diff options
-rw-r--r-- | src/group_gui.cpp | 965 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 670 | ||||
-rw-r--r-- | src/vehicle_gui.h | 8 |
3 files changed, 806 insertions, 837 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp index d797cc628..25760924e 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -30,16 +30,6 @@ typedef GUIList<const Group*> GUIGroupList; -struct groupveh_d : vehiclelist_d { - GroupID group_sel; - VehicleID vehicle_sel; - - GUIGroupList groups; -}; -assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d)); -assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d)); - - static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type) { uint n = 0; @@ -132,6 +122,35 @@ enum GroupListWidgets { GRP_WIDGET_RESIZE, }; +enum GroupActionListFunction { + GALF_REPLACE, + GALF_SERVICE, + GALF_DEPOT, + GALF_ADD_SHARED, + GALF_REMOVE_ALL, +}; + +/** + * Update/redraw the group action dropdown + * @param w the window the dropdown belongs to + * @param gid the currently selected group in the window + */ +static void ShowGroupActionDropdown(Window *w, GroupID gid) +{ + DropDownList *list = new DropDownList(); + + list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false)); + list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false)); + list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false)); + + if (IsValidGroupID(gid)) { + list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false)); + list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false)); + } + + ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); +} + static const Widget _group_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, @@ -163,617 +182,575 @@ static const Widget _group_widgets[] = { }; -static void CreateVehicleGroupWindow(Window *w) -{ - const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8); - groupveh_d *gv = &WP(w, groupveh_d); - GUIVehicleList *vl = &gv->vehicles; - GUIGroupList *gl = &gv->groups; +struct VehicleGroupWindow : public Window, public VehicleListBase { + GroupID group_sel; + VehicleID vehicle_sel; + GUIGroupList groups; - w->caption_color = owner; - w->hscroll.cap = 224; - w->resize.step_width = 1; + VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number) + { + const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); + + this->caption_color = owner; + this->hscroll.cap = 224; + this->resize.step_width = 1; + + switch (this->vehicle_type) { + default: NOT_REACHED(); + case VEH_TRAIN: + case VEH_ROAD: + this->vscroll.cap = 9; + this->vscroll2.cap = 6; + this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; + break; + case VEH_SHIP: + case VEH_AIRCRAFT: + this->vscroll.cap = 9; + this->vscroll2.cap = 4; + this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2; + break; + } - switch (gv->vehicle_type) { - default: NOT_REACHED(); - case VEH_TRAIN: - case VEH_ROAD: - w->vscroll.cap = 9; - w->vscroll2.cap = 6; - w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; - break; - case VEH_SHIP: - case VEH_AIRCRAFT: - w->vscroll.cap = 9; - w->vscroll2.cap = 4; - w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2; - break; - } + this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1; + this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1; - w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1; - w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1; + switch (this->vehicle_type) { + default: NOT_REACHED(); + case VEH_TRAIN: this->sorting = &_sorting.train; break; + case VEH_ROAD: this->sorting = &_sorting.roadveh; break; + case VEH_SHIP: this->sorting = &_sorting.ship; break; + case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; + } - switch (gv->vehicle_type) { - default: NOT_REACHED(); - case VEH_TRAIN: gv->sorting = &_sorting.train; break; - case VEH_ROAD: gv->sorting = &_sorting.roadveh; break; - case VEH_SHIP: gv->sorting = &_sorting.ship; break; - case VEH_AIRCRAFT: gv->sorting = &_sorting.aircraft; break; - } + this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); - gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); + this->vehicles.sort_list = NULL; + this->vehicles.sort_type = this->sorting->criteria; + this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE); + this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer - vl->sort_list = NULL; - vl->sort_type = gv->sorting->criteria; - vl->flags = VL_REBUILD | (gv->sorting->order ? VL_DESC : VL_NONE); - vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer + this->groups.sort_list = NULL; + this->groups.flags = VL_REBUILD | VL_NONE; + this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer - gl->sort_list = NULL; - gl->flags = VL_REBUILD | VL_NONE; - gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer + this->group_sel = ALL_GROUP; + this->vehicle_sel = INVALID_VEHICLE; - gv->group_sel = ALL_GROUP; - gv->vehicle_sel = INVALID_VEHICLE; + switch (this->vehicle_type) { + case VEH_TRAIN: + this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; + this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; - switch (gv->vehicle_type) { - case VEH_TRAIN: - w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; - w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; + this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN; + this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN; + this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN; + break; - w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN; - w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN; - w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN; - break; + case VEH_ROAD: + this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; + this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; - case VEH_ROAD: - w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; - w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; + this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH; + this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH; + this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH; + break; - w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH; - w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH; - w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH; - break; + case VEH_SHIP: + this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; + this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; - case VEH_SHIP: - w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; - w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; + this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP; + this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP; + this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP; + break; - w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP; - w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP; - w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP; - break; + case VEH_AIRCRAFT: + this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; + this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; - case VEH_AIRCRAFT: - w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; - w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; + this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT; + this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT; + this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT; + break; - w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT; - w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT; - w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT; - break; + default: