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-rw-r--r--src/video/sdl_v.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 1750c98c6..ba2786dbe 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -46,6 +46,7 @@ static Palette _local_palette;
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
static int _use_hwpalette;
+static int _requested_hwpalette; /* Did we request a HWPALETTE for the current video mode? */
void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
{
@@ -326,8 +327,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen);
if (_sdl_realscreen != NULL) {
- bool have_hwpalette = ((_sdl_realscreen->flags & SDL_HWPALETTE) == SDL_HWPALETTE);
- if (have_hwpalette != want_hwpalette) {
+ if (_requested_hwpalette != want_hwpalette) {
/* SDL (at least the X11 driver), reuses the
* same window and palette settings when the bpp
* (and a few flags) are the same. Since we need
@@ -335,11 +335,6 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
* when switching between fullscreen and
* windowed), we restart the entire video
* subsystem to force creating a new window.
- *
- * Note that checking the SDL_HWPALETTE on the
- * existing window might not be accurate when
- * SDL is running with its own shadow surface,
- * but this should not normally be a problem.
*/
DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO);
@@ -347,6 +342,11 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
ClaimMousePointer();
}
}
+ /* Remember if we wanted a hwpalette. We can't reliably query
+ * SDL for the SDL_HWPALETTE flag, since it might get set even
+ * though we didn't ask for it (when SDL creates a shadow
+ * surface, for example). */
+ _requested_hwpalette = want_hwpalette;
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));