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-rw-r--r--src/build_vehicle_gui.cpp4
-rw-r--r--src/command.cpp2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index ceea90c5b..3677d0afe 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -13,6 +13,7 @@
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
+#include "network/network.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
@@ -971,6 +972,9 @@ struct BuildVehicleWindow : Window {
* So we just hide it, and enlarge the Rename button by the now vacant place. */
if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
+ /* disable renaming engines in network games if you are not the server */
+ this->SetWidgetDisabledState(WID_BV_RENAME, _networking && !_network_server);
+
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
diff --git a/src/command.cpp b/src/command.cpp
index d0d08ca31..40071810f 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -261,7 +261,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdWantEnginePreview, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_WANT_ENGINE_PREVIEW
DEF_CMD(CmdRenameVehicle, CMD_STR_CTRL, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_VEHICLE
- DEF_CMD(CmdRenameEngine, CMD_STR_CTRL, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_ENGINE
+ DEF_CMD(CmdRenameEngine, CMD_STR_CTRL | CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_ENGINE
DEF_CMD(CmdRenameCompany, CMD_STR_CTRL, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_COMPANY
DEF_CMD(CmdRenamePresident, CMD_STR_CTRL, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_PRESIDENT