NOT_REACHED(); + } - default: NOT_REACHED(); + this->FindWindowPlacementAndResize(desc); } -} - -enum GroupActionListFunction { - GALF_REPLACE, - GALF_SERVICE, - GALF_DEPOT, - GALF_ADD_SHARED, - GALF_REMOVE_ALL, -}; -/** - * Update/redraw the group action dropdown - * @param w the window the dropdown belongs to - * @param gid the currently selected group in the window - */ -static void ShowGroupActionDropdown(Window *w, GroupID gid) -{ - DropDownList *list = new DropDownList(); - - list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false)); - list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false)); - list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false)); - - if (IsValidGroupID(gid)) { - list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false)); - list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false)); + ~VehicleGroupWindow() + { + free((void*)this->vehicles.sort_list); + free((void*)this->groups.sort_list); } - ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); -} - -/** - * bitmask for w->window_number - * 0-7 PlayerID (owner) - * 11-15 vehicle type - **/ -static void GroupWndProc(Window *w, WindowEvent *e) -{ - const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8); - groupveh_d *gv = &WP(w, groupveh_d); - GUIVehicleList *vl = &gv->vehicles; - GUIGroupList *gl = &gv->groups; - - gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); - - switch(e->event) { - case WE_INVALIDATE_DATA: - vl->flags |= VL_REBUILD; - gl->flags |= VL_REBUILD; - if (!(IsAllGroupID(gv->group_sel) || IsDefaultGroupID(gv->group_sel) || IsValidGroupID(gv->group_sel))) { - gv->group_sel = ALL_GROUP; - HideDropDownMenu(w); - } - w->SetDirty(); - break; - - case WE_CREATE: - CreateVehicleGroupWindow(w); - break; - - case WE_PAINT: { - int x = 203; - int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET; - int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; - int max; - int i; + virtual void OnInvalidateData(int data) + { + this->vehicles.flags |= VL_REBUILD; + this->groups.flags |= VL_REBUILD; + if (!(IsAllGroupID(this->group_sel) || IsDefaultGroupID(this->group_sel) || IsValidGroupID(this->group_sel))) { + this->group_sel = ALL_GROUP; + HideDropDownMenu(this); + } + this->SetDirty(); + } - /* If we select the all vehicles, gv->list will contain all vehicles of the player - * else gv->list will contain all vehicles which belong to the selected group */ - BuildVehicleList(gv, owner, gv->group_sel, IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); - SortVehicleList(gv); + virtual void OnPaint() + { + const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); + int x = 203; + int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET; + int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; + int max; + int i; + /* If we select the all vehicles, this->list will contain all vehicles of the player + * else this->list will contain all vehicles which belong to the selected group */ + BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); + SortVehicleList(this); - BuildGroupList(gl, owner, gv->vehicle_type); - SortGroupList(gl); - SetVScrollCount(w, gl->list_length); - SetVScroll2Count(w, vl->list_length); + BuildGroupList(&this->groups, owner, this->vehicle_type); + SortGroupList(&this->groups); - /* The drop down menu is out, *but* it may not be used, retract it. */ - if (vl->list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) { - w->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); - HideDropDownMenu(w); - } + SetVScrollCount(this, this->groups.list_length); + SetVScroll2Count(this, this->vehicles.list_length); - /* Disable all lists management button when the list is empty */ - w->SetWidgetsDisabledState(vl->list_length == 0 || _local_player != owner, - GRP_WIDGET_STOP_ALL, - GRP_WIDGET_START_ALL, - GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, - WIDGET_LIST_END); - - /* Disable the group specific function when we select the default group or all vehicles */ - w->SetWidgetsDisabledState(IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel) || _local_player != owner, - GRP_WIDGET_DELETE_GROUP, - GRP_WIDGET_RENAME_GROUP, - GRP_WIDGET_REPLACE_PROTECTION, - WIDGET_LIST_END); - - /* Disable remaining buttons for non-local player - * Needed while changing _local_player, eg. by cheats - * All procedures (eg. move vehicle to another group) - * verify, whether you are the owner of the vehicle, - * so it doesn't have to be disabled - */ - w->SetWidgetsDisabledState(_local_player != owner, - GRP_WIDGET_CREATE_GROUP, - GRP_WIDGET_AVAILABLE_VEHICLES, - WIDGET_LIST_END); - - - /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption - We list all vehicles or ungrouped vehicles */ - if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) { - SetDParam(0, owner); - SetDParam(1, vl->list_length); - - switch (gv->vehicle_type) { - case VEH_TRAIN: - w->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN; - break; - case VEH_ROAD: - w->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH; - break; - case VEH_SHIP: - w->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP; - break; - case VEH_AIRCRAFT: - w->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT; - break; - default: NOT_REACHED(); - } - } else { - const Group *g = GetGroup(gv->group_sel); - - SetDParam(0, g->index); - SetDParam(1, g->num_vehicle); + /* The drop down menu is out, *but* it may not be used, retract it. */ + if (this->vehicles.list_length == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) { + this->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); + HideDropDownMenu(this); + } - switch (gv->vehicle_type) { - case VEH_TRAIN: - w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN; - break; - case VEH_ROAD: - w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH; - break; - case VEH_SHIP: - w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP; - break; - case VEH_AIRCRAFT: - w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION; - w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT; - break; - default: NOT_REACHED(); - } + /* Disable all lists management button when the list is empty */ + this->SetWidgetsDisabledState(this->vehicles.list_length == 0 || _local_player != owner, + GRP_WIDGET_STOP_ALL, + GRP_WIDGET_START_ALL, + GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, + WIDGET_LIST_END); + + /* Disable the group specific function when we select the default group or all vehicles */ + this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_player != owner, + GRP_WIDGET_DELETE_GROUP, + GRP_WIDGET_RENAME_GROUP, + GRP_WIDGET_REPLACE_PROTECTION, + WIDGET_LIST_END); + + /* Disable remaining buttons for non-local player + * Needed while changing _local_player, eg. by cheats + * All procedures (eg. move vehicle to another group) + * verify, whether you are the owner of the vehicle, + * so it doesn't have to be disabled + */ + this->SetWidgetsDisabledState(_local_player != owner, + GRP_WIDGET_CREATE_GROUP, + GRP_WIDGET_AVAILABLE_VEHICLES, + WIDGET_LIST_END); + + + /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption + We list all vehicles or ungrouped vehicles */ + if (IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel)) { + SetDParam(0, owner); + SetDParam(1, this->vehicles.list_length); + + switch (this->vehicle_type) { + case VEH_TRAIN: + this->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN; + break; + case VEH_ROAD: + this->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH; + break; + case VEH_SHIP: + this->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP; + break; + case VEH_AIRCRAFT: + this->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT; + break; + default: NOT_REACHED(); } + } else { + const Group *g = GetGroup(this->group_sel); - /* Set text of sort by dropdown */ - w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[vl->sort_type]; + SetDParam(0, g->index); + SetDParam(1, g->num_vehicle); - DrawWindowWidgets(w); - - /* Draw Matrix Group - * The selected group is drawn in white */ - StringID str_all_veh, str_no_group_veh; - - switch (gv->vehicle_type) { + switch (this->vehicle_type) { case VEH_TRAIN: - str_all_veh = STR_GROUP_ALL_TRAINS; - str_no_group_veh = STR_GROUP_DEFAULT_TRAINS; + this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN; break; case VEH_ROAD: - str_all_veh = STR_GROUP_ALL_ROADS; - str_no_group_veh = STR_GROUP_DEFAULT_ROADS; + this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH; break; case VEH_SHIP: - str_all_veh = STR_GROUP_ALL_SHIPS; - str_no_group_veh = STR_GROUP_DEFAULT_SHIPS; + this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP; break; case VEH_AIRCRAFT: - str_all_veh = STR_GROUP_ALL_AIRCRAFTS; - str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS; + this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION; + this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT; break; default: NOT_REACHED(); } - DrawString(10, y1, str_all_veh, IsAllGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK); + } - y1 += 13; + /* Set text of sort by dropdown */ + this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.sort_type]; + + DrawWindowWidgets(this); + + /* Draw Matrix Group + * The selected group is drawn in white */ + StringID str_all_veh, str_no_group_veh; + + switch (this->vehicle_type) { + case VEH_TRAIN: + str_all_veh = STR_GROUP_ALL_TRAINS; + str_no_group_veh = STR_GROUP_DEFAULT_TRAINS; + break; + case VEH_ROAD: + str_all_veh = STR_GROUP_ALL_ROADS; + str_no_group_veh = STR_GROUP_DEFAULT_ROADS; + break; + case VEH_SHIP: + str_all_veh = STR_GROUP_ALL_SHIPS; + str_no_group_veh = STR_GROUP_DEFAULT_SHIPS; + break; + case VEH_AIRCRAFT: + str_all_veh = STR_GROUP_ALL_AIRCRAFTS; + str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS; + break; + default: NOT_REACHED(); + } + DrawString(10, y1, str_all_veh, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK); - DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK); + y1 += 13; - max = min(w->vscroll.pos + w->vscroll.cap, gl->list_length); - for (i = w->vscroll.pos ; i < max ; ++i) { - const Group *g = gl->sort_list[i]; + DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK); - assert(g->owner == owner); + max = min(this->vscroll.pos + this->vscroll.cap, this->groups.list_length); + for (i = this->vscroll.pos ; i < max ; ++i) { + const Group *g = this->groups.sort_list[i]; - y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY; + assert(g->owner == owner); - /* draw the selected group in white, else we draw it in black */ - SetDParam(0, g->index); - DrawString(10, y1, STR_GROUP_NAME, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK); + y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY; - /* draw the number of vehicles of the group */ - SetDParam(0, g->num_vehicle); - DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK); - } + /* draw the selected group in white, else we draw it in black */ + SetDParam(0, g->index); + DrawString(10, y1, STR_GROUP_NAME, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK); - DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, vl->flags & VL_DESC ? SBS_DOWN : SBS_UP); + /* draw the number of vehicles of the group */ + SetDParam(0, g->num_vehicle); + DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK); + } - /* Draw Matrix Vehicle according to the vehicle list built before */ - max = min(w->vscroll2.pos + w->vscroll2.cap, vl->list_length); - for (i = w->vscroll2.pos ; i < max ; ++i) { - const Vehicle* v = vl->sort_list[i]; + DrawSortButtonState(this, GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP); - assert(v->type == gv->vehicle_type && v->owner == owner); + /* Draw Matrix Vehicle according to the vehicle list built before */ + max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.list_length); + for (i = this->vscroll2.pos ; i < max ; ++i) { + const Vehicle* v = this->vehicles.sort_list[i]; - DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0); - DrawVehicleProfitButton(v, x, y2 + 13); + assert(v->type == this->vehicle_type && v->owner == owner); - SetDParam(0, v->unitnumber); - DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING); + DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0); + DrawVehicleProfitButton(v, x, y2 + 13); - if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2); + SetDParam(0, v->unitnumber); + DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING); - SetDParam(0, v->GetDisplayProfitThisYear()); - SetDParam(1, v->GetDisplayProfitLastYear()); - DrawString(x + 19, y2 + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); + if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2); - if (IsValidGroupID(v->group_id)) { - SetDParam(0, v->group_id); - DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK); - } + SetDParam(0, v->GetDisplayProfitThisYear()); + SetDParam(1, v->GetDisplayProfitLastYear()); + DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); - y2 += w->resize.step_height; + if (IsValidGroupID(v->group_id)) { + SetDParam(0, v->group_id); + DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK); } - break; + y2 += this->resize.step_height; } + } - case WE_CLICK: - if (e->we.click.widget != GRP_WIDGET_SORT_BY_DROPDOWN && e->we.click.widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(w); + virtual void OnClick(Point pt, int widget) + { + if (widget != GRP_WIDGET_SORT_BY_DROPDOWN && widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(this); - switch(e->we.click.widget) { - case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending - vl->flags ^= VL_DESC; - vl->flags |= VL_RESORT; + switch(widget) { + case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending + this->vehicles.flags ^= VL_DESC; + this->vehicles.flags |= VL_RESORT; - gv->sorting->order = !!(vl->flags & VL_DESC); - w->SetDirty(); - break; + this->sorting->order = !!(this->vehicles.flags & VL_DESC); + this->SetDirty(); + break; - case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu - ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); - return; + case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu + ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); + return; - case GRP_WIDGET_ALL_VEHICLES: // All vehicles button - if (!IsAllGroupID(gv->group_sel)) { - gv->group_sel = ALL_GROUP; - vl->flags |= VL_REBUILD; - w->SetDirty(); - } - break; - - case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button - if (!IsDefaultGroupID(gv->group_sel)) { - gv->group_sel = DEFAULT_GROUP; - vl->flags |= VL_REBUILD; - w->SetDirty(); - } - break; + case GRP_WIDGET_ALL_VEHICLES: // All vehicles button + if (!IsAllGroupID(this->group_sel)) { + this->group_sel = ALL_GROUP; + this->vehicles.flags |= VL_REBUILD; + this->SetDirty(); + } + break; - case GRP_WIDGET_LIST_GROUP: { // Matrix Group - uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; + case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button + if (!IsDefaultGroupID(this->group_sel)) { + this->group_sel = DEFAULT_GROUP; + this->vehicles.flags |= VL_REBUILD; + this->SetDirty(); + } + break; - if (id_g >= w->vscroll.cap) return; + case