diff options
-rw-r--r-- | ai/default/default.c | 12 | ||||
-rw-r--r-- | ai/trolly/trolly.c | 10 | ||||
-rw-r--r-- | bridge_gui.c | 2 | ||||
-rw-r--r-- | industry_cmd.c | 2 | ||||
-rw-r--r-- | misc_gui.c | 2 | ||||
-rw-r--r-- | rail_cmd.c | 6 | ||||
-rw-r--r-- | road_cmd.c | 3 | ||||
-rw-r--r-- | station_cmd.c | 4 | ||||
-rw-r--r-- | town_cmd.c | 16 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 4 | ||||
-rw-r--r-- | water_cmd.c | 10 |
11 files changed, 35 insertions, 36 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index b8648dbe2..72383ab12 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -1677,7 +1677,7 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 && (p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) { *cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING); - if (*cost != CMD_ERROR && AiCheckTrackResources(tile, p->data, cargo)) + if (!CmdFailed(*cost) && AiCheckTrackResources(tile, p->data, cargo)) return i; } } @@ -1804,7 +1804,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p) _default_rail_track_data[rule]->data, DC_EXEC | DC_NO_TOWN_RATING ); - assert(r != CMD_ERROR); + assert(!CmdFailed(r)); } } while (++aib,--j); } @@ -2529,7 +2529,7 @@ static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo for(i=0; (p = _road_default_block_data[i]) != NULL; i++) { if (p->dir == direction) { *cost = AiDoBuildDefaultRoadBlock(tile, p->data, 0); - if (*cost != CMD_ERROR && AiCheckRoadResources(tile, p->data, cargo)) + if (!CmdFailed(*cost) && AiCheckRoadResources(tile, p->data, cargo)) return i; } } @@ -2690,7 +2690,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) _road_default_block_data[rule]->data, DC_EXEC | DC_NO_TOWN_RATING ); - assert(r != CMD_ERROR); + assert(!CmdFailed(r)); } } while (++aib,--j); } while (--i); @@ -3392,7 +3392,7 @@ static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, continue; *cost = AiDoBuildDefaultAirportBlock(tile, p, 0); - if (*cost != CMD_ERROR && AiCheckAirportResources(tile, p, cargo)) + if (!CmdFailed(*cost) && AiCheckAirportResources(tile, p, cargo)) return i; } return -1; @@ -3463,7 +3463,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) _airport_default_block_data[rule], DC_EXEC | DC_NO_TOWN_RATING ); - assert(r != CMD_ERROR); + assert(!CmdFailed(r)); } } while (++aib,--j); } while (--i); diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 2ddd8fb58..a2a0f8a35 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -659,7 +659,7 @@ static void AiNew_State_FindStation(Player *p) if (accepts[p->ainew.cargo] >> 3 == 0) continue; // See if we can build the station r = AiNew_Build_Station(p, p->ainew.tbt, new_tile, 0, 0, 0, DC_QUERY_COST); - if (r == CMD_ERROR) continue; + if (CmdFailed(r)) continue; // We can build it, so add it to found_spot found_spot[i] = new_tile; found_best[i++] = accepts[p->ainew.cargo]; @@ -846,7 +846,7 @@ static void AiNew_State_FindDepot(Player *p) if (ti.tileh != 0) continue; // Check if everything went okay.. r = AiNew_Build_Depot(p, tile + TileOffsByDir(j), j ^ 2, 0); - if (r == CMD_ERROR) continue; + if (CmdFailed(r)) continue; // Found a spot! p->ainew.new_cost += r; p->ainew.depot_tile = tile + TileOffsByDir(j); @@ -989,7 +989,7 @@ static void AiNew_State_BuildStation(Player *p) res = AiNew_Build_Station(p, p->ainew.tbt, p->ainew.to_tile, 0, 0, p->ainew.to_direction, DC_EXEC); p->ainew.state = AI_STATE_BUILD_PATH; } - if (res == CMD_ERROR) { + if (CmdFailed(res)) { DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be build!"); p->ainew.state = AI_STATE_NOTHING; // If the first station _was_ build, destroy it @@ -1119,7 +1119,7 @@ static void AiNew_State_BuildDepot(Player *p) return; res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); - if (res == CMD_ERROR) { + if (CmdFailed(res)) { DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be build!"); p->ainew.state = AI_STATE_NOTHING; return; @@ -1152,7 +1152,7 @@ static void AiNew_State_BuildVehicle(Player *p) // Build the vehicle res = AiNew_Build_Vehicle(p, p->ainew.depot_tile, DC_EXEC); - if (res == CMD_ERROR) { + if (CmdFailed(res)) { // This happens when the AI can't build any more vehicles! p->ainew.state = AI_STATE_NOTHING; return; diff --git a/bridge_gui.c b/bridge_gui.c index be99c25d2..78a4fa995 100644 --- a/bridge_gui.c +++ b/bridge_gui.c @@ -130,7 +130,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type) // returns CMD_ERROR on failure, and price on success ret = DoCommandByTile(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE); - if (ret == CMD_ERROR) { + if (CmdFailed(ret)) { errmsg = _error_message; } else { // check which bridges can be built diff --git a/industry_cmd.c b/industry_cmd.c index 8e78e1619..1aad8c926 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1354,7 +1354,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable* } } else { do_clear: - if (DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) + if (CmdFailed(DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) return false; } } diff --git a/misc_gui.c b/misc_gui.c index 61c8c02b5..1de7e2061 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -59,7 +59,7 @@ static void LandInfoWndProc(Window *w, WindowEvent *e) DrawStringCentered(140, 27, STR_01A7_OWNER, 0); str = STR_01A4_COST_TO_CLEAR_N_A; - if (lid->costclear != CMD_ERROR) { + if (!CmdFailed(lid->costclear)) { SetDParam(0, lid->costclear); str = STR_01A5_COST_TO_CLEAR; } diff --git a/rail_cmd.c b/rail_cmd.c index 7a7bd68c8..bab602ade 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1099,12 +1099,12 @@ static int32 ClearTile_Track(TileIndex tile, byte flags) case RAIL_TYPE_SIGNALS: if (_m[tile].m3 & _signals_table_both[0]) { ret = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; cost += ret; } if (_m[tile].m3 & _signals_table_both[3]) { ret = DoCommandByTile(tile, 3, 0, flags, CMD_REMOVE_SIGNALS); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; cost += ret; } @@ -1121,7 +1121,7 @@ static int32 ClearTile_Track(TileIndex tile, byte flags) for (i = 0; m5 != 0; i++, m5 >>= 1) { if (m5 & 1) { ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; cost += ret; } } diff --git a/road_cmd.c b/road_cmd.c index 7a0baae69..3da86c3a6 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -712,8 +712,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD); - if (ret == CMD_ERROR) - return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; if (flags & DC_EXEC) { DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); diff --git a/station_cmd.c b/station_cmd.c index 631ac9214..e6f0cc580 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -810,7 +810,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali } } else { ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; cost += ret; } END_TILE_LOOP(tile_cur, w, h, tile) @@ -1390,7 +1390,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2) return CMD_ERROR; cost = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL); - if (cost == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(cost)) return CMD_ERROR; st = GetStationAround(tile, 1, 1, -1); if (st == CHECK_STATIONS_ERR) return CMD_ERROR; diff --git a/town_cmd.c b/town_cmd.c index d63883bc1..d8d4b0b8f 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -483,8 +483,8 @@ static bool IsRoadAllowedHere(TileIndex tile, int dir) // No, try to build one in the direction. // if that fails clear the land, and if that fails exit. // This is to make sure that we can build a road here later. - if (DoCommandByTile(tile, (dir&1)?0xA:0x5, 0, DC_AUTO, CMD_BUILD_ROAD) == CMD_ERROR && - DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) + if (CmdFailed(DoCommandByTile(tile, (dir&1)?0xA:0x5, 0, DC_AUTO, CMD_BUILD_ROAD)) && + CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) return false; } @@ -664,7 +664,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1) (i++,ti.tileh != 12) && (i++,ti.tileh != 6)) { build_road_and_exit: - if (DoCommandByTile(tile, rcmd, t1->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD) != CMD_ERROR) + if (!CmdFailed(DoCommandByTile(tile, rcmd, t1->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD))) _grow_town_result = -1; return; } @@ -690,7 +690,7 @@ build_road_and_exit: do { byte bridge_type = RandomRange(MAX_BRIDGES - 1); if (CheckBridge_Stuff(bridge_type, bridge_len)) { - if (DoCommandByTile(tile, tmptile, 0x8000 + bridge_type, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE) != CMD_ERROR) + if (!CmdFailed(DoCommandByTile(tile, tmptile, 0x8000 + bridge_type, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE))) _grow_town_result = -1; // obviously, if building any bridge would fail, there is no need to try other bridge-types @@ -809,7 +809,7 @@ bool GrowTown(Town *t) // Only work with plain land that not already has a house with map5=0 if (ti.tileh == 0 && (ti.type != MP_HOUSE || ti.map5 != 0)) { - if (DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { + if (!CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) { DoCommandByTile(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD); _current_player = old_player; return true; @@ -1136,7 +1136,7 @@ static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode) if (b) return false; - return DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR) != CMD_ERROR; + return !CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR)); } int GetTownRadiusGroup(const Town *t, TileIndex tile) @@ -1174,7 +1174,7 @@ static bool CheckFree2x2Area(Town *t1, TileIndex tile) if (GetTileSlope(tile, NULL)) return false; - if (DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) + if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR))) return false; } @@ -1361,7 +1361,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) if (GetTileSlope(tile, NULL) & 0x10) return false; r = DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); - if (r == CMD_ERROR) return false; + if (CmdFailed(r)) return false; DoBuildTownHouse(t, tile); return true; diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 7d4882fe5..ae7268507 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -279,7 +279,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) // true - bridge-start-tile, false - bridge-end-tile terraformcost = CheckBridgeSlope(direction, ti_start.tileh, true); - if (terraformcost == CMD_ERROR || (terraformcost && !allow_on_slopes)) + if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; @@ -291,7 +291,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) // false - end tile slope check terraformcost = CheckBridgeSlope(direction, ti_end.tileh, false); - if (terraformcost == CMD_ERROR || (terraformcost && !allow_on_slopes)) + if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; diff --git a/water_cmd.c b/water_cmd.c index a942cf1ef..dee9b2fe8 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -136,17 +136,17 @@ static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags) // middle tile ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; delta = TileOffsByDir(dir); // lower tile ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); // upper tile ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (ret == CMD_ERROR) return CMD_ERROR; + if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); if (flags & DC_EXEC) { @@ -530,7 +530,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) case MP_CLEAR: case MP_TREES: _current_player = OWNER_WATER; - if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { + if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { ModifyTile( target, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | @@ -569,7 +569,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) if (v != NULL) FloodVehicle(v); } - if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { + if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { ModifyTile( target, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | |