diff options
-rw-r--r-- | ai/default/default.c | 42 | ||||
-rw-r--r-- | ai/trolly/build.c | 2 | ||||
-rw-r--r-- | ai/trolly/pathfinder.c | 12 | ||||
-rw-r--r-- | ai/trolly/trolly.c | 16 | ||||
-rw-r--r-- | bridge_map.c | 4 | ||||
-rw-r--r-- | clear_cmd.c | 2 | ||||
-rw-r--r-- | disaster_cmd.c | 4 | ||||
-rw-r--r-- | elrail.c | 2 | ||||
-rw-r--r-- | map.c | 19 | ||||
-rw-r--r-- | map.h | 13 | ||||
-rw-r--r-- | npf.c | 2 | ||||
-rw-r--r-- | pathfind.c | 8 | ||||
-rw-r--r-- | rail_cmd.c | 2 | ||||
-rw-r--r-- | rail_gui.c | 2 | ||||
-rw-r--r-- | road_gui.c | 2 | ||||
-rw-r--r-- | roadveh_cmd.c | 10 | ||||
-rw-r--r-- | ship_cmd.c | 4 | ||||
-rw-r--r-- | station_cmd.c | 10 | ||||
-rw-r--r-- | station_map.h | 2 | ||||
-rw-r--r-- | town_cmd.c | 2 | ||||
-rw-r--r-- | train_cmd.c | 10 | ||||
-rw-r--r-- | tree_cmd.c | 13 | ||||
-rw-r--r-- | tunnel_map.c | 4 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 10 | ||||
-rw-r--r-- | unmovable_cmd.c | 2 | ||||
-rw-r--r-- | water_cmd.c | 4 | ||||
-rw-r--r-- | water_map.h | 2 | ||||
-rw-r--r-- | yapf/follow_track.hpp | 4 | ||||
-rw-r--r-- | yapf/yapf_ship.cpp | 2 |
29 files changed, 110 insertions, 101 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index e2971a432..aa1058709 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -1701,7 +1701,7 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode) unk &= (int)r; do { - tile = TILE_MASK(tile + TileOffsByDir(dir)); + tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); r >>= 2; if (r & 2) { @@ -1808,7 +1808,7 @@ static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd while (p->mode != 3 || !((--cmd) & 0x80)) p++; - return tile + ToTileIndexDiff(p->tileoffs) - TileOffsByDir(*dir = p->attr); + return tile + ToTileIndexDiff(p->tileoffs) - TileOffsByDiagDir(*dir = p->attr); } typedef struct AiRailPathFindData { @@ -1840,7 +1840,7 @@ static bool AiDoFollowTrack(const Player* p) arpfd.tile2 = p->ai.cur_tile_a; arpfd.flag = false; arpfd.count = 0; - FollowTrack(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2, + FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2, (TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd); return arpfd.count > 8; } @@ -1952,8 +1952,8 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, for (;;) { TileType type; - if ((TileIndexDiff)tile_new < -TileOffsByDir(dir2)) return; // Wraping around map, no bridge possible! - tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2)); + if ((TileIndexDiff)tile_new < -TileOffsByDiagDir(dir2)) return; // Wraping around map, no bridge possible! + tile_new = TILE_MASK(tile_new + TileOffsByDiagDir(dir2)); type = GetTileType(tile_new); if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile_new, NULL) != SLOPE_FLAT) { @@ -1996,7 +1996,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir) { const byte *p; - tile = TILE_MASK(tile + TileOffsByDir(dir)); + tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); // Reached destination? if (tile == arf->final_tile) { @@ -2111,7 +2111,7 @@ static void AiBuildRailConstruct(Player *p) return; } - p->ai.cur_tile_a += TileOffsByDir(p->ai.cur_dir_a); + p->ai.cur_tile_a += TileOffsByDiagDir(p->ai.cur_dir_a); if (arf.best_ptr[0] & 0x80) { int i; @@ -2168,7 +2168,7 @@ static bool AiRemoveTileAndGoForward(Player *p) // Clear the tunnel and continue at the other side of it. if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) return false; - p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a)); + p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a)); return true; } @@ -2179,7 +2179,7 @@ static bool AiRemoveTileAndGoForward(Player *p) tile = GetOtherBridgeEnd(tile); - tilenew = TILE_MASK(tile - TileOffsByDir(p->ai.cur_dir_a)); + tilenew = TILE_MASK(tile - TileOffsByDiagDir(p->ai.cur_dir_a)); // And clear the bridge. if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) return false; @@ -2211,7 +2211,7 @@ static bool AiRemoveTileAndGoForward(Player *p) p->ai.cur_dir_a = ptr[1] ^ 2; // And then also switch tile. - p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDir(p->ai.cur_dir_a)); + p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDiagDir(p->ai.cur_dir_a)); return true; } @@ -2314,7 +2314,7 @@ static void AiStateBuildRail(Player *p) p->ai.cur_tile_a = tile; p->ai.start_dir_a = dir; p->ai.cur_dir_a = dir; - DoCommand(TILE_MASK(tile + TileOffsByDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL); + DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL); assert(TILE_MASK(tile) != 0xFF00); @@ -2325,7 +2325,7 @@ static void AiStateBuildRail(Player *p) p->ai.cur_tile_b = tile; p->ai.start_dir_b = dir; p->ai.cur_dir_b = dir; - DoCommand(TILE_MASK(tile + TileOffsByDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL); + DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL); assert(TILE_MASK(tile) != 0xFF00); @@ -2773,7 +2773,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng uint dist = DistanceManhattan(tile, a->dest); if (dist <= a->best_dist) { - TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track])); + TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track])); if (IsTileType(tile2, MP_STREET) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) { a->best_dist = dist; @@ -2801,7 +2801,7 @@ static bool AiCheckRoadFinished(Player *p) int i; are.dest = p->ai.cur_tile_b; - tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(dir)); + tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(dir)); bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir]; if (bits == 0) return false; @@ -2852,8 +2852,8 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, for (;;) { TileType type; - if ((TileIndexDiff)tile_new < -TileOffsByDir(dir2)) return; // Wraping around map, no bridge possible! - tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2)); + if ((TileIndexDiff)tile_new < -TileOffsByDiagDir(dir2)) return; // Wraping around map, no bridge possible! + tile_new = TILE_MASK(tile_new + TileOffsByDiagDir(dir2)); type = GetTileType(tile_new); if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile, NULL) != SLOPE_FLAT) { @@ -2898,7 +2898,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir) { const byte *p; - tile = TILE_MASK(tile + TileOffsByDir(dir)); + tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); // Reached destination? if (tile == arf->final_tile) { @@ -2995,14 +2995,14 @@ do_some_terraform: if (++p->ai.state_counter == 21) { p->ai.state_mode = 1; - p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a)); + p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a)); p->ai.cur_dir_a ^= 2; p->ai.state_counter = 0; } return; } - tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a)); + tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a)); if (arf.best_ptr[0]&0x80) { int i; @@ -3644,7 +3644,7 @@ pos_3: DiagDirection dir = GetRailDepotDirection(tile); - if (GetRailTrackStatus(tile + TileOffsByDir(dir)) & _depot_bits[dir]) + if (GetRailTrackStatus(tile + TileOffsByDiagDir(dir)) & _depot_bits[dir]) return; DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); @@ -3675,7 +3675,7 @@ pos_3: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); DoCommand( - TILE_MASK(tile + TileOffsByDir(dir)), + TILE_MASK(tile + TileOffsByDiagDir(dir)), DiagDirToRoadBits(ReverseDiagDir(dir)), 0, DC_EXEC, diff --git a/ai/trolly/build.c b/ai/trolly/build.c index 35359016a..f90336f20 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -292,7 +292,7 @@ int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte f ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT); if (CmdFailed(ret)) return ret; // Try to build the road from the depot - ret2 = AI_DoCommand(tile + TileOffsByDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD); + ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD); // If it fails, ignore it.. if (CmdFailed(ret2)) return ret; return ret + ret2; diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c