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-rw-r--r--data/autorail.grfbin0 -> 9747 bytes
-rw-r--r--data/openttd.grfbin23244 -> 22917 bytes
-rw-r--r--main_gui.c14
-rw-r--r--rail_gui.c97
-rw-r--r--spritecache.c3
-rw-r--r--table/autorail.h70
-rw-r--r--table/sprites.h3
-rw-r--r--viewport.c242
-rw-r--r--viewport.h33
9 files changed, 358 insertions, 104 deletions
diff --git a/data/autorail.grf b/data/autorail.grf
new file mode 100644
index 000000000..cd6fd293c
--- /dev/null
+++ b/data/autorail.grf
Binary files differ
diff --git a/data/openttd.grf b/data/openttd.grf
index d67107ea9..6145941ab 100644
--- a/data/openttd.grf
+++ b/data/openttd.grf
Binary files differ
diff --git a/main_gui.c b/main_gui.c
index 7fb3f0df4..b0428f690 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -111,7 +111,19 @@ void HandleOnEditText(WindowEvent *e) {
}
}
-// this code is shared for the majority of the pushbuttons
+/**
+ * This code is shared for the majority of the pushbuttons.
+ * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
+ *
+ * @param w Window which called the function
+ * @param widget ID of the widget (=button) that called this function
+ * @param cursor How should the cursor image change? E.g. cursor with depot image in it
+ * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
+ * @param placeproc Procedure which will be called when someone clicks on the map
+
+ * @return true if the button is clicked, false if it's unclicked
+ */
+
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc)
{
uint32 mask = 1 << widget;
diff --git a/rail_gui.c b/rail_gui.c
index 40034cb1a..2acd53583 100644
--- a/rail_gui.c
+++ b/rail_gui.c
@@ -232,7 +232,7 @@ static void BuildRailClick_NW(Window *w)
static void BuildRailClick_AutoRail(Window *w)
{
- HandlePlacePushButton(w, 8, _cur_railtype + SPR_OPENTTD_BASE + 4, 1, PlaceRail_AutoRail);
+ HandlePlacePushButton(w, 8, _cur_railtype + SPR_CURSOR_AUTORAIL, VHM_RAIL, PlaceRail_AutoRail);
}
static void BuildRailClick_Demolish(Window *w)
@@ -266,7 +266,7 @@ static void BuildRailClick_Station(Window *w)
static void BuildRailClick_AutoSignals(Window *w)
{
- HandlePlacePushButton(w, 13, ANIMCURSOR_BUILDSIGNALS , 1, PlaceRail_AutoSignals);
+ HandlePlacePushButton(w, 13, ANIMCURSOR_BUILDSIGNALS, VHM_RECT, PlaceRail_AutoSignals);
}
static void BuildRailClick_Bridge(Window *w)
@@ -320,6 +320,10 @@ static void DoRailroadTrack(int mode)
);
}
+/* This code was used for ludde's special autorail autocomplete.
+ * It analyzes the adjecent tiles and bases it's decision which
+ * rail piece to place on this.
+
typedef struct {
byte bit, a,b, mouse;
} BestFitStruct;
@@ -432,7 +436,9 @@ static int GetBestFit1x1(int x, int y)
return best;
}
+*/
+// This function is more or less a hack because DoRailroadTrack() would otherwise screw up
static void SwapSelection()
{
TileHighlightData *thd = &_thd;
@@ -442,6 +448,8 @@ static void SwapSelection()
thd->selend = pt;
}
+/* see above, residue from ludde's special autorail autocomplete
+
static bool Check2x1AutoRail(int mode)
{
TileHighlightData *thd = &_thd;
@@ -474,46 +482,61 @@ static bool Check2x1AutoRail(int mode)
return false;
}
-
+*/
static void HandleAutodirPlacement()
{
TileHighlightData *thd = &_thd;
int bit;
+ int dx = thd->selstart.x - (thd->selend.x&~0xF);
+ int dy = thd->selstart.y - (thd->selend.y&~0xF);
- if (thd->drawstyle == HT_RECT) {
- int dx = thd->selstart.x - (thd->selend.x&~0xF);
- int dy = thd->selstart.y - (thd->selend.y&~0xF);
-
- if (dx == 0 && dy == 0 ) {
- // 1x1 tile
- bit = GetBestFit1x1(thd->selend.x, thd->selend.y);
- if (bit == -1) return;
- GenericPlaceRail(TILE_FROM_XY(thd->selend.x, thd->selend.y), bit);
- } else if (dx == 0) {
- if (dy == -16) {
- if (Check2x1AutoRail(0)) return;
- } else if (dy == 16) {
- if (Check2x1AutoRail(1)) return;
- }
- // same x coordinate
- DoRailroadTrack(VPM_FIX_X);
+ if (thd->drawstyle & HT_RAIL) { // one tile case
+ bit = thd->drawstyle & 0xF;
+ GenericPlaceRail(TILE_FROM_XY(thd->selend.x, thd->selend.y), bit);
+ } else if ( !(thd->drawstyle & 0xE) ) { // x/y dir
+ if (dx == 0) { // Y dir
+ DoRailroadTrack(1);
} else {
- // same y coordinate
- // check it's it -16 or 16, then we must check if it should be normal tiles or special tiles.
