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-rw-r--r--scripts/autoexec.scr.example6
-rw-r--r--scripts/readme.txt20
2 files changed, 20 insertions, 6 deletions
diff --git a/scripts/autoexec.scr.example b/scripts/autoexec.scr.example
new file mode 100644
index 000000000..3057ea971
--- /dev/null
+++ b/scripts/autoexec.scr.example
@@ -0,0 +1,6 @@
+#
+# send chat messages from the console with
+#
+# ] s i love this chat
+#
+alias "s" "say %!" \ No newline at end of file
diff --git a/scripts/readme.txt b/scripts/readme.txt
index 8c126a3a2..0248c4326 100644
--- a/scripts/readme.txt
+++ b/scripts/readme.txt
@@ -3,12 +3,20 @@ Scripting
OpenTTD supports scripts.
- - 'on_client.scr' is executed when you join a server as client
- - 'on_server.scr' is executed when you start a server / dedicated server
- - 'on_dedicated.scr' is additionally executed when you start a dedicated server
- - 'pre_server.scr' is executed before the server is started
- - 'pre_dedicated.scr' is additionally executed when you start a dedicated server
- - 'autoexec.scr' is executed on gamestart [use this for custom aliases per ex.]
+local scripts:
+ - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
+
++network scripts:
+ should be used to set client optimization settings:
+ - 'on_client.scr' is executed when you join a server [all clients]
+
+ should be used to set the servers port/ip and/or server optimization settings/patches:
+ - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
+ - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
+
+ should be used to set the servers name, password and so on:
+ - 'on_server.scr' is executed after starting a server [dedicated and in-game]
+ - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
For examples how a script can look, check the .example examples.