diff options
-rw-r--r-- | src/console_cmds.cpp | 5 | ||||
-rw-r--r-- | src/genworld.cpp | 6 | ||||
-rw-r--r-- | src/genworld.h | 2 | ||||
-rw-r--r-- | src/misc.cpp | 4 | ||||
-rw-r--r-- | src/openttd.cpp | 11 | ||||
-rw-r--r-- | src/openttd.h | 1 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 6 |
7 files changed, 20 insertions, 15 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 64070e7cf..dd4f96fac 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -952,13 +952,16 @@ DEF_CONSOLE_CMD(ConRestart) if (argc == 0) { IConsoleHelp("Restart game. Usage: 'restart'"); IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with."); + IConsoleHelp("However:"); + IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation"); + IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame"); return true; } /* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */ _settings_game.game_creation.map_x = MapLogX(); _settings_game.game_creation.map_y = FindFirstBit(MapSizeY()); - SwitchToMode(SM_NEWGAME); + SwitchToMode(SM_RESTARTGAME); return true; } diff --git a/src/genworld.cpp b/src/genworld.cpp index 5dc204956..bbe6d5b27 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -39,7 +39,7 @@ void StartupEconomy(); void StartupCompanies(); void StartupDisasters(); -void InitializeGame(uint size_x, uint size_y, bool reset_date); +void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings); /* Please only use this variable in genworld.h and genworld.c and * nowhere else. For speed improvements we need it to be global, but @@ -256,7 +256,7 @@ void HandleGeneratingWorldAbortion() * @param size_x The X-size of the map. * @param size_y The Y-size of the map. */ -void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y) +void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y, bool reset_settings) { if (_gw.active) return; _gw.mode = mode; @@ -281,7 +281,7 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y) GfxLoadSprites(); LoadStringWidthTable(); - InitializeGame(_gw.size_x, _gw.size_y, false); + InitializeGame(_gw.size_x, _gw.size_y, false, reset_settings); PrepareGenerateWorldProgress(); /* Re-init the windowing system */ diff --git a/src/genworld.h b/src/genworld.h index 522d93f46..d94b156f6 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -74,7 +74,7 @@ bool IsGenerateWorldThreaded(); void GenerateWorldSetCallback(gw_done_proc *proc); void GenerateWorldSetAbortCallback(gw_abort_proc *proc); void WaitTillGeneratedWorld(); -void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y); +void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y, bool reset_settings = true); void AbortGeneratingWorld(); bool IsGeneratingWorldAborted(); void HandleGeneratingWorldAbortion(); diff --git a/src/misc.cpp b/src/misc.cpp index 24bad8255..34e68e860 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -52,7 +52,7 @@ void InitializeCheats(); void InitializeNPF(); void InitializeOldNames(); -void InitializeGame(uint size_x, uint size_y, bool reset_date) +void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings) { /* Make sure there isn't any window that can influence anything * related to the new game we're about to start/load. */ @@ -69,7 +69,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) _date_fract = 0; _cur_tileloop_tile = 0; _thd.redsq = INVALID_TILE; - MakeNewgameSettingsLive(); + if (reset_settings) MakeNewgameSettingsLive(); if (reset_date) { SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); diff --git a/src/openttd.cpp b/src/openttd.cpp index 9fddfcb2e..046717db5 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -796,7 +796,7 @@ static void MakeNewGameDone() MarkWholeScreenDirty(); } -static void MakeNewGame(bool from_heightmap) +static void MakeNewGame(bool from_heightmap, bool reset_settings) { _game_mode = GM_NORMAL; @@ -807,7 +807,7 @@ static void MakeNewGame(bool from_heightmap) _industry_mngr.ResetMapping(); GenerateWorldSetCallback(&MakeNewGameDone); - GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); + GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings); } static void MakeNewEditorWorldDone() @@ -915,7 +915,7 @@ void SwitchToMode(SwitchMode new_mode) if (new_mode != SM_SAVE) { /* If the network is active, make it not-active */ if (_networking) { - if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) { + if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) { NetworkReboot(); } else { NetworkDisconnect(); @@ -948,13 +948,14 @@ void SwitchToMode(SwitchMode new_mode) MakeNewEditorWorld(); break; + case SM_RESTARTGAME: // Restart --> 'Random game' with current settings case SM_NEWGAME: // New Game --> 'Random game' #ifdef ENABLE_NETWORK if (_network_server) { snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map"); } #endif /* ENABLE_NETWORK */ - MakeNewGame(false); + MakeNewGame(false, new_mode == SM_NEWGAME); break; case SM_START_SCENARIO: // New Game --> Choose one of the preset scenarios @@ -1000,7 +1001,7 @@ void SwitchToMode(SwitchMode new_mode) snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title); } #endif /* ENABLE_NETWORK */ - MakeNewGame(true); + MakeNewGame(true, true); break; case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor diff --git a/src/openttd.h b/src/openttd.h index a1a67d6a3..ab4cd8891 100644 --- a/src/openttd.h +++ b/src/openttd.h @@ -16,6 +16,7 @@ enum GameMode { enum SwitchMode { SM_NONE, SM_NEWGAME, + SM_RESTARTGAME, SM_EDITOR, SM_LOAD, SM_MENU, diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 88be40d72..731679dc5 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1633,7 +1633,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s) } /* actual loader/saver function */ -void InitializeGame(uint size_x, uint size_y, bool reset_date); +void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings); extern bool AfterLoadGame(); extern bool LoadOldSaveGame(const char *file); @@ -1793,7 +1793,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) /* Load a TTDLX or TTDPatch game */ if (mode == SL_OLD_LOAD) { _engine_mngr.ResetToDefaultMapping(); - InitializeGame(256, 256, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused + InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused GamelogReset(); if (!LoadOldSaveGame(filename)) return SL_REINIT; _sl_version = 0; @@ -1912,7 +1912,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) /* Old maps were hardcoded to 256x256 and thus did not contain * any mapsize information. Pre-initialize to 256x256 to not to * confuse old games */ - InitializeGame(256, 256, true); + InitializeGame(256, 256, true, true); GamelogReset(); |