diff options
-rw-r--r-- | openttd.c | 7 | ||||
-rw-r--r-- | openttd.h | 6 | ||||
-rw-r--r-- | saveload.c | 4 |
3 files changed, 8 insertions, 9 deletions
@@ -535,9 +535,9 @@ int ttd_main(int argc, char *argv[]) /** Mutex so that only one thread can communicate with the main program * at any given time */ -static ThreadMsg _message = 0; +static ThreadMsg _message = MSG_OTTD_NO_MESSAGE; -static inline void OTTD_ReleaseMutex(void) {_message = 0;} +static inline void OTTD_ReleaseMutex(void) {_message = MSG_OTTD_NO_MESSAGE;} static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;} /** Called by running thread to execute some action in the main game. @@ -545,7 +545,7 @@ static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;} void OTTD_SendThreadMessage(ThreadMsg msg) { if (_exit_game) return; - while (_message != 0) CSleep(10); + while (_message != MSG_OTTD_NO_MESSAGE) CSleep(10); _message = msg; } @@ -557,7 +557,6 @@ void OTTD_SendThreadMessage(ThreadMsg msg) static void ProcessSentMessage(ThreadMsg message) { switch (message) { - case MSG_OTTD_SAVETHREAD_START: SaveFileStart(); break; case MSG_OTTD_SAVETHREAD_DONE: SaveFileDone(); break; case MSG_OTTD_SAVETHREAD_ERROR: SaveFileError(); break; default: NOT_REACHED(); @@ -527,9 +527,9 @@ VARDEF byte _no_scroll; * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled * in the ProcessSentMessage() function */ typedef enum ThreadMsgs { - MSG_OTTD_SAVETHREAD_START = 1, - MSG_OTTD_SAVETHREAD_DONE = 2, - MSG_OTTD_SAVETHREAD_ERROR = 3, + MSG_OTTD_NO_MESSAGE, + MSG_OTTD_SAVETHREAD_DONE, + MSG_OTTD_SAVETHREAD_ERROR, } ThreadMsg; void OTTD_SendThreadMessage(ThreadMsg msg); diff --git a/saveload.c b/saveload.c index e02693ba8..7a9f7ba29 100644 --- a/saveload.c +++ b/saveload.c @@ -1402,8 +1402,6 @@ static void* SaveFileToDisk(void *arg) const SaveLoadFormat *fmt; uint32 hdr[2]; - if (arg != NULL) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_START); - /* XXX - Setup setjmp error handler if an error occurs anywhere deep during * loading/saving execute a longjmp() and continue execution here */ if (setjmp(_sl.excpt)) { @@ -1536,10 +1534,12 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) SlSaveChunks(); SlWriteFill(); // flush the save buffer + SaveFileStart(); if (_network_server || (save_thread = OTTDCreateThread(&SaveFileToDisk, (void*)"")) == NULL) { DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode..."); SaveFileToDisk(NULL); + SaveFileDone(); } } else { /* LOAD game */ |