diff options
-rw-r--r-- | src/genworld.cpp | 6 | ||||
-rw-r--r-- | src/genworld_gui.cpp | 2 | ||||
-rw-r--r-- | src/network/core/address.cpp | 2 | ||||
-rw-r--r-- | src/network/core/core.cpp | 4 | ||||
-rw-r--r-- | src/network/core/game_info.cpp | 4 | ||||
-rw-r--r-- | src/network/core/host.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_admin.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_connect.cpp | 14 | ||||
-rw-r--r-- | src/network/core/tcp_content.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_game.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_http.cpp | 28 | ||||
-rw-r--r-- | src/network/core/tcp_listen.h | 12 | ||||
-rw-r--r-- | src/network/core/udp.cpp | 14 | ||||
-rw-r--r-- | src/network/network.cpp | 34 | ||||
-rw-r--r-- | src/network/network_admin.cpp | 20 | ||||
-rw-r--r-- | src/network/network_client.cpp | 16 | ||||
-rw-r--r-- | src/network/network_command.cpp | 2 | ||||
-rw-r--r-- | src/network/network_gamelist.cpp | 1 | ||||
-rw-r--r-- | src/network/network_server.cpp | 18 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 46 | ||||
-rw-r--r-- | src/openttd.cpp | 6 | ||||
-rw-r--r-- | src/saveload/afterload.cpp | 4 | ||||
-rw-r--r-- | src/video/dedicated_v.cpp | 2 |
24 files changed, 132 insertions, 133 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp index 28b28ac05..dc722ac00 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -91,7 +91,7 @@ static void _GenerateWorld() try { _generating_world = true; - if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait..."); + if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); _random.SetSeed(_settings_game.game_creation.generation_seed); @@ -188,7 +188,7 @@ static void _GenerateWorld() ShowNewGRFError(); - if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game"); + if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game"); DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed); if (_debug_desync_level > 0) { @@ -204,7 +204,7 @@ static void _GenerateWorld() if (_network_dedicated) { /* Exit the game to prevent a return to main menu. */ - DEBUG(net, 0, "Generating map failed, aborting"); + DEBUG(net, 0, "Generating map failed; closing server"); _exit_game = true; } else { SwitchToMode(_switch_mode); diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 46f2eac24..69ae9576a 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -1458,7 +1458,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin /* Never show steps smaller than 2%, even if it is a mod 5% */ if (_gws.percent <= last_percent + 2) return; - DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent); + DEBUG(net, 3, "Map generation percentage complete: %d", _gws.percent); last_percent = _gws.percent; return; diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp index aa27b4103..91a481795 100644 --- a/src/network/core/address.cpp +++ b/src/network/core/address.cpp @@ -356,7 +356,7 @@ static SOCKET ListenLoopProc(addrinfo *runp) DEBUG(net, 0, "Setting non-blocking mode failed: %s", NetworkError::GetLast().AsString()); } - DEBUG(net, 1, "Listening on %s", address.c_str()); + DEBUG(net, 3, "Listening on %s", address.c_str()); return sock; } diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp index 563deae96..af35720db 100644 --- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -27,9 +27,9 @@ bool NetworkCoreInitialize() #ifdef _WIN32 { WSADATA wsa; - DEBUG(net, 3, "[core] loading windows socket library"); + DEBUG(net, 5, "Loading windows socket library"); if (WSAStartup(MAKEWORD(2, 0), &wsa) != 0) { - DEBUG(net, 0, "[core] WSAStartup failed, network unavailable"); + DEBUG(net, 0, "WSAStartup failed, network unavailable"); return false; } } diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp index f7044a3fc..46bb42ec1 100644 --- a/src/network/core/game_info.cpp +++ b/src/network/core/game_info.cpp @@ -51,7 +51,7 @@ const char *GetNetworkRevisionString() /* Tag names are not mangled further. */ if (_openttd_revision_tagged) { - DEBUG(net, 1, "Network revision name is '%s'", network_revision); + DEBUG(net, 3, "Network revision name: %s", network_revision); return network_revision; } @@ -71,7 +71,7 @@ const char *GetNetworkRevisionString() /* Replace the git hash in revision string. */ strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH); assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than - DEBUG(net, 1, "Network revision name is '%s'", network_revision); + DEBUG(net, 3, "Network revision name: %s", network_revision); } return network_revision; diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp index bcb048e47..54a97aff0 100644 --- a/src/network/core/host.cpp +++ b/src/network/core/host.cpp @@ -39,14 +39,14 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // BE int sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock < 0) { - DEBUG(net, 0, "[core] error creating socket"); + DEBUG(net, 0, "Could not create socket: %s", NetworkError::GetLast().AsString()); return; } char *output_pointer = nullptr; int output_length = _netstat(sock, &output_pointer, 1); if (output_length < 0) { - DEBUG(net, 0, "[core] error running _netstat"); + DEBUG(net, 0, "Error running _netstat()"); return; } @@ -200,6 +200,6 @@ void NetworkFindBroadcastIPs(NetworkAddressList *broadcast) int i = 0; for (NetworkAddress &addr : *broadcast) { addr.SetPort(NETWORK_DEFAULT_PORT); - DEBUG(net, 3, "%d) %s", i++, addr.GetHostname()); + DEBUG(net, 3, " %d) %s", i++, addr.GetHostname()); } } diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp index 842e1a89b..3bba291c7 100644 --- a/src/network/core/tcp.cpp +++ b/src/network/core/tcp.cpp @@ -90,7 +90,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down) if (!err.WouldBlock()) { /* Something went wrong.. close client! */ if (!closing_down) { - DEBUG(net, 0, "send failed with error %s", err.AsString()); + DEBUG(net, 0, "Send failed: %s", err.AsString()); this->CloseConnection(); } return SPS_CLOSED; @@ -139,7 +139,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket() NetworkError err = NetworkError::GetLast(); if (!err.WouldBlock()) { /* Something went wrong... */ - if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString()); + if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString()); this->CloseConnection(); return nullptr; } @@ -167,7 +167,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket() NetworkError err = NetworkError::GetLast(); if (!err.WouldBlock()) { /* Something went wrong... */ - if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString()); + if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString()); this->CloseConnection(); return nullptr; } diff --git a/src/network/core/tcp_admin.cpp b/src/network/core/tcp_admin.cpp index 36daae4a1..8cc8b1efe 100644 --- a/src/network/core/tcp_admin.cpp +++ b/src/network/core/tcp_admin.cpp @@ -93,9 +93,9 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p) default: if (this->HasClientQuit()) { - DEBUG(net, 0, "[tcp/admin] received invalid packet type %d from '%s' (%s)", type, this->admin_name, this->admin_version); + DEBUG(net, 0, "[tcp/admin] Received invalid packet type %d from '%s' (%s)", type, this->admin_name, this->admin_version); } else { - DEBUG(net, 0, "[tcp/admin] received illegal packet from '%s' (%s)", this->admin_name, this->admin_version); + DEBUG(net, 0, "[tcp/admin] Received illegal packet from '%s' (%s)", this->admin_name, this->admin_version); } this->CloseConnection(); @@ -129,7 +129,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceivePackets() */ NetworkRecvStatus NetworkAdminSocketHandler::ReceiveInvalidPacket(PacketAdminType type) { - DEBUG(net, 0, "[tcp/admin] received illegal packet type %d from admin %s (%s)", type, this->admin_name, this->admin_version); + DEBUG(net, 0, "[tcp/admin] Received illegal packet type %d from admin %s (%s)", type, this->admin_name, this->admin_version); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp index b343ae463..381f7e589 100644 --- a/src/network/core/tcp_connect.cpp +++ b/src/network/core/tcp_connect.cpp @@ -72,7 +72,7 @@ void TCPConnecter::Connect(addrinfo *address) } NetworkAddress network_address = NetworkAddress(address->ai_addr, (int)address->ai_addrlen); - DEBUG(net, 4, "Attempting to connect to %s", network_address.GetAddressAsString().c_str()); + DEBUG(net, 5, "Attempting to connect to %s", network_address.GetAddressAsString().c_str()); int err = connect(sock, address->ai_addr, (int)address->ai_addrlen); if (err != 0 && !NetworkError::GetLast().IsConnectInProgress()) { @@ -149,10 +149,10 @@ void TCPConnecter::OnResolved(addrinfo *ai) } } - if (_debug_net_level >= 5) { - DEBUG(net, 5, "%s resolved in:", this->connection_string.c_str()); + if (_debug_net_level >= 6) { + DEBUG(net, 6, "%s resolved in:", this->connection_string.c_str()); for (const auto &address : this->addresses) { - DEBUG(net, 5, "- %s", NetworkAddress(address->ai_addr, (int)address->ai_addrlen).GetAddressAsString().c_str()); + DEBUG(net, 6, "- %s", NetworkAddress(address->ai_addr, (int)address->ai_addrlen).GetAddressAsString().c_str()); } } @@ -188,7 +188,7 @@ void TCPConnecter::Resolve() } if (e != 0) { - DEBUG(misc, 0, "Failed to resolve DNS for %s", this->connection_string.c_str()); + DEBUG(net, 0, "Failed to resolve DNS for %s", this->connection_string.c_str()); this->OnFailure(); return; } @@ -235,7 +235,7 @@ bool TCPConnecter::CheckActivity() /* select() failed; hopefully next try it doesn't. */ if (n < 0) { /* select() normally never fails; so hopefully it works next try! */ - DEBUG(net, 1, "select() failed with %s", NetworkError::GetLast().AsString()); + DEBUG(net, 1, "select() failed: %s", NetworkError::GetLast().AsString()); return false; } @@ -301,7 +301,7 @@ bool TCPConnecter::CheckActivity() } assert(connected_socket != INVALID_SOCKET); - DEBUG(net, 1, "Connected to %s", this->connection_string.c_str()); + DEBUG(net, 3, "Connected to %s", this->connection_string.c_str()); if (_debug_net_level >= 5) { DEBUG(net, 5, "- using %s", NetworkAddress::GetPeerName(connected_socket).c_str()); } diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp index 488be5000..0371b7621 100644 --- a/src/network/core/tcp_content.cpp +++ b/src/network/core/tcp_content.cpp @@ -167,9 +167,9 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p) default: if (this->HasClientQuit()) { - DEBUG(net, 0, "[tcp/content] received invalid packet type %d", type); + DEBUG(net, 0, "[tcp/content] Received invalid packet type %d", type); } else { - DEBUG(net, 0, "[tcp/content] received illegal packet"); + DEBUG(net, 0, "[tcp/content] Received illegal packet"); } return false; } @@ -220,7 +220,7 @@ bool NetworkContentSocketHandler::ReceivePackets() */ bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type) { - DEBUG(net, 0, "[tcp/content] received illegal packet type %d", type); + DEBUG(net, 0, "[tcp/content] Received illegal packet type %d", type); return false; } diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 771ea37b1..0e38133fb 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -117,9 +117,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p) this->CloseConnection(); if (this->HasClientQuit()) { - DEBUG(net, 0, "[tcp/game] received invalid packet type %d from client %d", type, this->client_id); + DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id); } else { - DEBUG(net, 0, "[tcp/game] received illegal packet from client %d", this->client_id); + DEBUG(net, 