diff options
-rw-r--r-- | src/fios.cpp | 43 |
1 files changed, 28 insertions, 15 deletions
diff --git a/src/fios.cpp b/src/fios.cpp index 97eb13b18..b51b7c919 100644 --- a/src/fios.cpp +++ b/src/fios.cpp @@ -141,38 +141,51 @@ const char *FiosBrowseTo(const FiosItem *item) } /** - * Make a save game or scenario filename from a name. - * @param buf Destination buffer for saving the filename. - * @param name Name of the file. - * @param size Length of buffer \a buf. + * Construct a filename from its components in destination buffer \a buf. + * @param buf Destination buffer. + * @param path Directory path, may be \c NULL. + * @param name Filename. + * @param ext Filename extension (use \c "" for no extension). + * @param size Size of \a buf. */ -void FiosMakeSavegameName(char *buf, const char *name, size_t size) +static void FiosMakeFilename(char *buf, const char *path, const char *name, const char *ext, size_t size) { - const char *extension, *period; - - extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav"; + const char *period; /* Don't append the extension if it is already there */ period = strrchr(name, '.'); - if (period != NULL && strcasecmp(period, extension) == 0) extension = ""; + if (period != NULL && strcasecmp(period, ext) == 0) ext = ""; #if defined(__MORPHOS__) || defined(__AMIGAOS__) - if (_fios_path != NULL) { - unsigned char sepchar = _fios_path[(strlen(_fios_path) - 1)]; + if (path != NULL) { + unsigned char sepchar = path[(strlen(path) - 1)]; if (sepchar != ':' && sepchar != '/') { - snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension); + snprintf(buf, size, "%s" PATHSEP "%s%s", path, name, ext); } else { - snprintf(buf, size, "%s%s%s", _fios_path, name, extension); + snprintf(buf, size, "%s%s%s", path, name, ext); } } else { - snprintf(buf, size, "%s%s", name, extension); + snprintf(buf, size, "%s%s", name, ext); } #else - snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension); + snprintf(buf, size, "%s" PATHSEP "%s%s", path, name, ext); #endif } /** + * Make a save game or scenario filename from a name. + * @param buf Destination buffer for saving the filename. + * @param name Name of the file. + * @param size Length of buffer \a buf. + */ +void FiosMakeSavegameName(char *buf, const char *name, size_t size) +{ + const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav"; + + FiosMakeFilename(buf, _fios_path, name, extension, size); +} + +/** * Delete a file. * @param name Filename to delete. */ |