index de3ce2a4e..c5ab35122 100644 --- a/ai/trolly/pathfinder.c +++ b/ai/trolly/pathfinder.c @@ -175,8 +175,8 @@ static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) { // The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate - r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDir(PathFinderInfo->end_direction)); - r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDir(PathFinderInfo->end_direction)); + r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDiagDir(PathFinderInfo->end_direction)); + r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDiagDir(PathFinderInfo->end_direction)); } else { // No direction, so just get the fastest route to the station r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl); @@ -225,7 +225,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // Go through all surrounding tiles and check if they are within the limits for (i = 0; i < 4; i++) { TileIndex ctile = current->path.node.tile; // Current tile - TileIndex atile = ctile + TileOffsByDir(i); // Adjacent tile + TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile if (TileX(atile) > 1 && TileX(atile) < MapMaxX() - 1 && TileY(atile) > 1 && TileY(atile) < MapMaxY() - 1) { @@ -327,10 +327,10 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // Bridges can only be build on land that is not flat // And if there is a road or rail blocking if (tileh != SLOPE_FLAT || - (PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDir(dir), MP_STREET)) || - (!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDir(dir), MP_RAILWAY))) { + (PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) || + (!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) { for (;;) { - new_tile += TileOffsByDir(dir); + new_tile += TileOffsByDiagDir(dir); // Precheck, is the length allowed? if (!CheckBridge_Stuff(0, GetBridgeLength(tile, new_tile))) break; diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 8ce569d80..e15356379 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -799,7 +799,7 @@ static void AiNew_State_FindDepot(Player *p) for (i=2;i<p->ainew.path_info.route_length-2;i++) { tile = p->ainew.path_info.route[i]; for (j = 0; j < 4; j++) { - TileIndex t = tile + TileOffsByDir(j); + TileIndex t = tile + TileOffsByDiagDir(j); if (IsTileType(t, MP_STREET) && GetRoadTileType(t) == ROAD_TILE_DEPOT && @@ -830,7 +830,7 @@ static void AiNew_State_FindDepot(Player *p) tile = p->ainew.path_info.route[i]; for (j = 0; j < 4; j++) { - TileIndex t = tile + TileOffsByDir(j); + TileIndex t = tile + TileOffsByDiagDir(j); // It may not be placed on the road/rail itself // And because it is not build yet, we can't see it on the tile.. @@ -1040,14 +1040,14 @@ static void AiNew_State_BuildPath(Player *p) int i, ret; for (i=0;i<2;i++) { if (i == 0) { - tile = p->ainew.from_tile + TileOffsByDir(p->ainew.from_direction); + tile = p->ainew.from_tile + TileOffsByDiagDir(p->ainew.from_direction); dir1 = p->ainew.from_direction - 1; if (dir1 < 0) dir1 = 3; dir2 = p->ainew.from_direction + 1; if (dir2 > 3) dir2 = 0; dir3 = p->ainew.from_direction; } else { - tile = p->ainew.to_tile + TileOffsByDir(p->ainew.to_direction); + tile = p->ainew.to_tile + TileOffsByDiagDir(p->ainew.to_direction); dir1 = p->ainew.to_direction - 1; if (dir1 < 0) dir1 = 3; dir2 = p->ainew.to_direction + 1; @@ -1057,7 +1057,7 @@ static void AiNew_State_BuildPath(Player *p) ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { - dir1 = TileOffsByDir(dir1); + dir1 = TileOffsByDiagDir(dir1); if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) { ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { @@ -1069,7 +1069,7 @@ static void AiNew_State_BuildPath(Player *p) ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { - dir2 = TileOffsByDir(dir2); + dir2 = TileOffsByDiagDir(dir2); if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) { ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { @@ -1081,7 +1081,7 @@ static void AiNew_State_BuildPath(Player *p) ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { - dir3 = TileOffsByDir(dir3); + dir3 = TileOffsByDiagDir(dir3); if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) { ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { @@ -1119,7 +1119,7 @@ static void AiNew_State_BuildDepot(Player *p) } // There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p) - if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDir(p->ainew.depot_direction))) + if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction))) return; res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); diff --git a/bridge_map.c b/bridge_map.c index cbb955c37..c9bd59df9 100644 --- a/bridge_map.c +++ b/bridge_map.c @@ -7,7 +7,7 @@ TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir) { - TileIndexDiff delta = TileOffsByDir(dir); + TileIndexDiff delta = TileOffsByDiagDir(dir); assert(DiagDirToAxis(dir) == GetBridgeAxis(tile)); @@ -27,7 +27,7 @@ TileIndex GetSouthernBridgeEnd(TileIndex t) TileIndex GetOtherBridgeEnd(TileIndex tile) { - TileIndexDiff delta = TileOffsByDir(GetBridgeRampDirection(tile)); + TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); do { tile += delta; diff --git a/clear_cmd.c b/clear_cmd.c index 5626f2998..c12d30755 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -729,7 +729,7 @@ void GenerateClearTile(void) SetClearGroundDensity(tile, CLEAR_ROCKS, 3); do { if (--j == 0) goto get_out; - tile_new = tile + TileOffsByDir(GB(Random(), 0, 2)); + tile_new = tile + TileOffsByDiagDir(GB(Random(), 0, 2)); } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); tile = tile_new; } diff --git a/disaster_cmd.c b/disaster_cmd.c index 3fa3bfbd2..440175727 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -670,7 +670,7 @@ static void DisasterTick_5_and_6(Vehicle *v) if (!(v->tick_counter & 1)) return; - tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction)); + tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); if (IsValidTile(tile) && (r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) && !CHANCE16(1,90)) { @@ -924,7 +924,7 @@ static void Disaster7_Init(void) { TileIndex tile = i->xy; - TileIndexDiff step = TileOffsByDir(GB(Random(), 0, 2)); + TileIndexDiff step = TileOffsByDiagDir(GB(Random(), 0, 2)); uint n; for (n = 0; n < 30; n++) { @@ -183,7 +183,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) AdjustTileh(ti->tile, &tileh[TS_HOME]); for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) { - TileIndex neighbour = ti->tile + TileOffsByDir(i); + TileIndex neighbour = ti->tile + TileOffsByDiagDir(i); uint foundation = 0; int k; @@ -120,11 +120,22 @@ uint TileAddWrap(TileIndex tile, int addx, int addy) return INVALID_TILE; } +const TileIndexDiffC _tileoffs_by_diagdir[] = { + {-1, 0}, // DIAGDIR_NE + { 0, 1}, // DIAGDIR_SE + { 1, 0}, // DIAGDIR_SW + { 0, -1} // DIAGDIR_NW +}; + const TileIndexDiffC _tileoffs_by_dir[] = { - {-1, 0}, - { 0, 1}, - { 1, 0}, - { 0, -1} + {-1, -1}, // DIR_N + {-1, 0}, // DIR_NE + {-1, 1}, // DIR_E + { 0, 1}, // DIR_SE + { 1, 1}, // DIR_S + { 1, 0}, // DIR_SW + { 1, -1}, // DIR_W + { 0, -1} // DIR_NW }; uint DistanceManhattan(TileIndex t0, TileIndex t1) @@ -157,10 +157,19 @@ uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map } while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \ } +typedef enum DiagDirection DiagDirection; +static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir) +{ + extern const TileIndexDiffC _tileoffs_by_diagdir[4]; + + assert(dir < lengthof(_tileoffs_by_diagdir)); + return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); +} -static inline TileIndexDiff TileOffsByDir(uint dir) +typedef enum Direction Direction; +static inline TileIndexDiff TileOffsByDir(Direction dir) { - extern const TileIndexDiffC _tileoffs_by_dir[4]; + extern const TileIndexDiffC _tileoffs_by_dir[8]; assert(dir < lengthof(_tileoffs_by_dir)); return ToTileIndexDiff(_tileoffs_by_dir[dir]); @@ -183,7 +183,7 @@ static uint NPFTunnelCost(AyStarNode* current) static uint NPFSlopeCost(AyStarNode* current) { - TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction)); + TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction)); int x,y; int8 z1,z2; diff --git a/pathfind.c b/pathfind.c index e73d3bfa2..8ab14c19b 100644 --- a/pathfind.c +++ b/pathfind.c @@ -145,7 +145,7 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi // This addition will sometimes overflow by a single tile. // The use of TILE_MASK here makes sure that we still point at a valid // tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. - tile = TILE_MASK(tile + TileOffsByDir(direction)); + tile = TILE_MASK(tile + TileOffsByDiagDir(direction)); if (++tpf->rd.cur_length > 50) return; @@ -199,7 +199,7 @@ continue_here:; */ FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection dir) { - TileIndexDiff delta = TileOffsByDir(dir); + TileIndexDiff delta = TileOffsByDiagDir(dir); uint z = GetTileZ(tile); FindLengthOfTunnelResult flotr; @@ -274,7 +274,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi } tile = SkipToEndOfTunnel(tpf, tile, direction); } - tile += TileOffsByDir(direction); + tile += TileOffsByDiagDir(direction); /* Check in case of rail if the owner is the same */ if (tpf->tracktype == TRANSPORT_RAIL) { @@ -731,7 +731,7 @@ start_at: tile_org = tile; for (;;) { assert(direction <= 3); - tile += TileOffsByDir(direction); + tile += TileOffsByDiagDir(direction); // too long search length? bail out. if (si.cur_length >= tpf->maxlength) { diff --git a/rail_cmd.c b/rail_cmd.c index 52a3bd058..99d67ab4e 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1558,7 +1558,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) // now check all tiles from start to end for a "hidden" vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel - for (; tile != end; tile += TileOffsByDir(direction)) { + for (; tile != end; tile += TileOffsByDiagDir(direction)) { if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; } diff --git a/rail_gui.c b/rail_gui.c index 87bef2981..2c2be4a5d 100644 --- a/rail_gui.c +++ b/rail_gui.c @@ -111,7 +111,7 @@ void CcRailDepot(bool success, TileIndex tile, uint32 p1, uint32 p2) SndPlayTileFx(SND_20_SPLAT_2, tile); ResetObjectToPlace(); - tile += TileOffsByDir(dir); + tile += TileOffsByDiagDir(dir); if (IsTileType(tile, MP_RAILWAY)) { PlaceExtraDepotRail(tile, _place_depot_extra[dir]); diff --git a/road_gui.c b/road_gui.c index 7bcfd95c0..7e0353b82 100644 --- a/road_gui.c +++ b/road_gui.c @@ -71,7 +71,7 @@ static void PlaceRoad_Tunnel(TileIndex tile) static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction) { - tile += TileOffsByDir(direction); + tile += TileOffsByDiagDir(direction); // if there is a roadpiece just outside of the station entrance, build a connecting route if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { DoCommandP(tile, DiagDirToRoadBits(ReverseDiagDir(direction)), 0, NULL, CMD_BUILD_ROAD); diff --git a/roadveh_cmd.c b/roadveh_cmd.c index dbbdd8dd4..a01e04931 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -303,7 +303,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint { RoadFindDepotData* rfdd = data; - tile += TileOffsByDir(_road_pf_directions[track]); + tile += TileOffsByDiagDir(_road_pf_directions[track]); if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_DEPOT && @@ -965,7 +965,7 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) od.tile = v->tile; if (FindRoadVehToOvertake(&od)) return; - od.tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction)); + od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); if (FindRoadVehToOvertake(&od)) return; if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) { @@ -1126,7 +1126,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir trackdir = DiagdirToDiagTrackdir(enterdir); //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); - ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE); + ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE); if (ftd.best_trackdir == 0xff) { /* We are already at our target. Just do something */ //TODO: maybe display error? @@ -1154,7 +1154,7 @@ do_it:; /* When we are heading for a depot or station, we just * pretend we are heading for the tile in front, we'll * see from there */ - desttile += TileOffsByDir(dir); + desttile += TileOffsByDiagDir(dir); if (desttile == tile && bitmask & _road_pf_table_3[dir]) { /* If we are already in front of the * station/depot and we can get in from here, @@ -1349,7 +1349,7 @@ static void RoadVehController(Vehicle *v) // switch to another tile if (rd.x & 0x80) { - TileIndex tile = v->tile + TileOffsByDir(rd.x & 3); + TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3); int dir = RoadFindPathToDest(v, tile, rd.x & 3); uint32 r; Direction newdir; diff --git a/ship_cmd.c b/ship_cmd.c index b1bbf7faf..ea8f6fdda 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -554,7 +554,7 @@ static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks } else if (_patches.new_pathfinding_all) { NPFFindStationOrTileData fstd; NPFFoundTargetData ftd; - TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagDir(enterdir))); + TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); byte trackdir = GetVehicleTrackdir(v); assert (trackdir != 0xFF); /* Check that we are not in a depot */ @@ -577,7 +577,7 @@ static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks int track; TileIndex tile2; - tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir)); + tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir)); tot_dist = (uint)-1; /* Let's find out how far it would be if we would reverse first */ diff --git a/station_cmd.c b/station_cmd.c index 6ba147164..87722d195 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -1265,7 +1265,7 @@ uint GetPlatformLength(TileIndex tile, DiagDirection dir) do { length ++; - tile += TileOffsByDir(dir); + tile += TileOffsByDiagDir(dir); } while (IsCompatibleTrainStationTile(tile, start_tile)); return length; @@ -1923,7 +1923,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; - tile_cur = tile + TileOffsByDir(direction); + tile_cur = tile + TileOffsByDiagDir(direction); if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR; @@ -1934,7 +1934,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; - tile_cur += TileOffsByDir(direction); + tile_cur += TileOffsByDiagDir(direction); if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) { return_cmd_error(STR_304B_SITE_UNSUITABLE); } @@ -2002,7 +2002,7 @@ static int32 RemoveDock(Station *st, uint32 flags) if (!CheckOwnership(st->owner)) return CMD_ERROR; tile1 = st->dock_tile; - tile2 = tile1 + TileOffsByDir(GetDockDirection(tile1)); + tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1)); if (!EnsureNoVehicle(tile1)) return CMD_ERROR; if (!EnsureNoVehicle(tile2)) return CMD_ERROR; @@ -2284,7 +2284,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y) { if (v->type == VEH_Train) { if (IsRailwayStation(tile) && IsFrontEngine(v) && - !IsCompatibleTrainStationTile(tile + TileOffsByDir(DirToDiagDir(v->direction)), tile)) { + !IsCompatibleTrainStationTile(tile + TileOffsByDiagDir(DirToDiagDir(v->direction)), tile)) { StationID station_id = GetStationIndex(tile); if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) || diff --git a/station_map.h b/station_map.h index ad33a5efb..912cfc572 100644 --- a/station_map.h +++ b/station_map.h @@ -293,7 +293,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid) static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d) { MakeStation(t, o, sid, GFX_DOCK_BASE + d); - MakeStation(t + TileOffsByDir(d), o, sid, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d)); + MakeStation(t + TileOffsByDiagDir(d), o, sid, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d)); } static inline void MakeOilrig(TileIndex t, StationID sid) diff --git