0, "[tcp/game] Received illegal packet from client %d", this->client_id); } return NETWORK_RECV_STATUS_MALFORMED_PACKET; } @@ -151,7 +151,7 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets() */ NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType type) { - DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", type, this->client_id); + DEBUG(net, 0, "[tcp/game] Received illegal packet type %d from client %d", type, this->client_id); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/core/tcp_http.cpp b/src/network/core/tcp_http.cpp index ccad120ae..08961e402 100644 --- a/src/network/core/tcp_http.cpp +++ b/src/network/core/tcp_http.cpp @@ -45,7 +45,7 @@ NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s, size_t bufferSize = strlen(url) + strlen(host) + strlen(GetNetworkRevisionString()) + (data == nullptr ? 0 : strlen(data)) + 128; char *buffer = AllocaM(char, bufferSize); - DEBUG(net, 7, "[tcp/http] requesting %s%s", host, url); + DEBUG(net, 5, "[tcp/http] Requesting %s%s", host, url); if (data != nullptr) { seprintf(buffer, buffer + bufferSize - 1, "POST %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\nContent-Type: text/plain\r\nContent-Length: %d\r\n\r\n%s\r\n", url, host, GetNetworkRevisionString(), (int)strlen(data), data); } else { @@ -85,7 +85,7 @@ NetworkRecvStatus NetworkHTTPSocketHandler::CloseConnection(bool error) * Helper to simplify the error handling. * @param msg the error message to show. */ -#define return_error(msg) { DEBUG(net, 0, msg); return -1; } +#define return_error(msg) { DEBUG(net, 1, msg); return -1; } static const char * const NEWLINE = "\r\n"; ///< End of line marker static const char * const END_OF_HEADER = "\r\n\r\n"; ///< End of header marker @@ -112,7 +112,7 @@ int NetworkHTTPSocketHandler::HandleHeader() /* We expect a HTTP/1.[01] reply */ if (strncmp(this->recv_buffer, HTTP_1_0, strlen(HTTP_1_0)) != 0 && strncmp(this->recv_buffer, HTTP_1_1, strlen(HTTP_1_1)) != 0) { - return_error("[tcp/http] received invalid HTTP reply"); + return_error("[tcp/http] Received invalid HTTP reply"); } char *status = this->recv_buffer + strlen(HTTP_1_0); @@ -121,7 +121,7 @@ int NetworkHTTPSocketHandler::HandleHeader() /* Get the length of the document to receive */ char *length = strcasestr(this->recv_buffer, CONTENT_LENGTH); - if (length == nullptr) return_error("[tcp/http] missing 'content-length' header"); + if (length == nullptr) return_error("[tcp/http] Missing 'content-length' header"); /* Skip the header */ length += strlen(CONTENT_LENGTH); @@ -139,9 +139,9 @@ int NetworkHTTPSocketHandler::HandleHeader() /* Make sure we're going to download at least something; * zero sized files are, for OpenTTD's purposes, always * wrong. You can't have gzips of 0 bytes! */ - if (len == 0) return_error("[tcp/http] refusing to download 0 bytes"); + if (len == 0) return_error("[tcp/http] Refusing to download 0 bytes"); - DEBUG(net, 7, "[tcp/http] downloading %i bytes", len); + DEBUG(net, 7, "[tcp/http] Downloading %i bytes", len); return len; } @@ -154,15 +154,15 @@ int NetworkHTTPSocketHandler::HandleHeader() /* Search the end of the line. This is safe because the header will * always end with two newlines. */ *strstr(status, NEWLINE) = '\0'; - DEBUG(net, 0, "[tcp/http] unhandled status reply %s", status); + DEBUG(net, 1, "[tcp/http] Unhandled status reply %s", status); return -1; } - if (this->redirect_depth == 5) return_error("[tcp/http] too many redirects, looping redirects?"); + if (this->redirect_depth == 5) return_error("[tcp/http] Too many redirects, looping redirects?"); /* Redirect to other URL */ char *uri = strcasestr(this->recv_buffer, LOCATION); - if (uri == nullptr) return_error("[tcp/http] missing 'location' header for redirect"); + if (uri == nullptr) return_error("[tcp/http] Missing 'location' header for redirect"); uri += strlen(LOCATION); @@ -171,7 +171,7 @@ int NetworkHTTPSocketHandler::HandleHeader() char *end_of_line = strstr(uri, NEWLINE); *end_of_line = '\0'; - DEBUG(net, 6, "[tcp/http] redirecting to %s", uri); + DEBUG(net, 7, "[tcp/http] Redirecting to %s", uri); int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1); if (ret != 0) return ret; @@ -194,12 +194,12 @@ int NetworkHTTPSocketHandler::HandleHeader() /* static */ int NetworkHTTPSocketHandler::Connect(char *uri, HTTPCallback *callback, const char *data, int depth) { char *hname = strstr(uri, "://"); - if (hname == nullptr) return_error("[tcp/http] invalid location"); + if (hname == nullptr) return_error("[tcp/http] Invalid location"); hname += 3; char *url = strchr(hname, '/'); - if (url == nullptr) return_error("[tcp/http] invalid location"); + if (url == nullptr) return_error("[tcp/http] Invalid location"); *url = '\0'; @@ -228,7 +228,7 @@ int NetworkHTTPSocketHandler::Receive() NetworkError err = NetworkError::GetLast(); if (!err.WouldBlock()) { /* Something went wrong... */ - if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString()); + if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString()); return -1; } /* Connection would block, so stop for now */ @@ -256,7 +256,7 @@ int NetworkHTTPSocketHandler::Receive() if (end_of_header == nullptr) { if (read == lengthof(this->recv_buffer)) { - DEBUG(net, 0, "[tcp/http] header too big"); + DEBUG(net, 1, "[tcp/http] Header too big"); return -1; } this->recv_pos = read; diff --git a/src/network/core/tcp_listen.h b/src/network/core/tcp_listen.h index e23ecae70..40fc84efe 100644 --- a/src/network/core/tcp_listen.h +++ b/src/network/core/tcp_listen.h @@ -49,7 +49,7 @@ public: SetNonBlocking(s); // XXX error handling? NetworkAddress address(sin, sin_len); - DEBUG(net, 1, "[%s] Client connected from %s on frame %d", Tsocket::GetName(), address.GetHostname(), _frame_counter); + DEBUG(net, 3, "[%s] Client connected from %s on frame %d", Tsocket::GetName(), address.GetHostname(), _frame_counter); SetNoDelay(s); // XXX error handling? @@ -61,10 +61,10 @@ public: Packet p(Tban_packet); p.PrepareToSend(); - DEBUG(net, 1, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str()); + DEBUG(net, 2, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str()); if (p.TransferOut<int>(send, s, 0) < 0) { - DEBUG(net, 0, "send failed with error %s", NetworkError::GetLast().AsString()); + DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString()); } closesocket(s); break; @@ -81,7 +81,7 @@ public: p.PrepareToSend(); if (p.TransferOut<int>(send, s, 0) < 0) { - DEBUG(net, 0, "send failed with error %s", NetworkError::GetLast().AsString()); + DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString()); } closesocket(s); @@ -150,7 +150,7 @@ public: } if (sockets.size() == 0) { - DEBUG(net, 0, "[server] could not start network: could not create listening socket"); + DEBUG(net, 0, "Could not start network: could not create listening socket"); ShowNetworkError(STR_NETWORK_ERROR_SERVER_START); return false; } @@ -165,7 +165,7 @@ public: closesocket(s.second); } sockets.clear(); - DEBUG(net, 1, "[%s] closed listeners", Tsocket::GetName()); + DEBUG(net, 5, "[%s] Closed listeners", Tsocket::GetName()); } }; diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index c4d448f26..c8d753364 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -95,16 +95,16 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a /* Enable broadcast */ unsigned long val = 1; if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) { - DEBUG(net, 1, "[udp] setting broadcast failed with: %s", NetworkError::GetLast().AsString()); + DEBUG(net, 1, "Setting broadcast mode failed: %s", NetworkError::GetLast().AsString()); } } /* Send the buffer */ ssize_t res = p->TransferOut<int>(sendto, s.second, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength()); - DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str()); + DEBUG(net, 7, "sendto(%s)", send.GetAddressAsString().c_str()); /* Check for any errors, but ignore it otherwise */ - if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString()); + if (res == -1) DEBUG(net, 1, "sendto(%s) failed: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString()); if (!all) break; } @@ -140,7 +140,7 @@ void NetworkUDPSocketHandler::ReceivePackets() /* If the size does not match the packet must be corrupted. * Otherwise it will be marked as corrupted later on. */ if (!p.ParsePacketSize() || (size_t)nbytes != p.Size()) { - DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString().c_str()); + DEBUG(net, 1, "Received a packet with mismatching size from %s", address.GetAddressAsString().c_str()); continue; } p.PrepareToRead(); @@ -181,9 +181,9 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ default: if (this->HasClientQuit()) { - DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str()); + DEBUG(net, 0, "[udp] Received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str()); } else { - DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString().c_str()); + DEBUG(net, 0, "[udp] Received illegal packet from %s", client_addr->GetAddressAsString().c_str()); } break; } @@ -196,7 +196,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ */ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr) { - DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str()); + DEBUG(net, 0, "[udp] Received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str()); } void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); } diff --git a/src/network/network.cpp b/src/network/network.cpp index 3b43ddbcd..a87aab88c 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -859,13 +859,13 @@ static void CheckClientAndServerName() { static const char *fallback_client_name = "Unnamed Client"; if (StrEmpty(_settings_client.network.client_name) || strcmp(_settings_client.network.client_name, fallback_client_name) == 0) { - DEBUG(net, 0, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command.", fallback_client_name); + DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name); strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name)); } static const char *fallback_server_name = "Unnamed Server"; if (StrEmpty(_settings_client.network.server_name) || strcmp(_settings_client.network.server_name, fallback_server_name) == 0) { - DEBUG(net, 0, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command.", fallback_server_name); + DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name); strecpy(_settings_client.network.server_name, fallback_server_name, lastof(_settings_client.network.server_name)); } } @@ -883,17 +883,17 @@ bool NetworkServerStart() NetworkDisconnect(false, false); NetworkInitialize(false); - DEBUG(net, 1, "starting listeners for clients"); + DEBUG(net, 5, "Starting listeners for clients"); if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false; /* Only listen for admins when the password isn't empty. */ if (!StrEmpty(_settings_client.network.admin_password)) { - DEBUG(net, 1, "starting listeners for admins"); + DEBUG(net, 5, "Starting listeners for admins"); if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false; } /* Try to start UDP-server */ - DEBUG(net, 1, "starting listeners for incoming server queries"); + DEBUG(net, 5, "Starting listeners for incoming server queries"); NetworkUDPServerListen(); _network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES); @@ -1044,7 +1044,7 @@ void NetworkGameLoop() static bool check_sync_state = false; static uint32 sync_state[2]; if (f == nullptr && next_date == 0) { - DEBUG(net, 0, "Cannot open commands.log"); + DEBUG(desync, 0, "Cannot open commands.log"); next_date = 1; } @@ -1052,15 +1052,15 @@ void NetworkGameLoop() if (_date == next_date && _date_fract == next_date_fract) { if (cp != nullptr) { NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, nullptr, cp->text, cp->company); - DEBUG(net, 0, "injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd)); + DEBUG(desync, 0, "Injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd)); free(cp); cp = nullptr; } if (check_sync_state) { if (sync_state[0] == _random.state[0] && sync_state[1] == _random.state[1]) { - DEBUG(net, 0, "sync check: %08x; %02x; match", _date, _date_fract); + DEBUG(desync, 0, "Sync check: %08x; %02x; match", _date, _date_fract); } else { - DEBUG(net, 0, "sync check: %08x; %02x; mismatch expected {%08x, %08x}, got {%08x, %08x}", + DEBUG(desync, 0, "Sync check: %08x; %02x; mismatch expected {%08x, %08x}, got {%08x, %08x}", _date, _date_fract, sync_state[0], sync_state[1], _random.state[0], _random.state[1]); NOT_REACHED(); } @@ -1101,7 +1101,7 @@ void NetworkGameLoop() /* Manually insert a pause when joining; this way the client can join at the exact right time. */ int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract); assert(ret == 2); - DEBUG(net, 0, "injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract); + DEBUG(desync, 0, "Injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract); cp = CallocT<CommandPacket>(1); cp->company = COMPANY_SPECTATOR; cp->cmd = CMD_PAUSE; @@ -1117,16 +1117,16 @@ void NetworkGameLoop() /* A message that is not very important to the log playback, but part of the log. */ #ifndef DEBUG_FAILED_DUMP_COMMANDS } else if (strncmp(p, "cmdf: ", 6) == 0) { - DEBUG(net, 0, "Skipping replay of failed command: %s", p + 6); + DEBUG(desync, 0, "Skipping replay of failed command: %s", p + 6); #endif } else { /* Can't parse a line; what's wrong here? */ - DEBUG(net, 0, "trying to parse: %s", p); + DEBUG(desync, 0, "Trying to parse: %s", p); NOT_REACHED(); } } if (f != nullptr && feof(f)) { - DEBUG(net, 0, "End of commands.log"); + DEBUG(desync, 0, "End of commands.log"); fclose(f); f = nullptr; } @@ -1218,7 +1218,7 @@ public: void OnConnect(SOCKET s) override { - DEBUG(net, 0, "Redirecting DEBUG() to %s", this->connection_string.c_str()); + DEBUG(net, 3, "Redirecting DEBUG() to %s", this->connection_string.c_str()); extern SOCKET _debug_socket; _debug_socket = s; @@ -1233,7 +1233,7 @@ void NetworkStartDebugLog(const std::string &connection_string) /** This tries to launch the network for a given OS */ void NetworkStartUp() { - DEBUG(net, 3, "[core] starting network..."); + DEBUG(net, 3, "Starting network"); /* Network is available */ _network_available = NetworkCoreInitialize(); @@ -1246,7 +1246,7 @@ void NetworkStartUp() _network_game_info = {}; NetworkInitialize(); - DEBUG(net, 3, "[core] network online, multiplayer available"); + DEBUG(net, 3, "Network online, multiplayer available"); NetworkFindBroadcastIPs(&_broadcast_list); } @@ -1256,7 +1256,7 @@ void NetworkShutDown() NetworkDisconnect(true); NetworkUDPClose(); - DEBUG(net, 3, "[core] shutting down network"); + DEBUG(net, 3, "Shutting down network"); _network_available = false; diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp index 7b4975451..4e73aed0f 100644 --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -74,7 +74,7 @@ ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : Net ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler() { _network_admins_connected--; - DEBUG(net, 1, "[admin] '%s' (%s) has disconnected", this->admin_name, this->admin_version); + DEBUG(net, 3, "[admin] '%s' (%s) has disconnected", this->admin_name, this->admin_version); if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID; } @@ -97,7 +97,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler() { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) { if (as->status == ADMIN_STATUS_INACTIVE && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) { - DEBUG(net, 1, "[admin] Admin did not send its authorisation within %d seconds", (uint32)std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count()); + DEBUG(net, 2, "[admin] Admin did not send its authorisation within %d seconds", (uint32)std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count()); as->CloseConnection(true); continue; } @@ -137,7 +137,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode er StringID strid = GetNetworkErrorMsg(error); GetString(str, strid, lastof(str)); - DEBUG(net, 1, "[admin] the admin '%s' (%s) made an error and has been disconnected. Reason: '%s'", this->admin_name, this->admin_version, str); + DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name, this->admin_version, str); return this->CloseConnection(true); } @@ -518,7 +518,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) p->Recv_string(command, sizeof(command)); - DEBUG(net, 2, "[admin] Rcon command from '%s' (%s): '%s'", this->admin_name, this->admin_version, command); + DEBUG(net, 3, "[admin] Rcon command from '%s' (%s): %s", this->admin_name, this->admin_version, command); _redirect_console_to_admin = this->index; IConsoleCmdExec(command); @@ -534,7 +534,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Pack p->Recv_string(json, sizeof(json)); - DEBUG(net, 2, "[admin] GameScript JSON from '%s' (%s): '%s'", this->admin_name, this->admin_version, json); + DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name, this->admin_version, json); Game::NewEvent(new ScriptEventAdminPort(json)); return NETWORK_RECV_STATUS_OKAY; @@ -546,7 +546,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p) uint32 d1 = p->Recv_uint32(); - DEBUG(net, 2, "[admin] Ping from '%s' (%s): '%d'", this->admin_name, this->admin_version, d1); + DEBUG(net, 6, "[admin] Ping from '%s' (%s): %d", this->admin_name, this->admin_version, d1); return this->SendPong(d1); } @@ -683,7 +683,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p) this->status = ADMIN_STATUS_ACTIVE; - DEBUG(net, 1, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version); + DEBUG(net, 3, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version); return this->SendProtocol(); } @@ -703,7 +703,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENC if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) { /* The server does not know of this UpdateType. */ - DEBUG(net, 3, "[admin] Not supported update frequency %d (%d) from '%s' (%s).", type, freq, this->admin_name, this->admin_version); + DEBUG(net, 1, "[admin] Not supported update frequency %d (%d) from '%s' (%s)", type, freq, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } @@ -771,7 +771,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) default: /* An unsupported "poll" update type. */ - DEBUG(net, 3, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name, this->admin_version); + DEBUG(net, 1, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } @@ -798,7 +798,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) break; default: - DEBUG(net, 3, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name, this->admin_version); + DEBUG(net, 1, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 501449705..34746e935 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -136,7 +136,7 @@ void ClientNetworkEmergencySave() if (!_networking) return; const char *filename = "netsave.sav"; - DEBUG(net, 0, "Client: Performing emergency save (%s)", filename); + DEBUG(net, 3, "Performing emergency save: %s", filename); SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); } @@ -172,7 +172,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta */ if (this->sock == INVALID_SOCKET) return status; - DEBUG(net, 1, "Closed client connection %d", this->client_id); + DEBUG(net, 3, "Closed client connection %d", this->client_id); this->SendPackets(true); @@ -286,7 +286,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) #endif ShowNetworkError(STR_NETWORK_ERROR_DESYNC); DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract); - DEBUG(net, 0, "Sync error detected!"); + DEBUG(net, 0, "Sync error detected"); my_client->ClientError(NETWORK_RECV_STATUS_DESYNC); return false; } @@ -301,7 +301,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) _sync_frame = 0; } else if (_sync_frame < _frame_counter) { - DEBUG(net, 1, "Missed frame for sync-test (%d / %d)", _sync_frame, _frame_counter); + DEBUG(net, 1, "Missed frame for sync-test: %d / %d", _sync_frame, _frame_counter); _sync_frame = 0; } } @@ -978,13 +978,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p /* Receive the token. */ if (p->CanReadFromPacket(sizeof(uint8))) this->token = p->Recv_uint8(); - DEBUG(net, 5, "Received FRAME %d", _frame_counter_server); + DEBUG(net, 7, "Received FRAME %d", _frame_counter_server); /* Let the server know that we received this frame correctly * We do this only once per day, to save some bandwidth ;) */ if (!_network_first_time && last_ack_frame < _frame_counter) { last_ack_frame = _frame_counter + DAY_TICKS; - DEBUG(net, 4, "Sent ACK at %d", _frame_counter); + DEBUG(net, 7, "Sent ACK at %d", _frame_counter); SendAck(); } @@ -1100,7 +1100,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING); delete ci; } else { - DEBUG(net, 0, "Unknown client (%d) is leaving the game", client_id); + DEBUG(net, 1, "Unknown client (%d) is leaving the game", client_id); } InvalidateWindowData(WC_CLIENT_LIST, 0); @@ -1180,7 +1180,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) if (client_id == 0) { /* definitely an invalid client id, debug message and do nothing. */ - DEBUG(net, 0, "[move] received invalid client index = 0"); + DEBUG(net, 1, "Received invalid client index = 0"); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index e87667058..c9b21204a 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -333,7 +333,7 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp) } if (callback == lengthof(_callback_table)) { - DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", cp->callback); + DEBUG(net, 0, "Unknown callback for command; no callback sent (command: %d)", cp->cmd); callback = 0; // _callback_table[0] == nullptr } p->Send_uint8 (callback); diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index 20fbb19a7..ae716070c 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -112,7 +112,6 @@ void NetworkGameListRemoveItem(NetworkGameList *remove) ClearGRFConfigList(&remove->info.grfconfig); delete remove; - DEBUG(net, 4, "[gamelist] removed server from list"); NetworkRebuildHostList(); UpdateNetworkGameWindow(); return; diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index eccf80f78..bbadbeba4 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -283,7 +283,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta } NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST); - DEBUG(net, 1, "Closed client connection %d", this->client_id); + DEBUG(net, 3, "Closed client connection %d", this->client_id); /* We just lost one client :( */ if (this->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--; @@ -448,7 +448,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err this->GetClientName(client_name, lastof(client_name)); - DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str); + DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, str); if (error == NETWORK_ERROR_KICKED && reason != nullptr) { NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); @@ -469,7 +469,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err NetworkAdminClientError(this->client_id, error); } else { - DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", this->client_id, str); + DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, str); } /* The client made a mistake, so drop his connection now! */ @@ -1144,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p StringID strid = GetNetworkErrorMsg(errorno); GetString(str, strid, lastof(str)); - DEBUG(net, 2, "'%s' reported an error and is closing its connection (%s)", client_name, str); + DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, str); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); @@ -1335,7 +1335,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co break; } default: - DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype); + DEBUG(net, 1, "Received unknown chat destination type %d; doing broadcast instead", desttype); FALLTHROUGH; case DESTTYPE_BROADCAST: @@ -1445,11 +1445,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p) p->Recv_string(command, sizeof(command)); if (strcmp(pass, _settings_client.network.rcon_password) != 0) { - DEBUG(net, 0, "[rcon] wrong password from client-id %d", this->client_id); + DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id); return NETWORK_RECV_STATUS_OKAY; } - DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", this->client_id, command); + DEBUG(net, 3, "[rcon] Client-id %d executed: %s", this->client_id, command); _redirect_console_to_client = this->client_id; IConsoleCmdExec(command); @@ -1474,7 +1474,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) /* Incorrect password sent, return! */ if (strcmp(password, _network_company_states[company_id].password) != 0) { - DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", this->client_id, company_id + 1); + DEBUG(net, 2, "Wrong password from client-id #%d for company #%d", this->client_id, company_id + 1); return NETWORK_RECV_STATUS_OKAY; } } @@ -1597,7 +1597,7 @@ void NetworkUpdateClientInfo(ClientID client_id) static void NetworkCheckRestartMap() { if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) { - DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year); + DEBUG(net, 3, "Auto-restarting map: year %d reached", _cur_year); _settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED; switch(_file_to_saveload.abstract_ftype) { diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 8a95596c1..75bf4563d 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -67,7 +67,7 @@ struct UDPSocket { std::unique_lock<std::mutex> lock(mutex, std::defer_lock); if (!lock.try_lock()) { if (++receive_iterations_locked % 32 == 0) { - DEBUG(net, 0, "[udp] %s background UDP loop processing appears to be blocked. Your OS may be low on UDP send buffers.", name.c_str()); + DEBUG(net, 0, "%s background UDP loop processing appears to be blocked. Your OS may be low on UDP send buffers.", name.c_str()); } return; } @@ -133,7 +133,7 @@ public: void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { _network_advertise_retries = 0; - DEBUG(net, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); + DEBUG(net, 3, "Advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); /* We are advertised, but we don't want to! */ if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false); @@ -142,7 +142,7 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, Netwo void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { _session_key = p->Recv_uint64(); - DEBUG(net, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); + DEBUG(net, 6, "Received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); } ///*** Communication with clients (we are server) ***/ @@ -175,7 +175,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ /* Let the client know that we are here */ this->SendPacket(&packet, client_addr); - DEBUG(net, 2, "[udp] queried from %s", client_addr->GetHostname()); + DEBUG(net, 7, "Queried from %s", client_addr->GetHostname()); } void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) @@ -252,7 +252,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ uint8 in_reply_count = 0; size_t packet_len = 0; - DEBUG(net, 6, "[udp] newgrf data request from %s", client_addr->GetAddressAsString().c_str()); + DEBUG(net, 7, "NewGRF data request from %s", client_addr->GetAddressAsString().c_str()); num_grfs = p->Recv_uint8 (); if (num_grfs > NETWORK_MAX_GRF_COUNT) return; @@ -314,7 +314,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd /* Just a fail-safe.. should never happen */ if (_network_udp_server) return; - DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString().c_str()); + DEBUG(net, 3, "Server response from %s", client_addr->GetAddressAsString().c_str()); /* Find next item */ item = NetworkGameListAddItem(client_addr->GetAddressAsString(false)); @@ -409,7 +409,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd uint8 num_grfs; uint i; - DEBUG(net, 6, "[udp] newgrf data reply from %s", client_addr->GetAddressAsString().c_str()); + DEBUG(net, 7, "NewGRF data reply from %s", client_addr->GetAddressAsString().c_str()); num_grfs = p->Recv_uint8 (); if (num_grfs > NETWORK_MAX_GRF_COUNT) return; @@ -441,7 +441,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) for (NetworkAddress &addr : _broadcast_list) { Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname()); + DEBUG(net, 5, "Broadcasting to %s", addr.GetHostname()); socket->SendPacket(&p, &addr, true, true); } @@ -461,7 +461,7 @@ void NetworkUDPQueryMasterServer() std::lock_guard<std::mutex> lock(_udp_client.mutex); _udp_client.socket->SendPacket(&p, &out_addr, true); - DEBUG(net, 