- if (dx == -16) {
- if (Check2x1AutoRail(2)) return;
- } else if (dx == 16) {
- if (Check2x1AutoRail(3)) return;
+ DoRailroadTrack(2);
+ }
+ } else if (myabs(dx)+myabs(dy) >= 32) { // long line (more than 2 tiles)
+ if(thd->drawstyle == (HT_LINE | HT_DIR_HU))
+ DoRailroadTrack(0);
+ if(thd->drawstyle == (HT_LINE | HT_DIR_HL))
+ DoRailroadTrack(3);
+ if(thd->drawstyle == (HT_LINE | HT_DIR_VL))
+ DoRailroadTrack(3);
+ if(thd->drawstyle == (HT_LINE | HT_DIR_VR))
+ DoRailroadTrack(0);
+ } else { // 2x1 pieces line
+ if(thd->drawstyle == (HT_LINE | HT_DIR_HU)) {
+ DoRailroadTrack(0);
+ } else if (thd->drawstyle == (HT_LINE | HT_DIR_HL)) {
+ SwapSelection();
+ DoRailroadTrack(0);
+ SwapSelection();
+ } else if (thd->drawstyle == (HT_LINE | HT_DIR_VL)) {
+ if(dx == 0) {
+ SwapSelection();
+ DoRailroadTrack(0);
+ SwapSelection();
+ } else {
+ DoRailroadTrack(3);
+ }
+ } else if (thd->drawstyle == (HT_LINE | HT_DIR_VR)) {
+ if(dx == 0) {
+ DoRailroadTrack(0);
+ } else {
+ SwapSelection();
+ DoRailroadTrack(3);
+ SwapSelection();
}
- DoRailroadTrack(VPM_FIX_Y);
}
- } else {
- DoRailroadTrack(thd->drawstyle & 1 ? 0 : 3);
}
}
-static void HandleAutoSignalPlacement()
+static void HandleAutoSignalPlacement(void)
{
TileHighlightData *thd = &_thd;
int mode = 0;
@@ -525,7 +548,7 @@ static void HandleAutoSignalPlacement()
if (dx == 0 && dy == 0 ) // 1x1 tile signals
GenericPlaceSignals(TILE_FROM_XY(thd->selend.x, thd->selend.y));
else { // signals have been dragged
- if (thd->drawstyle == HT_RECT) { // X,Y direction
+ if (!(thd->drawstyle & 0xE)) { // X,Y direction
if (dx == 0)
mode = VPM_FIX_X;
else if (dy == 0)
@@ -533,16 +556,18 @@ static void HandleAutoSignalPlacement()
trackstat = 0xC0;
} else { // W-E or N-S direction
- mode = thd->drawstyle & 1 ? 0 : 3;
+ if ((thd->drawstyle & 0xF) == 2 || (thd->drawstyle & 0xF) == 5)
+ mode = 0;
+ else
+ mode = 3;
if (dx == dy || abs(dx - dy) == 16) // North<->South track |
trackstat = (thd->drawstyle & 1) ? 0x20 : 0x10;
else if (dx == -dy || abs(dx + dy) == 16) // East<->West track --
- trackstat = (thd->drawstyle & 1) ? 4 : 8;
+ trackstat = (thd->drawstyle & 1) ? 8 : 4;
}
-
- /* _patches.drag_signals_density is given as a parameter such that each user in a network
- * game can specify his/her own signal density */
+ // _patches.drag_signals_density is given as a parameter such that each user in a network
+ // game can specify his/her own signal density
DoCommandP(TILE_FROM_XY(thd->selstart.x, thd->selstart.y), TILE_FROM_XY(thd->selend.x, thd->selend.y),
(mode << 4) | (_remove_button_clicked + (_ctrl_pressed ? 8 : 0)) | (trackstat << 8) | (_patches.drag_signals_density << 24),
CcPlaySound1E,
diff --git a/spritecache.c b/spritecache.c
index fae4238ea..c7f32b4f3 100644
--- a/spritecache.c
+++ b/spritecache.c
@@ -883,6 +883,9 @@ static void LoadSpriteTables()
LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
+ load_index = SPR_AUTORAIL_BASE;
+ load_index += LoadGrfFile("autorail.grf", load_index, i++);
+
load_index = SPR_CANALS_BASE;
load_index += LoadGrfFile("canalsw.grf", load_index, i++);
diff --git a/table/autorail.h b/table/autorail.h
new file mode 100644
index 000000000..f219f1c7d
--- /dev/null
+++ b/table/autorail.h
@@ -0,0 +1,70 @@
+/* Rail selection types (directions):
+ / \ / \ / \ / \ / \ / \
+/ /\ /\ \ /===\ / \ /| \ / |\
