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-rw-r--r--ai/default/default.c11
-rw-r--r--viewport.c42
2 files changed, 0 insertions, 53 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index d286fbc31..e187b360e 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3388,17 +3388,6 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
// check if the aircraft stuff can be built there.
rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, p->ai.build_kind, &cost);
-#if 0
- if (!IsTileType(aib->use_tile, MP_STREET) &&
- !IsTileType(aib->use_tile, MP_RAILWAY) &&
- !IsTileType(aib->use_tile, MP_STATION)
- ) {
-
- SetTileHeight(aib->use_tile, 1);
- MakeCompanyHQ(aib->use_tile, _current_player);
- MarkTileDirtyByTile(aib->use_tile);
- }
-#endif
// SetRedErrorSquare(aib->use_tile);
if (rule == -1) {
diff --git a/viewport.c b/viewport.c
index 30ae9f9be..d47099902 100644
--- a/viewport.c
+++ b/viewport.c
@@ -546,44 +546,6 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
return ss;
}
-
-#ifdef DEBUG_HILIGHT_MARKED_TILES
-
-static void DrawHighlighedTile(const TileInfo *ti)
-{
- if (_m[ti->tile].extra & 0x80) {
- DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
- }
-}
-
-int _debug_marked_tiles, _debug_red_tiles;
-
-// Helper functions that allow you mark a tile as red.
-void DebugMarkTile(TileIndex tile) {
- _debug_marked_tiles++;
- if (_m[tile].extra & 0x80)
- return;
- _debug_red_tiles++;
- MarkTileDirtyByTile(tile);
- _m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
-}
-
-void DebugClearMarkedTiles()
-{
- uint size = MapSize(), i;
- for (i = 0; i != size; i++) {
- if (_m[i].extra & 0x80) {
- _m[i].extra &= ~0x80;
- MarkTileDirtyByTile(i);
- }
- }
- _debug_red_tiles = 0;
- _debug_red_tiles = 0;
-}
-
-
-#endif
-
static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
{
if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
@@ -629,10 +591,6 @@ static void DrawTileSelection(const TileInfo *ti)
{
uint32 image;
-#ifdef DEBUG_HILIGHT_MARKED_TILES
- DrawHighlighedTile(ti);
-#endif
-
// Draw a red error square?
if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);