a/town_cmd.c b/town_cmd.c index 90771d469..54287c284 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -680,7 +680,7 @@ build_road_and_exit: do { if (++j == 0) goto build_road_and_exit; - tmptile = TILE_MASK(tmptile + TileOffsByDir(i)); + tmptile = TILE_MASK(tmptile + TileOffsByDiagDir(i)); } while (IsClearWaterTile(tmptile)); // no water tiles in between? diff --git a/train_cmd.c b/train_cmd.c index 7780faf52..205653dbe 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1650,7 +1650,7 @@ static void ReverseTrainDirection(Vehicle *v) dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT); } /* Calculate next tile */ - tile += TileOffsByDir(dir); + tile += TileOffsByDiagDir(dir); /* Check if the train left a rail/road-crossing */ DisableTrainCrossing(tile); @@ -2267,7 +2267,7 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, trackdir = GetVehicleTrackdir(v); assert(trackdir != 0xff); - ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes); + ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes); if (ftd.best_trackdir == 0xff) { /* We are already at our target. Just do something */ @@ -2296,7 +2296,7 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, fd.best_track_dist = (uint)-1; fd.best_track = 0xFF; - NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile, + NewTrainPathfind(tile - TileOffsByDiagDir(enterdir), v->dest_tile, v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd); if (fd.best_track == 0xff) { @@ -3115,7 +3115,7 @@ red_light: { v->subspeed = 0; v->progress = 255-10; if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) { - TileIndex o_tile = gp.new_tile + TileOffsByDir(enterdir); + TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir); VehicleAtSignalData vasd; vasd.tile = o_tile; vasd.direction = ReverseDir(dir); @@ -3323,7 +3323,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v) dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT); } /* Calculate next tile */ - tile += TileOffsByDir(dir); + tile += TileOffsByDiagDir(dir); // determine the track status on the next tile. ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _reachable_tracks[dir]; diff --git a/tree_cmd.c b/tree_cmd.c index 582f3aef4..73ec5adbf 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -509,17 +509,6 @@ static void TileLoopTreesAlps(TileIndex tile) static void TileLoop_Trees(TileIndex tile) { - static const TileIndexDiffC _tileloop_trees_dir[] = { - {-1, -1}, - { 0, -1}, - { 1, -1}, - {-1, 0}, - { 1, 0}, - {-1, 1}, - { 0, 1}, - { 1, 1} - }; - switch (_opt.landscape) { case LT_DESERT: TileLoopTreesDesert(tile); break; case LT_HILLY: TileLoopTreesAlps(tile); break; @@ -556,7 +545,7 @@ static void TileLoop_Trees(TileIndex tile) case 2: { /* add a neighbouring tree */ TreeType treetype = GetTreeType(tile); - tile += ToTileIndexDiff(_tileloop_trees_dir[Random() & 7]); + tile += TileOffsByDir(Random() & 7); if (!IsTileType(tile, MP_CLEAR)) return; diff --git a/tunnel_map.c b/tunnel_map.c index 435d62f20..a4945591d 100644 --- a/tunnel_map.c +++ b/tunnel_map.c @@ -8,7 +8,7 @@ TileIndex GetOtherTunnelEnd(TileIndex tile) { DiagDirection dir = GetTunnelDirection(tile); - TileIndexDiff delta = TileOffsByDir(dir); + TileIndexDiff delta = TileOffsByDiagDir(dir); uint z = GetTileZ(tile); dir = ReverseDiagDir(dir); @@ -26,7 +26,7 @@ TileIndex GetOtherTunnelEnd(TileIndex tile) static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) { - TileIndexDiff delta = TileOffsByDir(dir); + TileIndexDiff delta = TileOffsByDiagDir(dir); uint height; do { diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 828210f2c..e16e1f4d7 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -471,7 +471,7 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2) * cost before the loop will yield different costs depending on start- * position, because of increased-cost-by-length: 'cost += cost >> 3' */ cost = 0; - delta = TileOffsByDir(direction); + delta = TileOffsByDiagDir(direction); end_tile = start_tile; for (;;) { end_tile += delta; @@ -523,7 +523,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length) { uint z = GetTileZ(tile); DiagDirection dir = GetTunnelDirection(tile); - TileIndexDiff delta = TileOffsByDir(dir); + TileIndexDiff delta = TileOffsByDiagDir(dir); uint len = 0; TileIndex starttile = tile; Vehicle *v; @@ -670,7 +670,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR; direction = GetBridgeRampDirection(tile); - delta = TileOffsByDir(direction); + delta = TileOffsByDiagDir(direction); /* Make sure there's no vehicle on the bridge * Omit tile and endtile, since these are already checked, thus solving the @@ -823,7 +823,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) YapfNotifyTrackLayoutChange(endtile, track); } cost = 2 * (_price.build_rail >> 1); - delta = TileOffsByDir(GetBridgeRampDirection(tile)); + delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); for (tile += delta; tile != endtile; tile += delta) { if (exec) { SetRailTypeOnBridge(tile, totype); @@ -1437,7 +1437,7 @@ TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v) #else TileIndex tile = v->tile; DiagDirection dir = DirToDiagDir(v->direction); - TileIndexDiff delta = TileOffsByDir(dir); + TileIndexDiff delta = TileOffsByDiagDir(dir); byte z = v->z_pos; dir = ReverseDiagDir(dir); diff --git a/unmovable_cmd.c b/unmovable_cmd.c index 7bcca8940..a38a34981 100644 --- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -374,7 +374,7 @@ restart: j = 20; do { if (--j == 0) goto restart; - tile = TILE_MASK(tile + TileOffsByDir(dir)); + tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2)); assert(tile == TILE_MASK(tile)); diff --git a/water_cmd.c b/water_cmd.c index 45aa17865..4d235118e 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -124,7 +124,7 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; - delta = TileOffsByDir(dir); + delta = TileOffsByDiagDir(dir); // lower tile ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; @@ -151,7 +151,7 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) static int32 RemoveShiplift(TileIndex tile, uint32 flags) { - TileIndexDiff delta = TileOffsByDir(GetLockDirection(tile)); + TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile)); if (!CheckTileOwnership(tile)) return CMD_ERROR; diff --git a/water_map.h b/water_map.h index 7a232ff74..e449c104d 100644 --- a/water_map.h +++ b/water_map.h @@ -132,7 +132,7 @@ static inline void MakeLockTile(TileIndex t, Owner o, byte section) static inline void MakeLock(TileIndex t, Owner o, DiagDirection d) { - TileIndexDiff delta = TileOffsByDir(d); + TileIndexDiff delta = TileOffsByDiagDir(d); MakeLockTile(t, o, LOCK_MIDDLE + d); MakeLockTile(t - delta, o, LOCK_LOWER + d); diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp index 218de53b4..a197ef8bb 100644 --- a/yapf/follow_track.hpp +++ b/yapf/follow_track.hpp @@ -78,7 +78,7 @@ protected: m_tiles_skipped = 0; // normal or station tile - TileIndexDiff diff = TileOffsByDir(m_exitdir); + TileIndexDiff diff = TileOffsByDiagDir(m_exitdir); m_new_tile = TILE_ADD(m_old_tile, diff); // special handling for stations @@ -194,7 +194,7 @@ protected: // how big step we must do to get to the last platform tile; m_tiles_skipped = length - 1; // move to the platform end - TileIndexDiff diff = TileOffsByDir(m_exitdir); + TileIndexDiff diff = TileOffsByDiagDir(m_exitdir); diff *= m_tiles_skipped; m_new_tile = TILE_ADD(m_new_tile, diff); return true; diff --git a/yapf/yapf_ship.cpp b/yapf/yapf_ship.cpp index 728c41cd9..038bdba43 100644 --- a/yapf/yapf_ship.cpp +++ b/yapf/yapf_ship.cpp @@ -44,7 +44,7 @@ public: } // move back to the old tile/trackdir (where ship is coming from) - TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagDir(enterdir))); + TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); Trackdir trackdir = GetVehicleTrackdir(v); assert(IsValidTrackdir(trackdir)); 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