+\/ / \ \/ \ / \===/ \| / \ |/
+ \ / \ / \ / \ / \ / \ /
+ 0 1 2 3 4 5
+*/
+
+// mark invalid tiles red
+#define RED(c) c | PALETTE_SEL_TILE_RED
+
+// table maps each of the six rail directions and tileh combinations to a sprite
+// invalid entries are required to make sure that this array can be quickly accessed
+const int AutorailTilehSprite[31][6] = {
+// type 0 1 2 3 4 5
+ { 0, 8, 16, 25, 34, 42 }, // tileh = 0
+ { 5, 13, RED(22), RED(31), 35, 42 }, // tileh = 1
+ { 5, 10, 16, 26, RED(38), RED(46) }, // tileh = 2
+ { 5, 9, RED(23), 26, 35, RED(46) }, // tileh = 3
+ { 2, 10, RED(19), RED(28), 34, 43 }, // tileh = 4
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 5
+ { 1, 10, RED(20), 26, RED(38), 43 }, // tileh = 6
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 7
+ { 2, 13, 17, 25, RED(40), RED(48) }, // tileh = 8
+ { 1, 13, 17, RED(32), 35, RED(48) }, // tileh = 9
+ { 2, 9, 17, 26, 35, 43 }, // tileh = 10
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 11
+ { 2, 9, 17, RED(29), RED(40), 43 }, // tileh = 12
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 13
+ { 1, 9, 17, 26, 35, 43 }, // tileh = 14
+ { 0, 1, 2, 3, 4, 5 }, // invalid (15)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (16)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (17)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (18)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (19)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (20)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (21)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (22)
+ { RED(6), RED(11), RED(17), RED(27), RED(39), RED(47) }, // tileh = 23
+ { 0, 1, 2, 3, 4, 5 }, // invalid (24)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (25)
+ { 0, 1, 2, 3, 4, 5 }, // invalid (26)
+ { RED(7), RED(15), RED(24), RED(33), RED(36), RED(44) }, // tileh = 27
+ { 0, 1, 2, 3, 4, 5 }, // invalid (28)
+ { RED(3), RED(14), RED(18), RED(26), RED(41), RED(49) }, // tileh = 29
+ { RED(4), RED(12), RED(21), RED(30), RED(37), RED(45) }, // tileh = 30
+};
+#undef RED
+
+
+// maps each pixel of a tile (16x16) to a selection type
+// (0,0) is the top corner, (16,16) the bottom corner
+const int AutorailPiece[16][16] = {
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
+ { 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }
+};
diff --git a/table/sprites.h b/table/sprites.h
index d17d2b4b7..88929b4d7 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -44,7 +44,8 @@ enum Sprites {
/* Extra graphic spritenumbers */
SPR_CANALS_BASE = 5126,
SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
- SPR_OPENTTD_BASE = SPR_SLOPES_BASE + 74, //5270
+ SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
+ SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
SPR_BLOT = SPR_OPENTTD_BASE + 32, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
diff --git a/viewport.c b/viewport.c
index 005379ef1..f1f99067b 100644
--- a/viewport.c
+++ b/viewport.c
@@ -595,11 +595,7 @@ static int dbg_draw_pushed(const TileInfo *ti)
static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
{
- if (_added_tile_sprite) {
- DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
- } else {
- AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
- }
+ AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
static bool IsPartOfAutoLine(int px, int py)
@@ -610,10 +606,12 @@ static bool IsPartOfAutoLine(int px, int py)
py -= thd->selstart.y;
switch(thd->drawstyle) {
- case HT_LINE | 0: return px == py || px == py + 16;
- case HT_LINE | 1: return px == py || px == py - 16;
- case HT_LINE | 2: return px == -py || px == -py + 16;
- case HT_LINE | 3: return px == -py || px == -py - 16;
+ case HT_LINE | HT_DIR_X: return py == 0; // x direction
+ case HT_LINE | HT_DIR_Y: return px == 0; // y direction
+ case HT_LINE | HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
+ case HT_LINE | HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
+ case HT_LINE | HT_DIR_VL: return px == py || px == py + 16; // vertival left
+ case HT_LINE | HT_DIR_VR: return px == py || px == py - 16; // vertical right
default:
NOT_REACHED();
}
@@ -622,6 +620,18 @@ static bool IsPartOfAutoLine(int px, int py)
return 0;
}
+// [direction][side]
+static const int AutorailType[6][2] = {
+ { HT_DIR_X, HT_DIR_X },
+ { HT_DIR_Y, HT_DIR_Y },
+ { HT_DIR_HU, HT_DIR_HL },
+ { HT_DIR_HL, HT_DIR_HU },
+ { HT_DIR_VL, HT_DIR_VR },
+ { HT_DIR_VR, HT_DIR_VL }
+};
+
+#include "table/autorail.h"
+
static void DrawTileSelection(const TileInfo *ti)
{
uint32 image;
@@ -657,13 +667,32 @@ static void DrawTileSelection(const TileInfo *ti)
}
}
DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? 0x306 : 0xFEE,ti->x, ti->y, z);
- } else {
- if (IsPartOfAutoLine(ti->x, ti->y)) {
- image = 0x2F0 + _tileh_to_sprite[ti->tileh];
+
+ } else if (thd->drawstyle & HT_RAIL /*&& thd->place_mode == VHM_RAIL*/) { // autorail highlight piece under cursor
+ int type = thd->drawstyle & 0xF;
+ assert(type<=5);
+ image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ ti->tileh ][ AutorailType[type][0] ];
+
+ if (thd->make_square_red) image |= 0x3048000;
+ DrawSelectionSprite(image, ti);
+
+ } else if (IsPartOfAutoLine(ti->x, ti->y)) { // autorail highlighting long line
+ int dir = thd->drawstyle & ~0xF0;
+ uint start = TILE_FROM_XY(thd->selstart.x, thd->selstart.y);
+ int diffx, diffy;
+ int side;
+
+ diffx = myabs(TileX(start)-TileX(ti->tile));
+ diffy = myabs(TileY(start)-TileY(ti->tile));
+
+ side = myabs( diffx-diffy );
+ if(dir<2) side = 0;
+
+ image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ ti->tileh ][ AutorailType[dir][side] ];
+
if (thd->make_square_red) image |= 0x3048000;
DrawSelectionSprite(image, ti);
- }
- }
+ }
return;
}
@@ -1715,7 +1744,7 @@ void PlaceObject()
if (pt.x == -1)
return;
- if (_thd.place_mode == 2) {
+ if (_thd.place_mode == VHM_POINT) {
pt.x += 8;
pt.y += 8;
}
@@ -1810,7 +1839,15 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy) {
thd->new_outersize.y = sy * 16;
}
+/* returns the best autorail highlight type from map coordinates */
+static byte GetAutorailHT(int x, int y)
+{
+ int i;
+ i = AutorailPiece[x&0xF][y&0xF];
+ return HT_RAIL | i;
+}
+// called regular to update tile highlighting in all cases
void UpdateTileSelection()
{
TileHighlightData *thd = _thd_ptr;
@@ -1819,7 +1856,7 @@ void UpdateTileSelection()
thd->new_drawstyle = 0;
- if (thd->place_mode == 3) {
+ if (thd->place_mode == VHM_SPECIAL) {
x1 = thd->selend.x;
y1 = thd->selend.y;
if (x1 != -1) {
@@ -1836,23 +1873,29 @@ void UpdateTileSelection()
thd->new_size.y = y2 - y1 + 16;
thd->new_drawstyle = thd->next_drawstyle;
