'new game' command
+- Fix: Order checker now correctly detects station with invalid facilities
+- Fix: Polished GUI in a lot of ways
+- Fix: Saving or loading a map doesnt pauses the game anymore
+- Fix: Some bridge part isn't displayed transparent in transparent mode
+- Fix: Starting with -r option allows all resolutions (Tron)
+- Fix: The pathfinder no longer sees rail with an other owner as a possible route.
+- Fix: Unable to select other screenshot format in Game Option
+- Fix: Unwanted town renaming
+- Fix: Vehicles slow down under bridge if the track is on a foundation
+- Fix: You can no longer change name of waypoints whom are owned by somebody else
+- Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt
+- Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
+- Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more
+- Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING,
+- Fix: [ 1085255 ] Docks now have a button to display the catchment area
+- Fix: [ 1070274 ] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
+- Fix: [ 1068269 ] Number of passangers and mail in exclusive test offer window is swapped
+- Fix: [ 1066504 ] Pause key pauses the game
+- Fix: [ 1066121 ] Resetting file name after deleting a file (dannys9)
+- Fix: [ 1066114 ] Code error in win32.c Thanks Shai
+- Fix: [ 1065247 ] Windows can be placed behind toolbar
+- Fix: [ 1064742 ] Editor Map-Menu wrong String
+- Fix: [ 1058809 ] Always report a bus/lorry station as unpassable
+- Fix: [ 1053397 ] Refit train window stays open
+- Fix: [ 1050993 ] Incorrect Tooltip in Road Vehicle List.
+- Fix: [ 1048596 ] Monorail and Maglev sounds are swapped
+- Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
+- Fix: [ 1035303 ] Bug about lowering tracks built on slopes
+- Fix: [ 1035066 ] 'Allow goto depot' turned off, no checkpoints in orders
+- Fix: [ 1034318 ] Place sign and blue message box
+- Fix: [ 1033947 ] Wrong mapping between music titles and songs
+- Fix: [ 1030393 ] Some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
+- Fix: [ 1030275 ] 'Service at' orders ignored after 2090. After 2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured.
+- Fix: [ 1029064 ] Building a station acted weird in some rare situations
+- Fix: [ 1022227 ] Ships could unload cargo at stations without docks
+- Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
+- Fix: [ 993500 ] High bridge rendering error
+- Fix: [ 991101 ] Disabled buttons flicker no more
+- Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
+- Fix: [ 985439 ] Un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it.
+- Fix: [ 982611 ] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
+- Fix: [ 967096 ] Fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
+- Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
+- Fix: [ 926105 ] Ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
+- Language: Added Spanish
+- Language: Added Catalan
+- Language: Added Icelandic
+- Language: Updated most languages
+- Fix: Many more things....
0.3.4 (2004-09-14)
diff --git a/docs/console.txt b/docs/console.txt
index ff6d7eaa0..6606e8e5b 100644
--- a/docs/console.txt
+++ b/docs/console.txt
@@ -3,6 +3,10 @@ OPENTTD INGAME CONSOLE DOCUMENTATION
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information
+*** WARNING **
+ This document is out of date
+*** WARNING **
+
HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
COMMANDS:
@@ -34,7 +38,7 @@ VARIABLES:
-> 2 = console error and debug output
*cursor_rate
--> 1-12 = defines the cursor blink interval
+-> 1-12 = defines the cursor blink interval
VARIABLE HANDLING:
diff --git a/readme.txt b/readme.txt
index ccab5bd91..e12182af1 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,6 +1,6 @@
OpenTTD README
-Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
-Release version: 0.3.4
+Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
+Release version: 0.3.5
------------------------------------------------------------------------
@@ -91,16 +91,16 @@ trghr.grf
trgir.grf
trgtr.grf
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
-TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
-to be detected correctly. A few minor graphical glitches with the DOS
-graphics remain. E.g. the autorail button in the rail toolbar doesn't look
+(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
+TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
+to be detected correctly. A few minor graphical glitches with the DOS
+graphics remain. E.g. the autorail button in the rail toolbar doesn't look
as nice as with the Windows graphics.)
-If you want music you need to copy the gm/ folder from Windows TTD into your
+If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.
-You can change the data path (which contains savegames as well) in Makefile.config
+You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.
@@ -161,9 +161,9 @@ MorphOS
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.
-The use of the online Translator service, located at http://translator.openttd.org.
+The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
-or the forums. The system is straight-forward to use, if you have any troubles, read the
+or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.
If for some reason the website is down for a longer period of time, the information below
@@ -215,32 +215,29 @@ That's all! You should now be able to select the language in the game options.
X.X) Credits:
---- --------
The OpenTTD team:
- Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
- Serge Paquet (vurlix) - Assistant project manager, coder
- Dominik Scherer (dominik81) - Coder
- Tamas Farago (Darkvater) - Coder
- Patric Stout (TrueLight) - Coder, SVN-repository and website host
- Stefan Meißner (sign_de) - Network and Console coder
- Owen Rudge (orudge) - Contributor, forum host
+ Dominik Scherer (dominik81) - Lead coder
+ Tamas Farago (Darkvater) - Lead coder
+ Patric Stout (TrueLight) - Coder, network guru, SVN-repository and website host
+ Owen Rudge (orudge) - Contributor, forum host, masterserver host
Bjarni Corfitzen (Bjarni) - MacOS port
Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
Cian Duffy (MYOB) - BeOS port / manual writing
- Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
-
+ Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
+ Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
+ Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
+
Thanks to:
Josef Drexler - For his great work on TTDPatch.
- Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
+ Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
Mike Ragsdale - OpenTTD installer
- Celestar - for his many patches, suggestions and fixes
- blathijs - for his many patches, suggestions and code documentation
+ Celestar - For his many patches, suggestions and fixes
+ blathijs - For his many patches, suggestions and code documentation
+ Tron - For his many patches, suggestions and relentless correcting of the code
+ Stefan Meißner (sign_de) - For his work on the console
pasky - Many patches, newgrf support, etc.
- Tron - relentless correcting of the code
- mivlad - some patches
- truesatan - Some patches
Michael Polnick - Some patches
Michael Blunck - Nice graphics
George - Canal graphics
All Translators - For their support to make OpenTTD a truly international game
- Bug Reporters - Thanks for all bug reports.
- Moriarty - for the tons of (annoying) bugreports
- Chris Sawyer - For an amazing game!.
+ Bug Reporters - Thanks for all bug reports
+ Chris Sawyer - For an amazing game!