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-rw-r--r--src/network/network_admin.cpp3
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_client.h2
-rw-r--r--src/network/network_server.cpp5
4 files changed, 5 insertions, 7 deletions
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index 057ce32c0..dfe09344a 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -664,8 +664,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
{
if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
- char password[NETWORK_PASSWORD_LENGTH];
- p->Recv_string(password, sizeof(password));
+ std::string password = p->Recv_string(NETWORK_PASSWORD_LENGTH);
if (_settings_client.network.admin_password.empty() ||
_settings_client.network.admin_password.compare(password) != 0) {
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 4740849a0..7e2c7bb23 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -516,7 +516,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
* @param pass The password for the remote command.
* @param command The actual command.
*/
-NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const char *pass, const char *command)
+NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const char *command)
{
Packet *p = new Packet(PACKET_CLIENT_RCON);
p->Send_string(pass);
diff --git a/src/network/network_client.h b/src/network/network_client.h
index baf4f5996..7d0d22810 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -96,7 +96,7 @@ public:
static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data);
static NetworkRecvStatus SendSetPassword(const std::string &password);
static NetworkRecvStatus SendSetName(const char *name);
- static NetworkRecvStatus SendRCon(const char *password, const char *command);
+ static NetworkRecvStatus SendRCon(const std::string &password, const char *command);
static NetworkRecvStatus SendMove(CompanyID company, const std::string &password);
static bool IsConnected();
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 314407348..7b77c76c4 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1431,15 +1431,14 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
{
if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
- char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
- p->Recv_string(pass, sizeof(pass));
+ std::string password = p->Recv_string(NETWORK_PASSWORD_LENGTH);
p->Recv_string(command, sizeof(command));
- if (_settings_client.network.rcon_password.compare(pass) != 0) {
+ if (_settings_client.network.rcon_password.compare(password) != 0) {
DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
return NETWORK_RECV_STATUS_OKAY;
}