}
- } else if (thd->place_mode != 0) {
+ } else if (thd->place_mode != VHM_NONE) {
pt = GetTileBelowCursor();
x1 = pt.x;
y1 = pt.y;
if (x1 != -1) {
- if (thd->place_mode == 1) {
- thd->new_drawstyle = HT_RECT;
- } else {
- thd->new_drawstyle = HT_POINT;
- x1 += 8;
- y1 += 8;
+ switch (thd->place_mode) {
+ case VHM_RECT:
+ thd->new_drawstyle = HT_RECT;
+ break;
+ case VHM_POINT:
+ thd->new_drawstyle = HT_POINT;
+ x1 += 8;
+ y1 += 8;
+ break;
+ case VHM_RAIL:
+ thd->new_drawstyle = GetAutorailHT(pt.x, pt.y); // draw one highlighted tile
}
thd->new_pos.x = x1 & ~0xF;
thd->new_pos.y = y1 & ~0xF;
}
}
+ // redraw selection
if (thd->drawstyle != thd->new_drawstyle ||
thd->pos.x != thd->new_pos.x || thd->pos.y != thd->new_pos.y ||
thd->size.x != thd->new_size.x || thd->size.y != thd->new_size.y) {
@@ -1871,21 +1914,24 @@ void UpdateTileSelection()
}
}
+// highlighting tiles while only going over them with the mouse
void VpStartPlaceSizing(uint tile, int user)
{
TileHighlightData *thd;
-
thd = _thd_ptr;
thd->userdata = user;
thd->selend.x = TileX(tile) * 16;
thd->selstart.x = TileX(tile) * 16;
thd->selend.y = TileY(tile) * 16;
thd->selstart.y = TileY(tile) * 16;
- if (thd->place_mode == 1) {
- thd->place_mode = 3;
+ if (thd->place_mode == VHM_RECT) {
+ thd->place_mode = VHM_SPECIAL;
thd->next_drawstyle = HT_RECT;
+ } else if (thd->place_mode == VHM_RAIL) { // autorail one piece
+ thd->place_mode = VHM_SPECIAL;
+ thd->next_drawstyle = thd->drawstyle;
} else {
- thd->place_mode = 3;
+ thd->place_mode = VHM_SPECIAL;
thd->next_drawstyle = HT_POINT;
}
_special_mouse_mode = WSM_SIZING;
@@ -1912,51 +1958,114 @@ void VpStartPreSizing()
_special_mouse_mode = WSM_PRESIZE;
}
-static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y)
+/* returns information about the 2x1 piece to be build.
+ * The lower bits (0-3) are the track type. */
+static byte Check2x1AutoRail(int mode)
+{
+ TileHighlightData *thd = &_thd;
+ int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
+ int sxpy = (thd->selend.x & 0xF) + (thd->selend.y & 0xF);
+ int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
+ int sxmy = (thd->selend.x & 0xF) - (thd->selend.y & 0xF);
+
+ switch(mode) {
+ case 0: // end piece is lower right
+ if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
+ if (fxmy < -3 && sxmy > 3) {/* DoRailroadTrack(0); */return 5; }
+ return 1;
+ break;
+
+ case 1:
+ if (fxmy > 3 && sxmy < -3) { /*SwapSelection(); DoRailroadTrack(0); */return 4; }
+ if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
+ return 1;
+ break;
+
+ case 2:
+ if (fxmy > 3 && sxmy < -3) { /*DoRailroadTrack(3);*/ return 4; }
+ if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
+ return 0;
+ break;
+
+ case 3:
+ if (fxmy < -3 && sxmy > 3) { /*SwapSelection(); DoRailroadTrack(3);*/ return 5; }
+ if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
+ return 0;
+ break;
+ }
+
+ return 0; // avoids compiler warnings
+}
+
+
+// while dragging
+static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
{
int d;
- bool b;
+ byte b=6;
uint w,h;
- w = myabs((x & ~0xF) - thd->selstart.x) + 16;
- h = myabs((y & ~0xF) - thd->selstart.y) + 16;
-
- // vertical and horizontal lines are really simple
- if (w == 16 || h == 16) {
- b = HT_RECT;
- } else if (w * 2 < h) { // see if we're closer to rect?
