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-rw-r--r--src/town_cmd.cpp3
-rw-r--r--src/unmovable_cmd.cpp5
2 files changed, 7 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index c2d87cb6c..1fa6fa97a 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1928,7 +1928,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
PlayerID old;
CommandCost r;
- if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
+ /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
+ if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (!IsTileType(tile, MP_HOUSE) &&
!IsTileType(tile, MP_CLEAR) &&
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index ee486cbfa..c3495d715 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -110,6 +110,8 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
return cost;
}
+static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
+
static void DrawTile_Unmovable(TileInfo *ti)
{
@@ -132,6 +134,9 @@ static void DrawTile_Unmovable(TileInfo *ti)
}
case UNMOVABLE_STATUE:
+ /* This should prevent statues from sinking into the ground when on a slope. */
+ if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
+
DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));