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-rw-r--r--src/video/sdl2_v.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index bdfdbdaf1..c8f239448 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -778,11 +778,11 @@ void VideoDriver_SDL::LoopOnce()
if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
if (_fast_forward && !_pause_mode) {
- next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ next_game_tick = cur_ticks + this->GetGameInterval();
} else {
- next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ next_game_tick += this->GetGameInterval();
/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
- if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
+ if (next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) next_game_tick = cur_ticks;
}
/* The gameloop is the part that can run asynchronously. The rest