+ int dx = thd->selstart.x - (thd->selend.x&~0xF);
+ int dy = thd->selstart.y - (thd->selend.y&~0xF);
+ w = myabs(dx) + 16;
+ h = myabs(dy) + 16;
+
+ if (TILE_FROM_XY(thd->selstart.x, thd->selstart.y) == TILE_FROM_XY(x,y)) { // check if we're only within one tile
+ if(method == VPM_RAILDIRS)
+ b = GetAutorailHT(x, y);
+ else // rect for autosignals on one tile
+ b = HT_RECT;
+ } else if (h == 16) { // Is this in X direction?
+ if (dx==16) // 2x1 special handling
+ b = (Check2x1AutoRail(3)) | HT_LINE;
+ else if (dx==-16)
+ b = (Check2x1AutoRail(2)) | HT_LINE;
+ else
+ b = HT_LINE | HT_DIR_X;
+ y = thd->selstart.y;
+ } else if (w == 16) { // Or Y direction?
+ if (dy==16) // 2x1 special handling
+ b = (Check2x1AutoRail(1)) | HT_LINE;
+ else if (dy==-16) // 2x1 other direction
+ b = (Check2x1AutoRail(0)) | HT_LINE;
+ else
+ b = HT_LINE | HT_DIR_Y;
x = thd->selstart.x;
- b = HT_RECT;
- } else if (w > h * 2) {
+ } else if (w > h * 2) { // still count as x dir?
+ b = HT_LINE | HT_DIR_X;
y = thd->selstart.y;
- b = HT_RECT;
- } else {
+ } else if (h > w * 2) { // still count as y dir?
+ b = HT_LINE | HT_DIR_Y;
+ x = thd->selstart.x;
+ } else { // complicated direction
d = w - h;
+ thd->selend.x = thd->selend.x&~0xF;
+ thd->selend.y = thd->selend.y&~0xF;
// four cases.
if (x > thd->selstart.x) {
if (y > thd->selstart.y) {
// south
- if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1;
- else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 0; } // return px == py || px == py + 16;
- else { y = thd->selstart.y + w; b = HT_LINE | 1; } // return px == py || px == py - 16;
+ if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
+ else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | HT_DIR_VL; } // return px == py || px == py + 16;
+ else { y = thd->selstart.y + w; b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16;
} else {
// west
- if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3;
- else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 2; }
- else { y = thd->selstart.y - w; b = HT_LINE | 3; }
+ if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
+ else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | HT_DIR_HL; }
+ else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_HU; }
}
} else {
if (y > thd->selstart.y) {
// east
- if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3;
- else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 3; } // return px == -py || px == -py - 16;
- else { y = thd->selstart.y + w; b = HT_LINE | 2; } // return px == -py || px == -py + 16;
+ if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
+ else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | HT_DIR_HU; } // return px == -py || px == -py - 16;
+ else { y = thd->selstart.y + w; b = HT_LINE | HT_DIR_HL; } // return px == -py || px == -py + 16;
} else {
// north
- if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1;
- else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 1; } // return px == py || px == py - 16;
- else { y = thd->selstart.y - w; b = HT_LINE | 0; } //return px == py || px == py + 16;
+ if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
+ else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16;
+ else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_VL; } //return px == py || px == py + 16;
}
}
}
@@ -1965,11 +2074,11 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y)
thd->next_drawstyle = b;
}
+// while dragging
void VpSelectTilesWithMethod(int x, int y, int method)
{
TileHighlightData *thd = _thd_ptr;
int sx,sy;
-
if (x == -1) {
thd->selend.x = -1;
return;
@@ -1977,14 +2086,14 @@ void VpSelectTilesWithMethod(int x, int y, int method)
// allow drag in any rail direction
if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) {
- CalcRaildirsDrawstyle(thd, x, y);
+ thd->selend.x = x;
+ thd->selend.y = y;
+ CalcRaildirsDrawstyle(thd, x, y, method);
return;
}
if (_thd.next_drawstyle == HT_POINT) { x += 8; y += 8; }
- //thd->next_drawstyle = HT_RECT;
-
sx = thd->selstart.x;
sy = thd->selstart.y;
@@ -2017,6 +2126,7 @@ void VpSelectTilesWithMethod(int x, int y, int method)
thd->selend.y = y;
}
+// while dragging
bool VpHandlePlaceSizingDrag()
{
Window *w;
@@ -2027,13 +2137,14 @@ bool VpHandlePlaceSizingDrag()
e.place.userdata = _thd.userdata;
+ // stop drag mode if the window has been closed
w = FindWindowById(_thd.window_class,_thd.window_number);
if (w == NULL) {
ResetObjectToPlace();
return false;
}
- // while dragging...