GRP_WIDGET_LIST_GROUP: { // Matrix Group + uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; - id_g += w->vscroll.pos; + if (id_g >= this->vscroll.cap) return; - if (id_g >= gl->list_length) return; + id_g += this->vscroll.pos; - gv->group_sel = gl->sort_list[id_g]->index;; + if (id_g >= this->groups.list_length) return; - vl->flags |= VL_REBUILD; - w->SetDirty(); - break; - } + this->group_sel = this->groups.sort_list[id_g]->index;; - case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle - uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height; - const Vehicle *v; + this->vehicles.flags |= VL_REBUILD; + this->SetDirty(); + break; + } - if (id_v >= w->vscroll2.cap) return; // click out of bounds + case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle + uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height; + const Vehicle *v; - id_v += w->vscroll2.pos; + if (id_v >= this->vscroll2.cap) return; // click out of bounds - if (id_v >= vl->list_length) return; // click out of list bound + id_v += this->vscroll2.pos; - v = vl->sort_list[id_v]; + if (id_v >= this->vehicles.list_length) return; // click out of list bound - gv->vehicle_sel = v->index; + v = this->vehicles.sort_list[id_v]; - if (v->IsValid()) { - SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, w); - _cursor.vehchain = true; - } + this->vehicle_sel = v->index; - w->SetDirty(); - break; + if (v->IsValid()) { + SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, this); + _cursor.vehchain = true; } - case GRP_WIDGET_CREATE_GROUP: // Create a new group - DoCommandP(0, gv->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE)); - break; + this->SetDirty(); + break; + } - case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group - GroupID group = gv->group_sel; - gv->group_sel = ALL_GROUP; + case GRP_WIDGET_CREATE_GROUP: // Create a new group + DoCommandP(0, this->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE)); + break; - DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE)); - break; - } + case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group + GroupID group = this->group_sel; + this->group_sel = ALL_GROUP; - case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup - assert(IsValidGroupID(gv->group_sel)); + DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE)); + break; + } - const Group *g = GetGroup(gv->group_sel); + case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup + assert(IsValidGroupID(this->group_sel)); - SetDParam(0, g->index); - ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, w, CS_ALPHANUMERAL); - } break; + const Group *g = GetGroup(this->group_sel); + SetDParam(0, g->index); + ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, this, CS_ALPHANUMERAL); + } break; - case GRP_WIDGET_AVAILABLE_VEHICLES: - ShowBuildVehicleWindow(0, gv->vehicle_type); - break; - case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: - ShowGroupActionDropdown(w, gv->group_sel); - break; + case GRP_WIDGET_AVAILABLE_VEHICLES: + ShowBuildVehicleWindow(0, this->vehicle_type); + break; - case GRP_WIDGET_START_ALL: - case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list - DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) - | (1 << 6) - | (e->we.click.widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0) - | gv->vehicle_type, NULL, CMD_MASS_START_STOP); + case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: + ShowGroupActionDropdown(this, this->group_sel); + break; - break; - } - - case GRP_WIDGET_REPLACE_PROTECTION: - if (IsValidGroupID(gv->group_sel)) { - const Group *g = GetGroup(gv->group_sel); + case GRP_WIDGET_START_ALL: + case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list + DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) + | (1 << 6) + | (widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0) + | this->vehicle_type, NULL, CMD_MASS_START_STOP); - DoCommandP(0, gv->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION); - } - break; + break; } - break; + case GRP_WIDGET_REPLACE_PROTECTION: + if (IsValidGroupID(this->group_sel)) { + const Group *g = GetGroup(this->group_sel); - case WE_DRAGDROP: { - switch (e->we.click.widget) { - case GRP_WIDGET_ALL_VEHICLES: // All vehicles - case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles - DoCommandP(0, DEFAULT_GROUP, gv->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); + DoCommandP(0, this->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION); + } + break; + } + } - gv->vehicle_sel = INVALID_VEHICLE; + virtual void OnDragDrop(Point pt, int widget) + { + switch (widget) { + case GRP_WIDGET_ALL_VEHICLES: // All vehicles + case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles + DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); - w->SetDirty(); + this->vehicle_sel = INVALID_VEHICLE; - break; + this->SetDirty(); - case GRP_WIDGET_LIST_GROUP: { // Maxtrix group - uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; - const VehicleID vindex = gv->vehicle_sel; + break; - gv->vehicle_sel = INVALID_VEHICLE; + case GRP_WIDGET_LIST_GROUP: { // Maxtrix group + uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; + const VehicleID vindex = this->vehicle_sel; - w->SetDirty(); + this->vehicle_sel = INVALID_VEHICLE; - if (id_g >= w->vscroll.cap) return; + this->SetDirty(); - id_g += w->vscroll.pos; + if (id_g >= this->vscroll.cap) return; - if (id_g >= gl->list_length) return; + id_g += this->vscroll.pos; - DoCommandP(0, gl->sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); + if (id_g >= this->groups.list_length) return; - break; - } + DoCommandP(0, this->groups.sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); - case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle - uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height; - const Vehicle *v; - const VehicleID vindex = gv->vehicle_sel; + break; + } - gv->vehicle_sel = INVALID_VEHICLE; + case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle + uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height; + const Vehicle *v; + const VehicleID vindex = this->vehicle_sel; - w->SetDirty(); + this->vehicle_sel = INVALID_VEHICLE; - if (id_v >= w->vscroll2.cap) return; // click out of bounds + this->SetDirty(); - id_v += w->vscroll2.pos; + if (id_v >= this->vscroll2.cap) return; // click out of bounds - if (id_v >= vl->list_length) return; // click out of list bound + id_v += this->vscroll2.pos; - v = vl->sort_list[id_v]; + if (id_v >= this->vehicles.list_length) return; // click out of list bound - if (vindex == v->index) { - ShowVehicleViewWindow(v); - } + v = this->vehicles.sort_list[id_v]; - break; + if (vindex == v->index) { + ShowVehicleViewWindow(v); } + + break; } - _cursor.vehchain = false; - break; } + _cursor.vehchain = false; + } - case WE_ON_EDIT_TEXT: - if (!StrEmpty(e->we.edittext.str)) { - _cmd_text = e->we.edittext.str; + virtual void OnQueryTextFinished(char *str) + { + if (!StrEmpty(str)) { + _cmd_text = str; - DoCommandP(0, gv->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME)); - } - break; - - case WE_RESIZE: - w->hscroll.cap += e->we.sizing.diff.x; - w->vscroll.cap += e->we.sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; - w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height; - - w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1; - w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1; - break; - - - case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list - switch (e->we.dropdown.button) { - case GRP_WIDGET_SORT_BY_DROPDOWN: - if (vl->sort_type != e->we.dropdown.index) { - vl->flags |= VL_RESORT; - vl->sort_type = e->we.dropdown.index; - gv->sorting->criteria = vl->sort_type; - } - break; + DoCommandP(0, this->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME)); + } + } - case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: - assert(vl->list_length != 0); - - switch (e->we.dropdown.index) { - case GALF_REPLACE: // Replace window - ShowReplaceGroupVehicleWindow(gv->group_sel, gv->vehicle_type); - break; - case GALF_SERVICE: // Send for servicing - DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) - | DEPOT_MASS_SEND - | DEPOT_SERVICE, NULL, GetCmdSendToDepot(gv->vehicle_type)); - break; - case GALF_DEPOT: // Send to Depots - DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) - | DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(gv->vehicle_type)); - break; - case GALF_ADD_SHARED: // Add shared Vehicles - assert(IsValidGroupID(gv->group_sel)); - - DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE)); - break; - case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group - assert(IsValidGroupID(gv->group_sel)); - - DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES)); - break; - default: NOT_REACHED(); - } - break; + virtual void OnResize(Point new_size, Point delta) + { + this->hscroll.cap += delta.x; + this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; + this->vscroll2.cap += delta.y / (int)this->resize.step_height; - default: NOT_REACHED(); - } + this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1; + this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1; + } - w->SetDirty(); - break; + virtual void OnDropdownSelect(int widget, int index) + { + switch (widget) { + case GRP_WIDGET_SORT_BY_DROPDOWN: + if (this->vehicles.sort_type != index) { + this->vehicles.flags |= VL_RESORT; + this->vehicles.sort_type = index; + this->sorting->criteria = this->vehicles.sort_type; + } + break; + case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: + assert(this->vehicles.list_length != 0); - case WE_DESTROY: - free((void*)vl->sort_list); - free((void*)gl->sort_list); - break; + switch (index) { + case GALF_REPLACE: // Replace window + ShowReplaceGroupVehicleWindow(this->group_sel, this->vehicle_type); + break; + case GALF_SERVICE: // Send for servicing + DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) + | DEPOT_MASS_SEND + | DEPOT_SERVICE, NULL, GetCmdSendToDepot(this->vehicle_type)); + break; + case GALF_DEPOT: // Send to Depots + DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) + | DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(this->vehicle_type)); + break; + case GALF_ADD_SHARED: // Add shared Vehicles + assert(IsValidGroupID(this->group_sel)); + DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE)); + break; + case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group + assert(IsValidGroupID(this->group_sel)); - case WE_TICK: // resort the lists every 20 seconds orso (10 days) - if (_pause_game != 0) break; - if (--vl->resort_timer == 0) { - vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - vl->flags |= VL_RESORT; - w->SetDirty(); - } - if (--gl->resort_timer == 0) { - gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - gl->flags |= VL_RESORT; - w->SetDirty(); - } - break; + DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES)); + break; + default: NOT_REACHED(); + } + break; - case WE_ABORT_PLACE_OBJ: // called when new object to place is selected from keyboard - /* abort drag & drop */ - gv->vehicle_sel = INVALID_VEHICLE; - w->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE); - break; + default: NOT_REACHED(); + } + this->SetDirty(); } -} + + virtual void OnTick() + { + if (_pause_game != 0) return; + if (--this->vehicles.resort_timer == 0) { + this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + this->vehicles.flags |= VL_RESORT; + this->SetDirty(); + } + if (--this->groups.resort_timer == 0) { + this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + this->groups.flags |= VL_RESORT; + this->SetDirty(); + } + } + + virtual void OnPlaceObjectAbort() + { + /* abort drag & drop */ + this->vehicle_sel = INVALID_VEHICLE; + this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE); + } +}; static const WindowDesc _group_desc = { @@ -781,7 +758,7 @@ static const WindowDesc _group_desc = { WC_TRAINS_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _group_widgets, - GroupWndProc + NULL }; void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type) @@ -800,8 +777,6 @@ void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type) WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player; DeleteWindowById(wc, num); - Window *w = AllocateWindowDescFront<Window>(&_group_desc, num); - if (w == NULL) return; - + Window *w = new VehicleGroupWindow(&_group_desc, num); w->window_class = wc; } diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 5a5980248..804679f02 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -116,7 +116,7 @@ static void SetVehicleListsFlag(SortListFlags sl_flag) case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: - WP(w, vehiclelist_d).vehicles.flags |= sl_flag; + dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag; w->SetDirty(); break; @@ -141,7 +141,7 @@ void ResortVehicleLists() SetVehicleListsFlag(VL_RESORT); } -void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type) +void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type) { if (!(vl->vehicles.flags & VL_REBUILD)) return; @@ -157,7 +157,7 @@ void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 wi static const Vehicle *_last_vehicle[2] = { NULL, NULL }; static char _last_name[2][64] = { "", "" }; -void SortVehicleList(vehiclelist_d *vl) +void SortVehicleList(VehicleListBase *vl) { if (!(vl->vehicles.flags & VL_RESORT)) return; @@ -807,127 +807,6 @@ static const Widget _vehicle_list_widgets[] = { { WIDGETS_END}, }; -static void CreateVehicleListWindow(Window *w) -{ - vehiclelist_d *vl = &WP(w, vehiclelist_d); - uint16 window_type = w->window_number & VLW_MASK; - PlayerID player = (PlayerID)GB(w->window_number, 0, 8); - - vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); - vl->vehicles.list_length = 0; - vl->vehicles.sort_list = NULL; - w->caption_color = player; - - /* Hide the widgets that we will not use in this window - * Some windows contains actions only fit for the owner */ - if (player == _local_player) { - w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER); - w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD); - } else { - w->SetWidgetsHiddenState(true, - VLW_WIDGET_AVAILABLE_VEHICLES, - VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, - VLW_WIDGET_STOP_ALL, - VLW_WIDGET_START_ALL, - VLW_WIDGET_EMPTY_BOTTOM_RIGHT, - WIDGET_LIST_END); - } - - /* Set up the window widgets */ - switch (vl->vehicle_type) { - case VEH_TRAIN: - w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; - w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; - break; - - case VEH_ROAD: - w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; - w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; - break; - - case VEH_SHIP: - w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; - w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; - break; - - case VEH_AIRCRAFT: - w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; - w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; - break; - - default: NOT_REACHED(); - } - - switch (window_type) { - case VLW_SHARED_ORDERS: - w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; - break; - case VLW_STANDARD: /* Company Name - standard widget setup */ - switch (vl->vehicle_type) { - case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; - case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; - case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; - case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; - default: NOT_REACHED(); break; - } - break; - case VLW_STATION_LIST: /* Station Name */ - switch (vl->vehicle_type) { - case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; - case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; - case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; - case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; - default: NOT_REACHED(); break; - } - break; - - case VLW_DEPOT_LIST: - switch (vl->vehicle_type) { - case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; - case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; - case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; - case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; - default: NOT_REACHED(); break; - } - break; - default: NOT_REACHED(); break; - } - - switch (vl->vehicle_type) { - case VEH_TRAIN: - w->resize.step_width = 1; - /* Fallthrough */ - case VEH_ROAD: - w->vscroll.cap = 7; - w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; - w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles - break; - case VEH_SHIP: - case VEH_AIRCRAFT: - w->vscroll.cap = 4; - w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; - break; - default: NOT_REACHED(); - } - - w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; - - /* Set up sorting. Make the window-specific _sorting variable - * point to the correct global _sorting struct so we are freed - * from having conditionals during window operation */ - switch (vl->vehicle_type) { - case VEH_TRAIN: vl->sorting = &_sorting.train; break; - case VEH_ROAD: vl->sorting = &_sorting.roadveh; break; - case VEH_SHIP: vl->sorting = &_sorting.ship; break; - case VEH_AIRCRAFT: vl->sorting = &_sorting.aircraft; break; - default: NOT_REACHED(); break; - } - - vl->vehicles.flags = VL_REBUILD | (vl->sorting->order ? VL_DESC : VL_NONE); - vl->vehicles.sort_type = vl->sorting->criteria; - vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer -} - void DrawSmallOrderList(const Vehicle *v, int x, int y) { const Order *order; @@ -951,254 +830,371 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y) } } -static void DrawVehicleListWindow(Window *w) -{ - vehiclelist_d *vl = &WP(w, vehiclelist_d); - int x = 2; - int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; - int max; - int i; - const PlayerID owner = (PlayerID)w->caption_color; - const uint16 window_type = w->window_number & VLW_MASK; - const uint16 index = GB(w->window_number, 16, 16); - - BuildVehicleList(vl, owner, index, window_type); - SortVehicleList(vl); - SetVScrollCount(w, vl->vehicles.list_length); - - /* draw the widgets */ - switch (window_type) { - case VLW_SHARED_ORDERS: /* Shared Orders */ - if (vl->vehicles.list_length == 0) { - /* We can't open this window without vehicles using this order - * and we should close the window when deleting the order */ - NOT_REACHED(); - } - SetDParam(0, w->vscroll.count); - break; - - case VLW_STANDARD: /* Company Name */ - SetDParam(0, owner); - SetDParam(1, w->vscroll.count); - break; - - case VLW_STATION_LIST: /* Station Name */ - SetDParam(0, index); - SetDParam(1, w->vscroll.count); - break; +/** + * Window for the (old) vehicle listing. + * + * bitmask for w->window_number + * 0-7 PlayerID (owner) + * 8-10 window type (use flags in vehicle_gui.h) + * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) + * 16-31 StationID or OrderID depending on window type (bit 8-10) + */ +struct VehicleListWindow : public Window, public VehicleListBase { + + VehicleListWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number) + { + uint16 window_type = this->window_number & VLW_MASK; + PlayerID player = (PlayerID)GB(this->window_number, 0, 8); + + this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); + this->vehicles.list_length = 0; + this->vehicles.sort_list = NULL; + this->caption_color = player; + + /* Hide the widgets that we will not use in this window + * Some windows contains actions only fit for the owner */ + if (player == _local_player) { + this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER); + this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD); + } else { + this->SetWidgetsHiddenState(true, + VLW_WIDGET_AVAILABLE_VEHICLES, + VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + VLW_WIDGET_EMPTY_BOTTOM_RIGHT, + WIDGET_LIST_END); + } - case VLW_DEPOT_LIST: - switch (vl->vehicle_type) { - case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break; - case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; - case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break; - case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; - default: NOT_REACHED(); break; - } - if (vl->vehicle_type == VEH_AIRCRAFT) { - SetDParam(1, index); // Airport name - } else { - SetDParam(1, GetDepot(index)->town_index); - } - SetDParam(2, w->vscroll.count); - break; - default: NOT_REACHED(); break; - } + /* Set up the window widgets */ + switch (this->vehicle_type) { + case VEH_TRAIN: + this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; + this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; + break; - w->SetWidgetsDisabledState(vl->vehicles.list_length == 0, - VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, - VLW_WIDGET_STOP_ALL, - VLW_WIDGET_START_ALL, - WIDGET_LIST_END); + case VEH_ROAD: + this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; + this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; + break; - DrawWindowWidgets(w); + case VEH_SHIP: + this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; + this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; + break; - /* draw sorting criteria string */ - DrawString(85, 15, _vehicle_sort_listing[vl->vehicles.sort_type], TC_BLACK); - /* draw arrow pointing up/down for ascending/descending sorting */ - DrawSortButtonState(w, VLW_WIDGET_SORT_ORDER, vl->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP); + case VEH_AIRCRAFT: + this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; + this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; + break; - max = min(w->vscroll.pos + w->vscroll.cap, vl->vehicles.list_length); - for (i = w->vscroll.pos; i < max; ++i) { - const Vehicle *v = vl->vehicles.sort_list[i]; - StringID str; + default: NOT_REACHED(); + } - SetDParam(0, v->GetDisplayProfitThisYear()); - SetDParam(1, v->GetDisplayProfitLastYear()); + switch (window_type) { + case VLW_SHARED_ORDERS: + this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; + break; + case VLW_STANDARD: /* Company Name - standard widget setup */ + switch (this->vehicle_type) { + case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; + case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; + case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; + case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; + default: NOT_REACHED(); break; + } + break; + case VLW_STATION_LIST: /* Station Name */ + switch (this->vehicle_type) { + case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; + case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; + case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; + case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; + default: NOT_REACHED(); break; + } + break; - DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0); - DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); + case VLW_DEPOT_LIST: + switch (this->vehicle_type) { + case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; + case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; + case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; + case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; + default: NOT_REACHED(); break; + } + break; + default: NOT_REACHED(); break; + } - if (v->name != NULL) { - /* The vehicle got a name so we will print it */ - SetDParam(0, v->index); - DrawString(x + 19, y, STR_01AB, TC_FROMSTRING); + switch (this->vehicle_type) { + case VEH_TRAIN: + this->resize.step_width = 1; + /* Fallthrough */ + case VEH_ROAD: + this->vscroll.cap = 7; + this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; + this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles + break; + case VEH_SHIP: + case VEH_AIRCRAFT: + this->vscroll.cap = 4; + this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; + break; + default: NOT_REACHED(); } - if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); - if (v->IsInDepot()) { - str = STR_021F; - } else { - str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; + this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; + + /* Set up sorting. Make the window-specific _sorting variable + * point to the correct global _sorting struct so we are freed + * from having conditionals during window operation */ + switch (this->vehicle_type) { + case VEH_TRAIN: this->sorting = &_sorting.train; break; + case VEH_ROAD: this->sorting = &_sorting.roadveh; break; + case VEH_SHIP: this->sorting = &_sorting.ship; break; + case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; + default: NOT_REACHED(); break; } - SetDParam(0, v->unitnumber); - DrawString(x, y + 2, str, TC_FROMSTRING); + this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE); + this->vehicles.sort_type = this->sorting->criteria; + this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer - DrawVehicleProfitButton(v, x, y + 13); + this->FindWindowPlacementAndResize(desc); + } - y += w->resize.step_height; + ~VehicleListWindow() + { + free((void*)this->vehicles.sort_list); } -} -/* - * bitmask for w->window_number - * 0-7 PlayerID (owner) - * 8-10 window type (use flags in vehicle_gui.h) - * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) - * 16-31 StationID or OrderID depending on window type (bit 8-10) - **/ -void PlayerVehWndProc(Window *w, WindowEvent *e) -{ - vehiclelist_d *vl = &WP(w, vehiclelist_d); + virtual void OnPaint() + { + int x = 2; + int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; + int max; + int i; + const PlayerID owner = (PlayerID)this->caption_color; + const uint16 window_type = this->window_number & VLW_MASK; + const uint16 index = GB(this->window_number, 16, 16); + + BuildVehicleList(this, owner, index, window_type); + SortVehicleList(this); + SetVScrollCount(this, this->vehicles.list_length); + + /* draw the widgets */ + switch (window_type) { + case VLW_SHARED_ORDERS: /* Shared Orders */ + if (this->vehicles.list_length == 0) { + /* We can't open this window without vehicles using this order + * and we should close the window when deleting the order */ + NOT_REACHED(); + } + SetDParam(0, this->vscroll.count); + break; - switch (e->event) { - case WE_CREATE: - CreateVehicleListWindow(w); - break; + case VLW_STANDARD: /* Company Name */ + SetDParam(0, owner); + SetDParam(1, this->vscroll.count); + break; - case WE_PAINT: - DrawVehicleListWindow(w); - break; + case VLW_STATION_LIST: /* Station Name */ + SetDParam(0, index); + SetDParam(1, this->vscroll.count); + break; - case WE_CLICK: { - switch (e->we.click.widget) { - case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ - vl->vehicles.flags ^= VL_DESC; - vl->vehicles.flags |= VL_RESORT; + case VLW_DEPOT_LIST: + switch (this->vehicle_type) { + case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break; + case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; + case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break; + case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; + default: NOT_REACHED(); break; + } + if (this->vehicle_type == VEH_AIRCRAFT) { + SetDParam(1, index); // Airport name + } else { + SetDParam(1, GetDepot(index)->town_index); + } + SetDParam(2, this->vscroll.count); + break; + default: NOT_REACHED(); break; + } - vl->sorting->order = !!(vl->vehicles.flags & VL_DESC); - w->SetDirty(); - break; - case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, vl->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); - return; - case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ - uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height; - const Vehicle *v; + this->SetWidgetsDisabledState(this->vehicles.list_length == 0, + VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + WIDGET_LIST_END); - if (id_v >= w->vscroll.cap) return; // click out of bounds + DrawWindowWidgets(this); - id_v += w->vscroll.pos; + /* draw sorting criteria string */ + DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK); + /* draw arrow pointing up/down for ascending/descending sorting */ + DrawSortButtonState(this, VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP); - if (id_v >= vl->vehicles.list_length) return; // click out of list bound + max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length); + for (i = this->vscroll.pos; i < max; ++i) { + const Vehicle *v = this->vehicles.sort_list[i]; + StringID str; - v = vl->vehicles.sort_list[id_v]; + SetDParam(0, v->GetDisplayProfitThisYear()); + SetDParam(1, v->GetDisplayProfitLastYear()); - ShowVehicleViewWindow(v); - } break; + DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0); + DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); - case VLW_WIDGET_AVAILABLE_VEHICLES: - ShowBuildVehicleWindow(0, vl->vehicle_type); - break; + if (v->name != NULL) { + /* The vehicle got a name so we will print it */ + SetDParam(0, v->index); + DrawString(x + 19, y, STR_01AB, TC_FROMSTRING); + } - case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { - static StringID action_str[] = { - STR_REPLACE_VEHICLES, - STR_SEND_FOR_SERVICING, - STR_NULL, - INVALID_STRING_ID - }; - - static const StringID depot_name[] = { - STR_SEND_TRAIN_TO_DEPOT, - STR_SEND_ROAD_VEHICLE_TO_DEPOT, - STR_SEND_SHIP_TO_DEPOT, - STR_SEND_AIRCRAFT_TO_HANGAR - }; - - /* XXX - Substite string since the dropdown cannot handle dynamic strings */ - action_str[2] = depot_name[vl->vehicle_type]; - ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1); - break; - } + if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); - case VLW_WIDGET_STOP_ALL: - case VLW_WIDGET_START_ALL: - DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP); - break; + if (v->IsInDepot()) { + str = STR_021F; + } else { + str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; } - } break; - case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ - switch (e->we.dropdown.button) { - case VLW_WIDGET_SORT_BY_PULLDOWN: - if (vl->vehicles.sort_type != e->we.dropdown.index) { - /* value has changed -> resort */ - vl->vehicles.flags |= VL_RESORT; - vl->vehicles.sort_type = e->we.dropdown.index; - vl->sorting->criteria = vl->vehicles.sort_type; - } - break; - case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: - assert(vl->vehicles.list_length != 0); - - switch (e->we.dropdown.index) { - case 0: /* Replace window */ - ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, vl->vehicle_type); - break; - case 1: /* Send for servicing */ - DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, - (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, - NULL, - GetCmdSendToDepot(vl->vehicle_type)); - break; - case 2: /* Send to Depots */ - DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, - (w->window_number & VLW_MASK) | DEPOT_MASS_SEND, - NULL, - GetCmdSendToDepot(vl->vehicle_type)); - break; - - default: NOT_REACHED(); - } - break; - default: NOT_REACHED(); - } - w->SetDirty(); - break; + SetDParam(0, v->unitnumber); + DrawString(x, y + 2, str, TC_FROMSTRING); - case WE_DESTROY: - free((void*)vl->vehicles.sort_list); - break; + DrawVehicleProfitButton(v, x, y + 13); - case WE_TICK: /* resort the list every 20 seconds orso (10 days) */ - if (_pause_game != 0) break; - if (--vl->vehicles.resort_timer == 0) { - StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; - PlayerID owner = (PlayerID)w->caption_color; + y += this->resize.step_height; + } + } - DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station); - vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - vl->vehicles.flags |= VL_RESORT; - w->SetDirty(); + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ + this->vehicles.flags ^= VL_DESC; + this->vehicles.flags |= VL_RESORT; + + this->sorting->order = !!(this->vehicles.flags & VL_DESC); + this->SetDirty(); + break; + case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ + ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); + return; + case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ + uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height; + const Vehicle *v; + + if (id_v >= this->vscroll.cap) return; // click out of bounds + + id_v += this->vscroll.pos; + + if (id_v >= this->vehicles.list_length) return; // click out of list bound + + v = this->vehicles.sort_list[id_v]; + + ShowVehicleViewWindow(v); + } break; + + case VLW_WIDGET_AVAILABLE_VEHICLES: + ShowBuildVehicleWindow(0, this->vehicle_type); + break; + + case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { + static StringID action_str[] = { + STR_REPLACE_VEHICLES, + STR_SEND_FOR_SERVICING, + STR_NULL, + INVALID_STRING_ID + }; + + static const StringID depot_name[] = { + STR_SEND_TRAIN_TO_DEPOT, + STR_SEND_ROAD_VEHICLE_TO_DEPOT, + STR_SEND_SHIP_TO_DEPOT, + STR_SEND_AIRCRAFT_TO_HANGAR + }; + + /* XXX - Substite string since the dropdown cannot handle dynamic strings */ + action_str[2] = depot_name[this->vehicle_type]; + ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1); + break; } - break; - case WE_RESIZE: /* Update the scroll + matrix */ - w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; - w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; - break; + case VLW_WIDGET_STOP_ALL: + case VLW_WIDGET_START_ALL: + DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP); + break; + } + } + + virtual void OnDropdownSelect(int widget, int index) + { + switch (widget) { + case VLW_WIDGET_SORT_BY_PULLDOWN: + if (this->vehicles.sort_type != index) { + /* value has changed -> resort */ + this->vehicles.flags |= VL_RESORT; + this->vehicles.sort_type = index; + this->sorting->criteria = this->vehicles.sort_type; + } + break; + case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: + assert(this->vehicles.list_length != 0); + + switch (index) { + case 0: /* Replace window */ + ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type); + break; + case 1: /* Send for servicing */ + DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, + (this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, + NULL, + GetCmdSendToDepot(this->vehicle_type)); + break; + case 2: /* Send to Depots */ + DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, + (this->window_number & VLW_MASK) | DEPOT_MASS_SEND, + NULL, + GetCmdSendToDepot(this->vehicle_type)); + break; + + default: NOT_REACHED(); + } + break; + default: NOT_REACHED(); + } + this->SetDirty(); } -} + + virtual void OnTick() + { + if (_pause_game != 0) return; + if (--this->vehicles.resort_timer == 0) { + StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION; + PlayerID owner = (PlayerID)this->caption_color; + + DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station); + this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + this->vehicles.flags |= VL_RESORT; + this->SetDirty(); + } + } + + virtual void OnResize(Point new_size, Point delta) + { + this->vscroll.cap += delta.y / (int)this->resize.step_height; + this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; + } +}; static const WindowDesc _player_vehicle_list_train_desc = { WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, WC_TRAINS_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, - PlayerVehWndProc + NULL }; static const WindowDesc _player_vehicle_list_road_veh_desc = { @@ -1206,7 +1202,7 @@ static const WindowDesc _player_vehicle_list_road_veh_desc = { WC_ROADVEH_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, - PlayerVehWndProc + NULL }; static const WindowDesc _player_vehicle_list_ship_desc = { @@ -1214,7 +1210,7 @@ static const WindowDesc _player_vehicle_list_ship_desc = { WC_SHIPS_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, - PlayerVehWndProc + NULL }; static const WindowDesc _player_vehicle_list_aircraft_desc = { @@ -1222,12 +1218,12 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = { WC_AIRCRAFT_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, - PlayerVehWndProc + NULL }; static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number) { - Window *w; + VehicleListWindow *w; WindowNumber num; if (!IsValidPlayer(player)) return; @@ -1240,18 +1236,18 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle switch (vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: - w = AllocateWindowDescFront<Window>(&_player_vehicle_list_train_desc, num); + w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num); if (w != NULL) ResizeWindow(w, 65, 38); break; case VEH_ROAD: - w = AllocateWindowDescFront<Window>(&_player_vehicle_list_road_veh_desc, num); + w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num); if (w != NULL) ResizeWindow(w, 0, 38); break; case VEH_SHIP: - w = AllocateWindowDescFront<Window>(&_player_vehicle_list_ship_desc, num); + w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num); break; case VEH_AIRCRAFT: - w = AllocateWindowDescFront<Window>(&_player_vehicle_list_aircraft_desc, num); + w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num); break; } diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 40c37a70b..1079bd22e 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -63,8 +63,6 @@ static inline bool ValidVLWFlags(uint16 flags) return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST); } -void PlayerVehWndProc(Window *w, struct WindowEvent *e); - int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); @@ -134,7 +132,7 @@ Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y); typedef GUIList<const Vehicle*> GUIVehicleList; -struct vehiclelist_d { +struct VehicleListBase { GUIVehicleList vehicles; ///< The list of vehicles Listing *sorting; ///< Pointer to the vehicle type related sorting. VehicleType vehicle_type; ///< The vehicle type that is sorted @@ -152,7 +150,7 @@ extern Sorting _sorting; /* sorter stuff */ void RebuildVehicleLists(); void ResortVehicleLists(); -void SortVehicleList(vehiclelist_d *vl); -void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type); +void SortVehicleList(VehicleListBase *vl); +void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type); #endif /* VEHICLE_GUI_H */ |