2, "[udp] master server queried at %s", out_addr.GetAddressAsString().c_str()); + DEBUG(net, 6, "Master server queried at %s", out_addr.GetAddressAsString().c_str()); } /** Find all servers */ @@ -470,7 +470,7 @@ void NetworkUDPSearchGame() /* We are still searching.. */ if (_network_udp_broadcast > 0) return; - DEBUG(net, 0, "[udp] searching server"); + DEBUG(net, 3, "Searching server"); NetworkUDPBroadCast(_udp_client.socket); _network_udp_broadcast = 300; // Stay searching for 300 ticks @@ -481,7 +481,7 @@ void NetworkUDPSearchGame() */ static void NetworkUDPRemoveAdvertiseThread() { - DEBUG(net, 1, "[udp] removing advertise from master server"); + DEBUG(net, 3, "Removing advertise from master server"); /* Find somewhere to send */ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT); @@ -518,22 +518,22 @@ static void NetworkUDPAdvertiseThread() /* Find somewhere to send */ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT); - DEBUG(net, 1, "[udp] advertising to master server"); + DEBUG(net, 3, "Advertising to master server"); /* Add a bit more messaging when we cannot get a session key */ static byte session_key_retries = 0; if (_session_key == 0 && session_key_retries++ == 2) { - DEBUG(net, 0, "[udp] advertising to the master server is failing"); - DEBUG(net, 0, "[udp] we are not receiving the session key from the server"); - DEBUG(net, 0, "[udp] please allow udp packets from %s to you to be delivered", out_addr.GetAddressAsString(false).c_str()); - DEBUG(net, 0, "[udp] please allow udp packets from you to %s to be delivered", out_addr.GetAddressAsString(false).c_str()); + DEBUG(net, 0, "Advertising to the master server is failing"); + DEBUG(net, 0, " we are not receiving the session key from the server"); + DEBUG(net, 0, " please allow udp packets from %s to you to be delivered", out_addr.GetAddressAsString(false).c_str()); + DEBUG(net, 0, " please allow udp packets from you to %s to be delivered", out_addr.GetAddressAsString(false).c_str()); } if (_session_key != 0 && _network_advertise_retries == 0) { - DEBUG(net, 0, "[udp] advertising to the master server is failing"); - DEBUG(net, 0, "[udp] we are not receiving the acknowledgement from the server"); - DEBUG(net, 0, "[udp] this usually means that the master server cannot reach us"); - DEBUG(net, 0, "[udp] please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port); - DEBUG(net, 0, "[udp] please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port); + DEBUG(net, 0, "Advertising to the master server is failing"); + DEBUG(net, 0, " we are not receiving the acknowledgement from the server"); + DEBUG(net, 0, " this usually means that the master server cannot reach us"); + DEBUG(net, 0, " please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port); + DEBUG(net, 0, " please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port); } /* Send the packet */ @@ -589,7 +589,7 @@ void NetworkUDPInitialize() /* If not closed, then do it. */ if (_udp_server.socket != nullptr) NetworkUDPClose(); - DEBUG(net, 1, "[udp] initializing listeners"); + DEBUG(net, 3, "Initializing UDP listeners"); assert(_udp_client.socket == nullptr && _udp_server.socket == nullptr && _udp_master.socket == nullptr); std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex); @@ -625,7 +625,7 @@ void NetworkUDPClose() _network_udp_server = false; _network_udp_broadcast = 0; - DEBUG(net, 1, "[udp] closed listeners"); + DEBUG(net, 5, "Closed UDP listeners"); } /** Receive the UDP packets. */ diff --git a/src/openttd.cpp b/src/openttd.cpp index ea802b3db..785ba80dd 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -560,7 +560,7 @@ int openttd_main(int argc, char *argv[]) videodriver = "dedicated"; blitter = "null"; dedicated = true; - SetDebugString("net=6"); + SetDebugString("net=4"); if (mgo.opt != nullptr) { scanner->dedicated_host = ParseFullConnectionString(mgo.opt, scanner->dedicated_port); } @@ -666,7 +666,7 @@ int openttd_main(int argc, char *argv[]) DeterminePaths(argv[0]); TarScanner::DoScan(TarScanner::BASESET); - if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision); + if (dedicated) DEBUG(net, 3, "Starting dedicated server, version %s", _openttd_revision); if (_dedicated_forks && !dedicated) _dedicated_forks = false; #if defined(UNIX) @@ -945,7 +945,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy * special cases which make clients desync immediately. So we fall * back to just generating a new game with the current settings. */ - DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!"); + DEBUG(net, 0, "Loading game failed, so a new (random) game will be started"); MakeNewGame(false, true); return false; } diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7fd220494..26c749bf7 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -566,8 +566,8 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(SLV_119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { - DEBUG(net, 0, "The loading savegame was paused due to an error state."); - DEBUG(net, 0, " The savegame cannot be used for multiplayer!"); + DEBUG(net, 0, "The loading savegame was paused due to an error state"); + DEBUG(net, 0, " This savegame cannot be used for multiplayer"); /* Restore the signals */ ResetSignalHandlers(); return false; diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index a41278234..6f631e227 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop() * intro game... */ if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) { /* Loading failed, pop out.. */ - DEBUG(net, 0, "Loading requested map failed, aborting"); + DEBUG(net, 0, "Loading requested map failed; closing server."); return; } else { /* We can load this game, so go ahead */ |