diff options
-rw-r--r-- | console.c | 10 | ||||
-rw-r--r-- | console.h | 3 | ||||
-rw-r--r-- | gui.h | 2 | ||||
-rw-r--r-- | main_gui.c | 39 | ||||
-rw-r--r-- | misc_gui.c | 26 | ||||
-rw-r--r-- | ttd.c | 38 | ||||
-rw-r--r-- | ttd.h | 10 | ||||
-rw-r--r-- | window.c | 2 |
8 files changed, 70 insertions, 60 deletions
@@ -24,6 +24,7 @@ #define ICON_MAX_ALIAS_LINES 40 // ** main console ** // +static Window *_iconsole_win; // Pointer to console window static bool _iconsole_inited; static char* _iconsole_buffer[ICON_BUFFER + 1]; static uint16 _iconsole_cbuffer[ICON_BUFFER + 1]; @@ -290,16 +291,13 @@ void IConsoleSwitch(void) _iconsole_win->height = _screen.height / 3; _iconsole_win->width = _screen.width; _iconsole_mode = ICONSOLE_OPENED; + SETBIT(_no_scroll, SCROLL_CON); break; - case ICONSOLE_OPENED: - DeleteWindowById(WC_CONSOLE, 0); - _iconsole_win = NULL; - _iconsole_mode = ICONSOLE_CLOSED; - break; - case ICONSOLE_FULL: + case ICONSOLE_OPENED: case ICONSOLE_FULL: DeleteWindowById(WC_CONSOLE, 0); _iconsole_win = NULL; _iconsole_mode = ICONSOLE_CLOSED; + CLRBIT(_no_scroll, SCROLL_CON); break; } @@ -1,9 +1,6 @@ #ifndef CONSOLE_H #define CONSOLE_H -/* Pointer to console window */ -VARDEF Window *_iconsole_win; - // ** console parser ** // typedef enum _iconsole_var_types { @@ -64,7 +64,7 @@ void PlaceProc_LevelLand(uint tile); void ShowTerraformToolbar(void); /* misc_gui.c */ -VARDEF Window *_editbox_win; // pointer to querystringwindow to prevent scrolling when focussed + void PlaceLandBlockInfo(void); void ShowAboutWindow(void); void ShowBuildTreesToolbar(void); diff --git a/main_gui.c b/main_gui.c index 869ad9bbe..d397074f5 100644 --- a/main_gui.c +++ b/main_gui.c @@ -2204,18 +2204,6 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) } } -static void ScrollMainViewport(int x, int y) -{ - if (_game_mode != GM_MENU) { - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - assert(w); - - WP(w,vp_d).scrollpos_x += x << w->viewport->zoom; - WP(w,vp_d).scrollpos_y += y << w->viewport->zoom; - } -} - - static const Widget _main_status_widgets[] = { { WWT_IMGBTN, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL}, { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, @@ -2231,33 +2219,6 @@ static WindowDesc _main_status_desc = { StatusBarWndProc }; -static const int8 scrollamt[16][2] = { - { 0, 0}, - {-2, 0}, // 1:left - { 0,-2}, // 2:up - {-2,-1}, // 3:left + up - { 2, 0}, // 4:right - { 0, 0}, // 5:left + right - { 2,-1}, // 6:right + up - { 0,-2}, // 7:left + right + up = up - { 0 ,2}, // 8:down - {-2 ,1}, // 9:down+left - { 0, 0}, // 10:impossible - {-2, 0}, // 11:left + up + down = left - { 2, 1}, // 12:down+right - { 0, 2}, // 13:left + right + down = down - { 0,-2}, // 14:left + right + up = up - { 0, 0}, // 15:impossible -}; - -void HandleKeyScrolling(void) -{ - if (_dirkeys && _iconsole_win == NULL && _editbox_win == NULL) { - int factor = _shift_pressed ? 50 : 10; - ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); - } -} - extern void DebugProc(int i); static void MainWindowWndProc(Window *w, WindowEvent *e) { diff --git a/misc_gui.c b/misc_gui.c index 8b2f4291b..68792f808 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -804,7 +804,7 @@ bool InsertTextBufferChar(Textbuf *tb, byte key) { const byte charwidth = GetCharacterWidth(key); if (tb->length < tb->maxlength && (tb->maxwidth == 0 || tb->width + charwidth <= tb->maxwidth)) { - memmove(tb->buf + tb->caretpos + 1, tb->buf + tb->caretpos, tb->length - tb->caretpos); + memmove(tb->buf + tb->caretpos + 1, tb->buf + tb->caretpos, (tb->length - tb->caretpos) + 1); tb->buf[tb->caretpos] = key; tb->length++; tb->width += charwidth; @@ -995,7 +995,6 @@ press_ok:; case WE_CREATE: closed = false; - _editbox_win = w; break; case WE_DESTROY: @@ -1009,7 +1008,7 @@ press_ok:; } } _query_string_active = false; - _editbox_win = NULL; + CLRBIT(_no_scroll, SCROLL_EDIT); break; } } @@ -1046,6 +1045,7 @@ void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, DeleteWindowById(WC_SAVELOAD, 0); w = AllocateWindowDesc(&_query_string_desc); + SETBIT(_no_scroll, SCROLL_EDIT); GetString(_edit_str_buf, str); _edit_str_buf[realmaxlen] = '\0'; @@ -1303,8 +1303,10 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) FiosDelete(WP(w,querystr_d).text.buf); SetWindowDirty(w); BuildFileList(); - if (_saveload_mode == SLD_SAVE_GAME) + if (_saveload_mode == SLD_SAVE_GAME) { GenerateFileName(); /* Reset file name to current date */ + UpdateTextBufferSize(&WP(w, querystr_d).text); + } } else if (HASBIT(w->click_state, 11)) { /* Save button clicked */ _switch_mode = SM_SAVE; FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf); @@ -1319,6 +1321,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); _query_string_active = false; FiosFreeSavegameList(); + CLRBIT(_no_scroll, SCROLL_SAVE); break; case WE_RESIZE: { /* Widget 2 and 3 have to go with halve speed, make it so obiwan */ @@ -1387,6 +1390,16 @@ void ShowSaveLoadDialog(int mode) DeleteWindowById(WC_SAVELOAD, 0); _saveload_mode = mode; + SETBIT(_no_scroll, SCROLL_SAVE); + + switch (mode) { + case SLD_SAVE_GAME: + GenerateFileName(); + break; + case SLD_SAVE_SCENARIO: + strcpy(_edit_str_buf, "UNNAMED"); + break; + } w = AllocateWindowDesc(_saveload_dialogs[mode]); w->vscroll.cap = 24; @@ -1400,11 +1413,6 @@ void ShowSaveLoadDialog(int mode) WP(w,querystr_d).text.buf = _edit_str_buf; UpdateTextBufferSize(&WP(w, querystr_d).text); - if (mode == SLD_SAVE_GAME) { - GenerateFileName(); - } else if (mode == SLD_SAVE_SCENARIO) - strcpy(_edit_str_buf, "UNNAMED"); - // pause is only used in single-player, non-editor mode, non-menu mode. It // will be unpaused in the WE_DESTROY event handler. if(_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) @@ -1036,7 +1036,43 @@ static void DoAutosave(void) ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0); } -extern void HandleKeyScrolling(void); +static void ScrollMainViewport(int x, int y) +{ + if (_game_mode != GM_MENU) { + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + assert(w); + + WP(w,vp_d).scrollpos_x += x << w->viewport->zoom; + WP(w,vp_d).scrollpos_y += y << w->viewport->zoom; + } +} + +static const int8 scrollamt[16][2] = { + { 0, 0}, + {-2, 0}, // 1:left + { 0,-2}, // 2:up + {-2,-1}, // 3:left + up + { 2, 0}, // 4:right + { 0, 0}, // 5:left + right + { 2,-1}, // 6:right + up + { 0,-2}, // 7:left + right + up = up + { 0 ,2}, // 8:down + {-2 ,1}, // 9:down+left + { 0, 0}, // 10:impossible + {-2, 0}, // 11:left + up + down = left + { 2, 1}, // 12:down+right + { 0, 2}, // 13:left + right + down = down + { 0,-2}, // 14:left + right + up = up + { 0, 0}, // 15:impossible +}; + +static void HandleKeyScrolling(void) +{ + if (_dirkeys && !_no_scroll) { + int factor = _shift_pressed ? 50 : 10; + ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); + } +} void GameLoop(void) { @@ -517,6 +517,16 @@ enum { MAX_SCREEN_HEIGHT = 1200, }; +/* In certain windows you navigate with the arrow keys. Do not scroll the + * gameview when here. Bitencoded variable that only allows scrolling if all + * elements are zero */ +enum { + SCROLL_CON = 0, + SCROLL_EDIT = 1, + SCROLL_SAVE = 2, +}; +VARDEF byte _no_scroll; + #include "functions.h" #include "variables.h" @@ -669,7 +669,6 @@ Window *FindWindowFromPt(int x, int y) return NULL; } - void InitWindowSystem(void) { IConsoleClose(); @@ -677,6 +676,7 @@ void InitWindowSystem(void) _last_window = _windows; memset(_viewports, 0, sizeof(_viewports)); _active_viewports = 0; + _no_scroll = 0; } static void DecreaseWindowCounters(void) |