diff options
-rw-r--r-- | src/settings.cpp | 40 |
1 files changed, 26 insertions, 14 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 38108c5ac..ddcfa1285 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1793,26 +1793,37 @@ static const SettingDesc _currency_settings[] = { #undef NO #undef CR +/** + * Prepare for reading and old diff_custom by zero-ing the memory. + */ static void PrepareOldDiffCustom() { memset(_old_diff_custom, 0, sizeof(_old_diff_custom)); } -static void HandleOldDiffCustom() +/** + * Reading of the old diff_custom array and transforming it to the new format. + * @param savegame is it read from the config or savegame. In the latter case + * we are sure there is an array; in the former case we have + * to check that. + */ +static void HandleOldDiffCustom(bool savegame) { - uint options_to_load = GAME_DIFFICULTY_NUM - (CheckSavegameVersion(4) ? 1 : 0); + uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0); - /* If we did read to old_diff_custom, then at least one value must be non 0. */ - bool old_diff_custom_used = false; - for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) { - old_diff_custom_used = (_old_diff_custom[i] != 0); - } + if (!savegame) { + /* If we did read to old_diff_custom, then at least one value must be non 0. */ + bool old_diff_custom_used = false; + for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) { + old_diff_custom_used = (_old_diff_custom[i] != 0); + } - if (!old_diff_custom_used) return; + if (!old_diff_custom_used) return; + } for (uint i = 0; i < options_to_load; i++) { const SettingDesc *sd = &_patch_settings[i]; - void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings, &sd->save); + void *var = GetVariableAddress(savegame ? &_settings : &_settings_newgame, &sd->save); Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i])); } } @@ -1983,10 +1994,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); #endif /* WIN32 */ - PrepareOldDiffCustom(); - proc(ini, _gameopt_settings, "gameopt", &_settings_newgame); - HandleOldDiffCustom(); - proc(ini, _patch_settings, "patches", &_settings_newgame); proc(ini, _currency_settings,"currency", &_custom_currency); @@ -2002,6 +2009,11 @@ void LoadFromConfig() { IniFile *ini = ini_load(_config_file); ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one + + PrepareOldDiffCustom(); + ini_load_settings(ini, _gameopt_settings, "gameopt", &_settings_newgame); + HandleOldDiffCustom(false); + HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false); _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true); @@ -2247,7 +2259,7 @@ static void Load_OPTS() * autosave-frequency stays when joining a network-server */ PrepareOldDiffCustom(); LoadSettings(_gameopt_settings, &_settings); - HandleOldDiffCustom(); + HandleOldDiffCustom(true); } static void Load_PATS() |