diff options
-rw-r--r-- | src/autoreplace_cmd.cpp | 119 | ||||
-rw-r--r-- | src/vehicle.cpp | 2 | ||||
-rw-r--r-- | src/vehiclelist.cpp | 8 | ||||
-rw-r--r-- | src/vehiclelist.h | 2 |
4 files changed, 111 insertions, 20 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index f9293e34b..227ba19a4 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -8,6 +8,8 @@ #include "debug.h" #include "vehicle_gui.h" #include "train.h" +#include "aircraft.h" +#include "roadveh.h" #include "rail.h" #include "command_func.h" #include "engine_base.h" @@ -87,15 +89,27 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player) /** Transfer cargo from a single (articulated )old vehicle to the new vehicle chain * @param old_veh Old vehicle that will be sold * @param new_head Head of the completely constructed new vehicle chain + * @param part_of_chain The vehicle is part of a train */ -static void TransferCargo(Vehicle *old_veh, Vehicle *new_head) +static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain) { + assert(!part_of_chain || IsFrontEngine(new_head)); /* Loop through source parts */ for (Vehicle *src = old_veh; src != NULL; src = src->Next()) { + if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != old_veh->u.rail.other_multiheaded_part && !IsArticulatedPart(src)) { + /* Skip vehicles, which do not belong to old_veh */ + src = GetLastEnginePart(src); + continue; + } if (src->cargo_type >= NUM_CARGO || src->cargo.Count() == 0) continue; /* Find free space in the new chain */ for (Vehicle *dest = new_head; dest != NULL && src->cargo.Count() > 0; dest = dest->Next()) { + if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != new_head->u.rail.other_multiheaded_part && !IsArticulatedPart(src)) { + /* Skip vehicles, which do not belong to new_head */ + dest = GetLastEnginePart(dest); + continue; + } if (dest->cargo_type != src->cargo_type) continue; uint amount = min(src->cargo.Count(), dest->cargo_cap - dest->cargo.Count()); @@ -106,7 +120,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head) } /* Update train weight etc., the old vehicle will be sold anyway */ - if (new_head->type == VEH_TRAIN) TrainConsistChanged(new_head, true); + if (part_of_chain && new_head->type == VEH_TRAIN) TrainConsistChanged(new_head, true); } /** @@ -144,11 +158,12 @@ static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_ty * Function to find what type of cargo to refit to when autoreplacing * @param *v Original vehicle, that is being replaced * @param engine_type The EngineID of the vehicle that is being replaced to + * @param part_of_chain The vehicle is part of a train * @return The cargo type to replace to * CT_NO_REFIT is returned if no refit is needed * CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible */ -static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) +static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain) { CargoID cargo_type; @@ -161,6 +176,8 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) if (cargo_type == CT_INVALID) { if (v->type != VEH_TRAIN) return CT_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine. + if (!part_of_chain) return CT_NO_REFIT; + /* the old engine didn't have cargo capacity, but the new one does * now we will figure out what cargo the train is carrying and refit to fit this */ @@ -182,7 +199,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type) } else { if (!HasBit(available_cargo_types, cargo_type)) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want - if (!VerifyAutoreplaceRefitForOrders(v, engine_type)) return CT_INVALID; // Some refit orders lose their effect + if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return CT_INVALID; // Some refit orders lose their effect /* Do we have to refit the vehicle, or is it already carrying the right cargo? */ uint16 *default_capacity = GetCapacityOfArticulatedParts(engine_type, v->type); @@ -226,9 +243,10 @@ static EngineID GetNewEngineType(const Vehicle *v, const Player *p) * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does) * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced. * @param new_vehicle Returns the newly build and refittet vehicle + * @param part_of_chain The vehicle is part of a train * @return cost or error */ -static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle) +static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain) { *new_vehicle = NULL; @@ -238,7 +256,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered /* Does it need to be refitted */ - CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e); + CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain); if (refit_cargo == CT_INVALID) return CommandCost(); // incompatible cargos /* Build the new vehicle */ @@ -327,6 +345,57 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, return cost; } +/** Replace a single unit in a free wagon chain + * @param single_unit vehicle to let autoreplace/renew operator on + * @param flags command flags + * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did + * @param nothing_to_do is set to 'false' when something was done (only valid when not failed) + * @return cost or error + */ +static CommandCost ReplaceFreeUnit(Vehicle **single_unit, uint32 flags, bool *nothing_to_do) +{ + Vehicle *old_v = *single_unit; + assert(old_v->type == VEH_TRAIN && !IsArticulatedPart(old_v) && !IsRearDualheaded(old_v)); + + CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0); + + /* Build and refit replacement vehicle */ + Vehicle *new_v = NULL; + cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false)); + + /* Was a new vehicle constructed? */ + if (cost.Succeeded() && new_v != NULL) { + *nothing_to_do = false; + + if ((flags & DC_EXEC) != 0) { + /* Move the new vehicle behind the old */ + MoveVehicle(new_v, old_v, DC_EXEC, false); + + /* Take over cargo + * Note: We do only transfer cargo from the old to the new vehicle. + * I.e. we do not transfer remaining cargo to other vehicles. + * Else you would also need to consider moving cargo to other free chains, + * or doing the same in ReplaceChain(), which would be quite troublesome. + */ + TransferCargo(old_v, new_v, false); + + *single_unit = new_v; + } + + if (cost.Succeeded()) { + /* Sell the old vehicle */ + cost.AddCost(DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v))); + } + + /* If we are not in DC_EXEC undo everything */ + if ((flags & DC_EXEC) == 0) { + DoCommand(0, new_v->index, 0, DC_EXEC, GetCmdSellVeh(new_v)); + } + } + + return cost; +} + /** Replace a whole vehicle chain * @param chain vehicle chain to let autoreplace/renew operator on * @param flags command flags @@ -337,6 +406,7 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_removal, bool *nothing_to_do) { Vehicle *old_head = *chain; + assert(old_head->IsPrimaryVehicle()); CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0); @@ -359,7 +429,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova assert(i < num_units); old_vehs[i] = w; - CommandCost ret = BuildReplacementVehicle(old_vehs[i], &new_vehs[i]); + CommandCost ret = BuildReplacementVehicle(old_vehs[i], &new_vehs[i], true); cost.AddCost(ret); if (cost.Failed()) break; @@ -459,7 +529,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova * Note: We cannot test 'new_vehs[i] != NULL' as wagon removal might cause to remove both */ if (w->First() == new_head) continue; - if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head); + if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true); cost.AddCost(DoCommand(0, w->index, 0, flags, GetCmdSellVeh(w))); if ((flags & DC_EXEC) != 0) { @@ -502,7 +572,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova } else { /* Build and refit replacement vehicle */ Vehicle *new_head = NULL; - cost.AddCost(BuildReplacementVehicle(old_head, &new_head)); + cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true)); /* Was a new vehicle constructed? */ if (cost.Succeeded() && new_head != NULL) { @@ -514,7 +584,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova if (cost.Succeeded()) { /* The new vehicle is constructed, now take over cargo */ if ((flags & DC_EXEC) != 0) { - TransferCargo(old_head, new_head); + TransferCargo(old_head, new_head, true); *chain = new_head; } @@ -532,7 +602,8 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova return cost; } -/** Autoreplace a vehicles +/** Autoreplaces a vehicle + * Trains are replaced as a whole chain, free wagons in depot are replaced on their own * @param tile not used * @param flags type of operation * @param p1 Index of vehicle @@ -549,6 +620,15 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3 if (!v->IsInDepot()) return CMD_ERROR; if (HASBITS(v->vehstatus, VS_CRASHED)) return CMD_ERROR; + bool free_wagon = false; + if (v->type == VEH_TRAIN) { + if (IsArticulatedPart(v) || IsRearDualheaded(v)) return CMD_ERROR; + free_wagon = !IsFrontEngine(v); + if (free_wagon && IsFrontEngine(v->First())) return CMD_ERROR; + } else { + if (!v->IsPrimaryVehicle()) return CMD_ERROR; + } + const Player *p = GetPlayer(_current_player); bool wagon_removal = p->renew_keep_length; @@ -557,11 +637,11 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3 bool any_replacements = false; while (w != NULL && !any_replacements) { any_replacements = (GetNewEngineType(w, p) != INVALID_ENGINE); - w = (w->type == VEH_TRAIN ? GetNextUnit(w) : NULL); + w = (!free_wagon && w->type == VEH_TRAIN ? GetNextUnit(w) : NULL); } if (any_replacements) { - bool was_stopped = (v->vehstatus & VS_STOPPED) != 0; + bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0); /* Stop the vehicle */ if (!was_stopped) cost.AddCost(StartStopVehicle(v, true)); @@ -574,11 +654,20 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3 * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */ SavedRandomSeeds saved_seeds; SaveRandomSeeds(&saved_seeds); - cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, ¬hing_to_do)); + if (free_wagon) { + cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, ¬hing_to_do)); + } else { + cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, ¬hing_to_do)); + } RestoreRandomSeeds(saved_seeds); if (cost.Succeeded() && (flags & DC_EXEC) != 0) { - CommandCost ret = ReplaceChain(&v, flags, wagon_removal, ¬hing_to_do); + CommandCost ret; + if (free_wagon) { + ret = ReplaceFreeUnit(&v, flags, ¬hing_to_do); + } else { + ret = ReplaceChain(&v, flags, wagon_removal, ¬hing_to_do); + } assert(ret.Succeeded() && ret.GetCost() == cost.GetCost()); } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 5a9dbca72..660406016 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1274,7 +1274,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uin if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR; /* Get the list of vehicles in the depot */ - BuildDepotVehicleList(vehicle_type, tile, &list, &list); + BuildDepotVehicleList(vehicle_type, tile, &list, &list, true); bool did_something = false; diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp index 46762b247..62125d0db 100644 --- a/src/vehiclelist.cpp +++ b/src/vehiclelist.cpp @@ -18,8 +18,9 @@ * @param tile The tile the depot is located on * @param engines Pointer to list to add vehicles to * @param wagons Pointer to list to add wagons to (can be NULL) + * @param individual_wagons If true add every wagon to #wagons which is not attached to an engine. If false only add the first wagon of every row. */ -void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons) +void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons) { engines->Clear(); if (wagons != NULL && wagons != engines) wagons->Clear(); @@ -32,9 +33,10 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine switch (type) { case VEH_TRAIN: + if (IsArticulatedPart(v) || IsRearDualheaded(v)) continue; if (v->u.rail.track != TRACK_BIT_DEPOT) continue; - if (wagons != NULL && IsFreeWagon(v)) { - *wagons->Append() = v; + if (wagons != NULL && IsFreeWagon(v->First())) { + if (individual_wagons || IsFreeWagon(v)) *wagons->Append() = v; continue; } break; diff --git a/src/vehiclelist.h b/src/vehiclelist.h index a5ba00f8b..2635d493c 100644 --- a/src/vehiclelist.h +++ b/src/vehiclelist.h @@ -10,6 +10,6 @@ typedef SmallVector<const Vehicle *, 32> VehicleList; void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); -void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list); +void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false); #endif /* VEHICLELIST_H */ |