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-rw-r--r--src/lang/english.txt1
-rw-r--r--src/newgrf_config.h5
-rw-r--r--src/rail_cmd.cpp4
-rw-r--r--src/train.h4
-rw-r--r--src/train_cmd.cpp31
5 files changed, 34 insertions, 11 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 8be19adcc..76397e6f5 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2466,6 +2466,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
+STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' changed powered-wagon state when not inside a depot.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
diff --git a/src/newgrf_config.h b/src/newgrf_config.h
index c4f268e02..e553a01d0 100644
--- a/src/newgrf_config.h
+++ b/src/newgrf_config.h
@@ -39,8 +39,9 @@ enum GRFStatus {
/** Encountered GRF bugs */
enum GRFBugs {
- GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
- GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
+ GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
+ GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
+ GBUG_VEH_POWERED_WAGON, ///< Powered wagon changed poweredness state when not inside a depot
};
/** Status of post-gameload GRF compatibility check */
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index cab0a304c..a2dcf650d 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -1380,7 +1380,6 @@ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
{
if (v->type != VEH_TRAIN) return NULL;
- /* Similar checks as in Train::PowerChanged() */
TrainList *affected_trains = static_cast<TrainList*>(data);
affected_trains->Include(Train::From(v)->First());
@@ -1583,8 +1582,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* Railtype changed, update trains as when entering different track */
for (Train **v = affected_trains.Begin(); v != affected_trains.End(); v++) {
- (*v)->PowerChanged();
- (*v)->UpdateAcceleration();
+ (*v)->RailtypeChanged();
}
}
diff --git a/src/train.h b/src/train.h
index 885130ba7..2f51871c9 100644
--- a/src/train.h
+++ b/src/train.h
@@ -145,6 +145,8 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
void ConsistChanged(bool same_length);
+ void RailtypeChanged();
+
int UpdateSpeed();
void UpdateAcceleration();
@@ -372,7 +374,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
protected: // These functions should not be called outside acceleration code.
- void UpdateVisualEffect();
+ void UpdateVisualEffect(bool allow_power_change);
/**
* Allows to know the power value that this vehicle will use.
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 442c7d680..70c275925 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -130,10 +130,27 @@ void CheckTrainsLengths()
}
/**
+ * Update visual effect, power and acceleration caches.
+ * Called when a vehicle in the consist enters a different railtype.
+ */
+void Train::RailtypeChanged()
+{
+ for (Train *u = this; u != NULL; u = u->Next()) {
+ /* The wagon-is-powered-state should not change, so the weight does not change. */
+ u->UpdateVisualEffect(false);
+ }
+ this->PowerChanged();
+ if (this->IsFrontEngine()) this->UpdateAcceleration();
+}
+
+/**
* Update the cached visual effect.
+ * @param allow_power_change true if the wagon-is-powered-state may change.
*/
-void Train::UpdateVisualEffect()
+void Train::UpdateVisualEffect(bool allow_power_change)
{
+ byte powered_before = this->tcache.cached_vis_effect & 0x80;
+
const Engine *e = Engine::Get(this->engine_type);
if (e->u.rail.visual_effect != 0) {
this->tcache.cached_vis_effect = e->u.rail.visual_effect;
@@ -156,6 +173,11 @@ void Train::UpdateVisualEffect()
if (callback != CALLBACK_FAILED) this->tcache.cached_vis_effect = GB(callback, 0, 8);
}
+
+ if (!allow_power_change && powered_before != (this->tcache.cached_vis_effect & 0x80)) {
+ this->tcache.cached_vis_effect ^= 0x80;
+ ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
+ }
}
/**
@@ -215,7 +237,7 @@ void Train::ConsistChanged(bool same_length)
u->colourmap = PAL_NONE;
/* Update powered-wagon-status and visual effect */
- u->UpdateVisualEffect();
+ u->UpdateVisualEffect(true);
if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
UsesWagonOverride(u) && !HasBit(u->tcache.cached_vis_effect, 7)) {
@@ -1566,7 +1588,7 @@ static void ReverseTrainSwapVeh(Train *v, int l, int r)
}
/* Update power of the train in case tiles were different rail type. */
- v->PowerChanged();
+ v->RailtypeChanged();
}
@@ -3367,8 +3389,7 @@ static void TrainController(Train *v, Vehicle *nomove)
v->tile = gp.new_tile;
if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
- v->First()->PowerChanged();
- v->First()->UpdateAcceleration();
+ v->First()->RailtypeChanged();
}
v->track = chosen_track;