diff options
-rw-r--r-- | src/clear_cmd.cpp | 4 | ||||
-rw-r--r-- | src/disaster_vehicle.cpp | 8 | ||||
-rw-r--r-- | src/industry_cmd.cpp | 4 | ||||
-rw-r--r-- | src/landscape.cpp | 2 | ||||
-rw-r--r-- | src/object_cmd.cpp | 4 | ||||
-rw-r--r-- | src/town_cmd.cpp | 2 | ||||
-rw-r--r-- | src/tree_cmd.cpp | 10 |
7 files changed, 17 insertions, 17 deletions
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 98a53b7ba..e532fa529 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -346,7 +346,7 @@ void GenerateClearTile() SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); do { IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); - tile = RandomTile(); + tile = TopTile(RandomTile()); if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); } while (--i); @@ -354,7 +354,7 @@ void GenerateClearTile() i = gi; do { uint32 r = Random(); - tile = RandomTileSeed(r); + tile = TopTile(RandomTileSeed(r)); IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp index 668a1caea..d339e898b 100644 --- a/src/disaster_vehicle.cpp +++ b/src/disaster_vehicle.cpp @@ -326,7 +326,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v) return true; } if (++v->age < 6) { - v->dest_tile = RandomTile(); + v->dest_tile = TopTile(RandomTile()); return true; } v->current_order.SetDestination(1); @@ -573,12 +573,12 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v) } if (++v->age < 6) { - v->dest_tile = RandomTile(); + v->dest_tile = TopTile(RandomTile()); return true; } v->current_order.SetDestination(1); - TileIndex tile_org = RandomTile(); + TileIndex tile_org = TopTile(RandomTile()); TileIndex tile = tile_org; do { if (IsPlainRailTile(tile) && @@ -959,7 +959,7 @@ void ReleaseDisastersTargetingVehicle(VehicleID vehicle) if (v->current_order.GetDestination() != 0 && v->dest_tile == vehicle) { /* Revert to target-searching */ v->current_order.SetDestination(0); - v->dest_tile = RandomTile(); + v->dest_tile = TopTile(RandomTile()); GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr); v->age = 0; } diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 8e37724a2..a18fc64da 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -2024,7 +2024,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i /* We should not have more than one Random() in a function call * because parameter evaluation order is not guaranteed in the c++ standard */ - tile = RandomTile(); + tile = TopTile(RandomTile()); /* Start with a random layout */ size_t layout = RandomRange((uint32)num_layouts); /* Check now each layout, starting with the random one */ @@ -2221,7 +2221,7 @@ static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType c { uint tries = try_hard ? 10000u : 2000u; for (; tries > 0; tries--) { - Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type); + Industry *ind = CreateNewIndustry(TopTile(RandomTile()), type, creation_type); if (ind != nullptr) return ind; } return nullptr; diff --git a/src/landscape.cpp b/src/landscape.cpp index ac9040e16..04896421b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1283,7 +1283,7 @@ static void CreateRivers() for (; wells != 0; wells--) { IncreaseGeneratingWorldProgress(GWP_RIVER); for (int tries = 0; tries < 128; tries++) { - TileIndex t = RandomTile(); + TileIndex t = TopTile(RandomTile()); if (!CircularTileSearch(&t, 8, FindSpring, nullptr)) continue; if (FlowRiver(t, t)) break; } diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index b6ea0b408..75f57585a 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -710,7 +710,7 @@ static bool TryBuildLightHouse() */ static bool TryBuildTransmitter() { - TileIndex tile = RandomTile(); + TileIndex tile = TopTile(RandomTile()); int h; if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) { TileIndex t = tile; @@ -774,7 +774,7 @@ void GenerateObjects() default: uint8 view = RandomRange(spec->views); - if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), i, view).Succeeded()) amount--; + if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, TopTile(RandomTile()), i, view).Succeeded()) amount--; break; } } diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 450582941..ade909a6b 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2156,7 +2156,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size do { /* Generate a tile index not too close from the edge */ - TileIndex tile = AlignTileToGrid(RandomTile(), layout); + TileIndex tile = AlignTileToGrid(TopTile(RandomTile()), layout); /* if we tried to place the town on water, slide it over onto * the nearest likely-looking spot */ diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index bd112f31b..d0fe4b157 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -191,7 +191,7 @@ static void PlaceTree(TileIndex tile, uint32 r) static void PlaceTreeGroups(uint num_groups) { do { - TileIndex center_tile = RandomTile(); + TileIndex center_tile = TopTile(RandomTile()); for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) { uint32 r = Random(); @@ -256,7 +256,7 @@ void PlaceTreesRandomly() if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV; do { uint32 r = Random(); - TileIndex tile = RandomTileSeed(r); + TileIndex tile = TopTile(RandomTileSeed(r)); IncreaseGeneratingWorldProgress(GWP_TREE); @@ -285,7 +285,7 @@ void PlaceTreesRandomly() do { uint32 r = Random(); - TileIndex tile = RandomTileSeed(r); + TileIndex tile = TopTile(RandomTileSeed(r)); IncreaseGeneratingWorldProgress(GWP_TREE); @@ -852,7 +852,7 @@ void OnTick_Trees() /* place a tree at a random rainforest spot */ if (_settings_game.game_creation.landscape == LT_TROPIC) { for (uint c = ScaleByMapSize(1); c > 0; c--) { - if ((r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && + if ((r = Random(), tile = TopTile(RandomTileSeed(r)), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { PlantTreesOnTile(tile, tree, 0, 0); @@ -864,7 +864,7 @@ void OnTick_Trees() /* place a tree at a random spot */ r = Random(); - tile = RandomTileSeed(r); + tile = TopTile(RandomTileSeed(r)); if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { PlantTreesOnTile(tile, tree, 0, 0); } |