+ // while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() )
if (_left_button_down) {
e.event = WE_PLACE_DRAG;
e.place.pt = GetTileBelowCursor();
@@ -2044,8 +2155,16 @@ bool VpHandlePlaceSizingDrag()
// mouse button released..
// keep the selected tool, but reset it to the original mode.
_special_mouse_mode = WSM_NONE;
- _thd.place_mode = (_thd.next_drawstyle == HT_RECT || _thd.next_drawstyle & HT_LINE) ? 1 : 2;
-
+ if (_thd.next_drawstyle == HT_RECT)
+ _thd.place_mode = VHM_RECT;
+ else if ((e.place.userdata & 0xF) == VPM_SIGNALDIRS) // some might call this a hack... -- Dominik
+ _thd.place_mode = VHM_RECT;
+ else if (_thd.next_drawstyle & HT_LINE)
+ _thd.place_mode = VHM_RAIL;
+ else if (_thd.next_drawstyle & HT_RAIL)
+ _thd.place_mode = VHM_RAIL;
+ else
+ _thd.place_mode = VHM_POINT;
SetTileSelectSize(1, 1);
// and call the mouseup event.
@@ -2070,6 +2189,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe
TileHighlightData *thd = _thd_ptr;
Window *w;
+ // undo clicking on button
if (thd->place_mode != 0) {
thd->place_mode = 0;
w = FindWindowById(thd->window_class, thd->window_number);
@@ -2081,7 +2201,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe
thd->make_square_red = false;
- if (mode == 4) {
+ if (mode == VHM_DRAG) { // mode 4 is for dragdropping trains in the depot window
mode = 0;
_special_mouse_mode = WSM_DRAGDROP;
} else {
@@ -2092,7 +2212,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe
thd->window_class = window_class;
thd->window_number = window_num;
- if (mode == 3)
+ if (mode == VHM_SPECIAL) // special tools, like tunnels or docks start with presizing mode
VpStartPreSizing();
if ( (int)icon < 0)
diff --git a/viewport.h b/viewport.h
index 85652efa8..beba02b40 100644
--- a/viewport.h
+++ b/viewport.h
@@ -54,16 +54,39 @@ enum {
VPM_RAILDIRS = 3,
VPM_X_AND_Y = 4,
VPM_X_AND_Y_LIMITED = 5,
- VPM_SIGNALDIRS = 6,
+ VPM_SIGNALDIRS = 6
+};
+
+// viewport highlight mode (for highlighting tiles below cursor)
+enum {
+ VHM_NONE = 0, // default
+ VHM_RECT = 1, // rectangle (stations, depots, ...)
+ VHM_POINT = 2, // point (lower land, raise land, level land, ...)
+ VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
+ VHM_DRAG = 4, // dragging items in the depot windows
+ VHM_RAIL = 5, // rail pieces
};
void VpSelectTilesWithMethod(int x, int y, int method);
+// highlighting draw styles
enum {
HT_NONE = 0,
HT_RECT = 0x80,
HT_POINT = 0x40,
- HT_LINE = 0x20,
+ HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
+ * (uses lower bits to indicate direction) */
+ HT_RAIL = 0x10, /* autorail (one piece)
+ * (uses lower bits to indicate direction) */
+
+ /* lower bits (used with HT_LINE and HT_RAIL):
+ * (see ASCII art in autorail.h for a visual interpretation) */
+ HT_DIR_X = 0, // X direction
+ HT_DIR_Y = 1, // Y direction
+ HT_DIR_HU = 2, // horizontal upper
+ HT_DIR_HL = 3, // horizontal lower
+ HT_DIR_VL = 4, // vertical left
+ HT_DIR_VR = 5, // vertical right
};
typedef struct TileHighlightData {
@@ -81,9 +104,9 @@ typedef struct TileHighlightData {
byte dirty;
byte sizelimit;
- byte drawstyle;
- byte new_drawstyle;
- byte next_drawstyle;
+ byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
+ byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
+ byte next_drawstyle; // queued, but not yet drawn style
byte place_mode;
bool make_square_red;